Duelyst Forums

Can you stop the "random" bullshit

I hate this obvious and negative stuff but it has to be said- AGAIN

How is Grimes into Ironcliffe Monument, turning Grimes into Ironcliffe Guardian, and any subsequent monsters as well, good, fun, healthy, strategic, or sensible in any way or measure
TWICE TODAY
How is Bloodsworn Gambler a fair way to decide which is the most skilled player
How can anyone call themselves a designer and allow these cards to exist
Stop this
Counterplay, stop this
Actively, right now, do something about it, because its moronic
Based on highroll-lowroll
Cardgames are NOT a luck competition, or should not be if you do it right
And just because something isnt consistently OP doesnt mean its not stupid and doesnt need a nerf

delete these cards

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Frustration is fun :rofl:

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Luck will ALWAYS be a factor in ANY card game… and this is coming from a guy who died to a Peacekeeper from a Grimes today. The thing with with it is that cards like Gambler and Grimes cannot be depended on at least 50% of the time and are an excellent example of risk-reward scenarios.

Knowing when and when not to play them or even include them in a deck at all is definitely strategic.

Plus you gotta remember Duelyst matches were meant to be quick from the get go. Not everyone wants to spend 35 minutes trying to kill Heal Zir’an over and over again.

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Im tired of this “matches are supposed to be quick” excuse
How about CCP print a 4 mana card that says “flip a coin, if tails win the game”, what are you gonna do, say there’s strategic choice in that, because you have to decide between casting Keshrai or that card? The design itself is bad, its concept is bad, it doesnt matter that theres a risk in playing it

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Careful, you’ll end up the butt of a lot of jokes talking like that :smile:

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CCP?

kotaku is one of the crappiest game journalist websites. seeing that k makes me feel nothing but cringe.

it’s pretty sad to hear it from the guy himself though. creating controversy for the sake of controversy is the worse idea since unsliced bread

Man its almost like Jaxi and Keeper of the Vale were introduces almost 3 years ago and RNG has always been a thing in the game.

Also for all the talk of “lightning fast games”, that’s a slogan and has never been a driving design philosophy the way players think it did. Games during Beta were known for heading into 9 mana very frequently to the point where multiple 9 mana combo’s were nerfed during that time period.

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The difference is that you have to build around Keeper and not instawin because you got the 2% lucky spawn.

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Unpredictability amplifies human neural pleasure circuitry response.

Your arguments are valid if you consider Duelyst is mainly a system sorting participants from highest skill to lowest, and needs to be more efficient at sorting.

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Keeper being absolutely broken when introduced and Jaxi causing a fit during its release into the competitive meta back then aside, the point im illustrating has nothing to do with power but rather that randomness, be it old Lantern Fox spawning on random locations, jaxi in opposite corners, Gambler/Meltdown lethals or what have you, “random” is not only tied to the game design, but inherently a space of its design made unique by it’s digital nature.

We can argue and agree on the “types” of random as I believe there is good and bad, but as a design space it’s never going away and has been around since almost the games infant stages for those wanting to push a warped, false narrative that it somehow infringes on what Duelyst “was” or “should” be.

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I was never discussing identity, sorry if that wasnt clear- this thread is exclusively about bad design, the bad type of random.

Out of context element; in competitive games crap RNG would generate as much if not more displeasure, which is stupid because if every card causes this amount of frustration and sense of unfairness then everyone is just never gonna get into it in the first place.
But thats besides the point, competitive games are designed to bring pleasure through competition of skill, thats what the competitive aspect entail, if we werent in it at least partially for that, we’d be playing sandboxes or whatever else that is single player.

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Fair enough. You emphasize on the competitive aspect of this game, and this is something you enjoy and care a lot about. You make a lot of sense in this perspective.

IMHO Duelyst tries to cater to a lot of different player types, and some of them are not too invested in the competition (I remember the popularity of Unranked earlier this year). We’d probably find a good proportion of people in this category likely to positively enjoy the game’s elements of unpredictability. They’re OK from my perspective.

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