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Campaign mode (hypothetical single player experience)

Ive been reading up on the lore way too much ( i even updated the wiki nobody updates the wiki) and i spent way too long theorycrafting a single player campaign mode.

I figured i might as well post it here so i dont forget and maybe let others have fun figuring out some of this too.
Its not 100% fleshed out so theres room for improvement (and pictures, and more specific enemy encounters) but thats the fun in imagination.

Campaign Rules

20 card deck
specified general (cant switch)
gain cards to build your deck in after completing a level (like rift mode, but with specific cards given and without losing the cards you drop)
Win condition is not (always) killing the enemy general

Keyterms

Exhaust: survive until the opponent has no cards left in their deck without killing them
Defend: keep certain allied units alive for X turns
Destroy: Kill the enemy
Escape: your general reaches the very last column opposite your starting position

Aperion's Birth

Based off starhorns adventures in the lore
Starter deck
image

Mission 1: exhaust the Senerei

The Magmar was monstrously massive, but when the warriors came at him, he maneuvered with blinding speed and subtle grace. He touched no one but let none touch him. After a full day, as the last Vanar finally collapsed in exhaustion, Kaon said, “Enough. Starhorn, most honored Magmar, you are indeed the Seed of Dreams, the Seventh Star.”

opponent has a deck of basics with 10 cards in it (and 5 in hand). with a few enemies already on board.

Reward: 1x songweaver, 1x Alcuin loremaster, 1x chakri avatar, 1x primus shieldmaster, 1x first sword of akrane, 1x aethermaster, 1x eternal heart (1x winterblade?)

Mission 2: defend four winds magi from the saberspines for 5 turns

Amid the lush beauty of Xenkai they befriended the Four Winds and tasted the rejuvenating waters of the Twilight Spring.

you control 2 4 winds magi which must survive. your enemy is a letigress with lots of saberspine tigers and cubs.

Reward: 3x inner focus, 3x fountain of youth

Mission 3: destroy all the spellsparks

Among the Islands of Pyrae, they rediscovered the lost arts of fireweaving.

enemy is a firestarter with a bunch of spell sparks on the board. enemy will play phoenix fires, flameblood warlocks, pyromancers, etc…

Reward: 3x phoenix fire

Mission 4: exhaust the artificers

Hidden in the Sea of Fog, they found the exotic islands of Y’Kir, where master inventors and artificers worked in solitude crafting the first magical devices that their descendants would prize as ancient artifacts.

reliquerian boss, lost artificers, imperial mechanysts, droplift, you get the idea.

Reward: 3x Staff of y’kir

Mission 5: escape the blighted lands

They landed on the desolate surface of Styxus, naming it the Blighted Lands.

most of board filled with shadow creep while serpenti and wraithlings block your way

Reward: 3x natural selection

Mission 6: defend the golden chrysalis for 5 turns

They were the first Aestari invited to Magaari, the Magmar homeland, to behold the Golden Chrysalis containing the remains of the last Queen Mother.

defend a 0/1 egg against waves of beasts such as gro, rippers, erratic raptyrs, terradons, etc.

Reward: 3x egg morph, 3x amplification

Mission 7: defend the silverbeaks for 5 turns

They travelled along the Yquem River, allying themselves with the Silverbeaks near Raithline Lake against a horde of Mirkblood Devourers.

defend against a deck of literally nothing but mirkblood devourers with a few already on board

reward: 3x steadfast formation 3x boundless courage

Mission 8: destroy the hunters

They witnessed Azurite Lions hunting across the Alluvial Plains.

not quite sure what scenario to go with on this one could be vale hunters involved but there WILL be 3 or so lions on board from the start.

tentatively going with the “being hunted by savages so team up with lions”. so araki headhunter boss with vale hunter support (maybe some of krons prisoners) and a deck of tribal looking dudes like thorn needler or beastbound savage

Reward: 3x beamshock, 3x lionheart blessing

Mission 9: escape the mountain pass

They found a distant peak enveloped by the magical Northern Aurora, hidden and shielded on all sides by hundreds of identical mountains. They named it Deladriss Peake, in honor of Kaon, and there they planted the Heartwood.

lots of vespyrs, blinding snowstorm, avalanches, fissures, no aspects or normal vanar minions though.

reward: completing the campaign (spirit orbs go here)

all rewards are debatable
as are starting mana values
and how long defend missions last

let me know if i should post what little i have for the vetruvian wars

secret stuff

Campaign 2
Rashas Invasion
Replace Zirix with Ziros
image
Challenge – destroy the vetruvians without any allies dying
Mission 1: defend the civilians for 5 turns
Reward: 3x cosmic flesh 3x allomancer lose 3 orbweavers
Mission 2: defend the fake crystals (simulacra obelysks) until 3 are built
Reward: 3x astral phasing
Mission 3: infiltrate all the duskweavers
Reward: scions first, second, and third wish
Mission 4: exhaust the enemy
Reward: 3x lost in the desert
Mission 5: destroy rasha and army
Reward: 3x rashas curse / win the campaign

Campaign 3
Cassyvas beginnings
Replace sajj with cassyva starstrider (ziran with cassyvas hair and sajj’s clothing)
image
Mission 1: defend your ship against the pirates
Reward: time maelstrom?? / siphon energy??
Mission 1: help the refugees
Reward: 3x scions first wish
Mission 2: escape the saberspine mountains
Reward: 3x saberspine seal
Challenge – torture the serpentis
Challenge – the death of Ziros (draug vs vetruvian)
Challenge – lyonars last stand (draug vs lyonar)
Challenge – battle of serpents coil (draug vs vaath. Leviathons + phalanxors + harvestors + veterans)
Mission 3: prove yourselves to the chakri avatars (exhaust them)
Reward: 3x deathstrike seal 3x assassination protocol
Mission 4: assassinate draug (changes to escape draug)
Reward: 3x gotatsu ?? win part 1 of campaign
lose starter deck gain new one
challenge – inxikree join the fray (draug vs abyssian. Monstrous units only)

final challenge - valknu + magmar + bloodbound (vanar not vespyrs) + abyssian (girls only) vs inxikrah (abyssian monsters only)
DEFEND ALL FRIENDLY MINIONS

20 Likes

I have always taught Campaign Mode would be really simple to do for them

1.Lethal Puzzle
2.Lethal Puzzle
3.Lethal Puzzle
4.Boss Fight

1.Lethal Puzzle
2.Lethal Puzzle
Surprise Mid level boss
3.Lethal Puzzle
4.Boss Fight

1.Lethal Puzzle
2.Lethal Puzzle
3.Lethal Puzzle
4.Final Boss Fight

Like your missions they would have story text in front of them.They use to have a lethal puzzle everyday so this way less than that.They have a boss every week so those could be the bosses they use in the campaign.

5 Likes

Holy shit I was just brainstorming this earlier today, don’t suppose you want a +1 to help with ideas?

1 Like

I could give money (not diamonds, damn scallywags !) for that :wink:

3 Likes

I really like what you’ve done with this, good job :slight_smile:

By all means

Any help would be appreciated

While that would be the easiest way to do it, they could also just add lore text to the solo challenges and be done with it. And that wouldnt be a new game mode, just an expansion on an old one.

Besides, that would be more boring to theorycraft

Silly Oranos, we have boss fights.

Was it this?

But what we dont have is different win conditions

i also really want a cassyva starstrider skin
Imagine ziran, with cassyva style hair, and sajj clothing

And mmf, no it was not. I added pages for the codex chapters 36+

2 Likes

Thanks for adding that! I waited for T2k5 adding the lore to his homepage so I wouldn’t have to type it.

I will add the chapters to its collection https://duelyst.gamepedia.com/Game_Lore in some days.

now the problem im having with making another campaign with the rest of the lore is that some of the most interesting bits dont actually contain our 18 generals.

heres some of the really cool bits that i cant figure into a campaign
Valknu vs Rasha

Under the cover of night, Rasha and his Kurikan swept through the Grand Trianon and the Aestari Palace, ignobly murdering Sargos in his bedchamber. His warband invaded each school of the Seventh Sanctum, executing any who remained loyal to Sargos.

Valknu alone put up a heroic fight, but he was ultimately no match for the combined power of Rasha’s forces.

really cool coup d’eta by rasha and last stand by valknu
clearly destroy or defend missions

Rasha destroys the Vetruvians

As his ships set sail, many of Rasha’s staunchest supporters were beginning to doubt his sanity. But he landed all of his capital warships on the beaches of Kaero, without a single loss. To the Vetruvians’ shock and horror, Rasha’s fifty thousand troops overtook the city in a matter of days.

High Emperor Rasha and his troops unleashed a wanton orgy of destruction, slaughtering men, women, and children, pillaging the ancient city of Kaero and razing the revered Ostracon.

an easy level to introduce the campaign.

i can probably fit a vetruvian campaign starting here with ziros being a reskin/rename of zirix

Ziros Starstrider

Ziros joined with the resistance, skillfully skirmishing with their Aestari pursuers and effectively harrying Rasha’s army so that the women and children could reach safety.

Ziros proved to be a natural strategist, leading many successful forays against the Aestaris. Between his tactical prowess and his vast knowledge of the canyons, cliffs and desert water mines — and the slaughter of the other Vetruvian leaders along the way — by the time the refugees arrived at the edge of the Aymara Canyons, young Ziros had become the de facto leader of the Resistance. Ziros brought the civilian refugees through the El-Gamesh desert, sending them to Pyrae and Petra before returning to the Aymara Canyons, where he would lead a last stand against the marauding Aestaris.

all sorts of room for creativity with this. could probably get several missions out of this paragraph.

The Scions Wishes

At sunrise, three brave Scions from one of Vetruvia’s oldest clans, House Volari, agreed to a sacrificial mission to lure Rasha’s patrols to the edge of the Akram Desert before letting themselves be captured. The enemy patrol found the real crystals and saw the fake ones in the distance, gleaming in the morning sun. Even under Rasha’s horrific torture, the captured noble Scions swore those were the Star Crystal fields. Overwhelmed with his desire for the crystals, Rasha mockingly granted each Scion a dying wish before executing them, then marched his army through the night.

a (reverse) escape mission that rewards 1 of each scions wish

preparations are cheating (cheating is OP)

He had his metalmancers collect every scrap of metal that was not weapon or piece of armor, and forge them into crystalline shapes, imbuing them with a luminescent shine. He formed a squad of Orb Weavers who knew the location of every water mine in the Akram Desert, and he sent them to place the real crystals at the outer western edge of the Akram Desert while replicating the fake ones atop the deeper dunes one day’s march inside it.

could be 2 defend missions and maybe even have you make 2 decks out of 1 set of cards for extra challenge

never invade vetruvia in the summer

Rasha again ordered his men ahead without pause. They lost hundreds to the heat. By nightfall it seemed the priceless crystal fields were almost within reach. But not quite.

In the cloak of night, while Rasha’s exhausted army slept, Ziros’ squad moved and astral phased the fake crystals another day’s march east, deeper into the Akram Desert.

At dawn, Rasha insisted it must be a trick of the desert sun. He ordered his men to march yet again. That day the blistering heat took thousands.

Once more, Ziros’ men moved the fake crystals, and in the morning, Rasha ordered his men even deeper into the desert.

defend and exhaust missions that could even repeat itself. lost in the desert as a reward? :thinking:

Rashas Grave

By noon, when Ziros and his Dunecasters finally attacked, half the Aestaris were already dead; the rest driven mad with thirst. But not as mad as their Emperor, who fought on until the lifeblood of his last man drenched the sands and gave mute testimony to the Vetruvian’s vengeance. Ziros, still consumed with revenge, had his men build a monument where he fell — Rasha’s Tomb — and buried Rasha and his men inside it, cursing them to burn for eternity in the scorching desert heat.

epic battle to the death with big bad rasha. rewarded rashas curse for thematic appropriateness.

right here seems to be a good place to end campaign #2, but it isn’t

Draug invades Songhai

His northern flank largely secured, he then sent his warships on a surprise attack on the Songhai capital, Xaan, sinking the unsuspecting Songhai fleet stationed at port with little difficulty.

kaleos should get some screen time too, but he gets his ass kicked.

Songhai Conquered

Draug moved past Xaan and conquered Kaido, consolidating his power over the entire continent of Xenkai.

yup, kaleos (maybe reva or shidai) is getting his (their) ass kicked

right here seems to be the beginning of campaign #3
cassyva is actually a vetruvian, a starstrider even, which makes things complicated. but i’m imagining a ziran with curly ringlets for hair and sajj’s clothing. could be a ziran or sajj reskin

Cassyva and co. leaves home

After a tearful farewell, the sisters of Akram travelled to the continent of Xenkai. The people were devastated, and the Songhai government in ruins. The sisters helped where they could, but Cassyva grew increasingly frustrated. Helping people one at a time was not making a difference fast enough. They were powerful nobles with extraordinary abilities, and Cassyva impatiently decided they had to work on a broader scale, as part of an organized effort. So the sisters decided to seek answers to their questions by embarking on a journey into the Saberspine Mountains to find the only Old Empire institution still left standing, the Chakri Monastery.

an intro mission or two followed by an escape the mountains.

Draug tortures Serpentis

Draug tried to question the serpentine creatures with his Mindwarpers, but sensing his true nature, they refused to speak to him. Under torture, they eventually revealed that Draug was in the peninsula of Ixus, on the continent of Styxus, and that they were the surface-dwellers, the Serpenti. When Draug asked what lay below the surface, the Serpenti grew even more afraid and more reticent. Only after the most painful interrogation did the terrified creatures tell him of the darkness that lay underground. Slipping in and out of consciousness, the Serpenti described scenes almost beyond Draug’s imagination, with giant subterranean cities made entirely of crystals.

STAHP TEH SERPENTI TORTUR

i imagine a special mission where you have to get all the serpentis down to 1 hp with grasp of agony and komodo hunters

Rook is actually a bad guy

The Vermillion Legion and their Storm Rooks tore through Petra Fortress like dry paper, battering through the ancient walls of the once formidable citadel. Ziros and his army fought valiantly, but they were severely outmatched.

turn 1 rooks are scary especially when there’s a lot of them

bits like this messes with a simple campaign. this looks like the best point to end campaign #2, after campaign #3 started

Ziros's Last Stand

Draug and his army were unstoppable, sweeping virtually unimpeded over Vetruvia. Ziros nobly sacrificed himself, remaining behind to delay Draug’s forces by activating a blockade of protective Obelysks while what was left of the Vetruvian army fled through the plains of El-Gamesh.

this is where i wish we had longer boards. i imagine a bunch of obelysks on the board while you have to make a bunch of civillan units escape as an endless horde of neutral units attack

Draug wrecks the Lyonar

While the other nations kept silent, in awe and in fear, the Lyonar Kingdoms finally took a stand against Draug’s aggression. Alone, they were no match for the Vermillion Army, and in a matter of days both Windcliffe and the longstanding Opaline Gates were toppled by Draug’s superior forces.

its not just kaleos who gets wrecked, argeon can get curb stomped as well

Final Stand of the Lyonar

The Lyonar fell back past the Forbidden Steppes through Agenor’s Pass, where General Trajan from Sunforge took their last stand — but Lyonar itself was no more.

hide your kevins, hide your powinthekissa’s they killin errybody out there

Vaath could have an entire campaign of his own with this one paragraph in the codex

Vaath led an assembled host of powerful Leviathans, long-range Spirit Harvesters, fearless Phalanxars, and a devoted Veteran Silithar force as it landed in an epic clash that left tens of thousands dead. Known as the Battle of Serpent’s Coil, the battle lines pitched back and forth, at times approaching, but never reaching, the Amberhorn Citadel deep in the continent. Eventually, Vaath’s combined forces pushed the Vermillion Army back to the foothold where they Khahad first landed, a place henceforth known as Draug’s Landing. On a final day of battle as ferocious as the first, Vaath’s forces drove the Vermillion Army back onto their warships — and out of Magaari — for now.

far too much campain potential for a single paragraph to go unnoticed. tentative campaign #4??

Back to campaign #3

Cassyva and co. training montage

The sisters fell in love with the Monastery. After long days helping the needy, they would pore over rare books and priceless manuscripts, drinking in knowledge.

They incorporated many of the Chakri Avatars’ teachings and became something wholly new, the Keshrai Fanblades.

For the sake of the entire world, Consular Draug had to die.

filler levels with songhai rewards

Cassyva is the James Bond of Duelyst

In Aestaria, Consular Draug remained sequestered in a heavily guarded palace. While overseeing the crystal mining operations in Ixus, however, he was much more vulnerable. Cassyva and her sisters decided that was their only hope of getting to him. They stowed away on a supply ship to Shar, and under cover of the bloodmoon night slipped into the unfamiliar shadowy ruins.

infiltration missions are fun to plan

Assassins Creed makes killing people look easy

With deathstrike-imbued blades and mana-rich crystals hidden beneath elegant gowns, they hurried to the dock.

They reached the dock just in time to see Draug and his cadre of Sworn Defenders at the top of the walkway. Hundreds of Draug’s soldiers were watching the sisters. Scores stood between them and their target.

“Consular Draug!” Cassyva called out as he was about to disappear into the ship. He paused at the sight of five distant beauties in resplendent gowns approaching the blocked walkway. There was no time for Cassyva to use the Star Crystals, to consult with her sisters, or even to think things through. There was only time to act. In a single motion she pulled five blades hidden in her sleeves and cast them with as much magical force as she could summon. They spiraled and sliced through the air with deadly accuracy toward Draug…but at the last moment ricocheted harmlessly off an invisible magical barrier surrounding him. As it was, he watched impassively as the magically siphoned blades instead skewered his elite Defenders as they crumpled into the water with unceremonious splashes. Draug smiled and said, “Kill them.” Then he was gone.

failed assassination attempts are misleading when writing mission objectives

Metal Gear Solid make escaping enemy patrols look easy

The Five Sisters valiantly fought their way against the back of the Bonemaw Mountains. Surrounded by Draug’s soldiers and with nowhere else to turn, they fled into a cave and were chased deeper and deeper, into a vast network of underground caverns.

it would be so nice to tie this in with the lilithe/breath of the unborn lore, but unfortunately none of cassyvas sisters are named lilithe

Cassyva and co. get eaten

The creatures were Inxykree, the female counterparts to the merciless male Inxikrah. Six adults tended a dozen infants, all pure white and reptilian with large faintly glowing cloudy eyes, intelligent but inscrutable. The adults turned and hissed, displaying needle-like fangs and razor-sharp claws. Cassyva paused. They had sworn only to use the Star Crystals to stop Draug, but they couldn’t do that deed. Cassyva shouted “Now!” raising the crystals and infusing the five sisters with magical energy. But it was already too late. The Inxykree struck without hesitation, their keen claws tearing the sisters into bloody shreds before they could expend the magic they had absorbed.

Then the Inxykree and their young consumed them.

this defend mission wont last very long

the new abyssians are badass

An Inxikrah male entered, glaring at them. “You are not Inxykree,” he said, baring his cruel fangs. “This is not your Abyss,” he shouted and attacked. The Inxykree had lost their talons and fangs, but had kept their speed and strength — and had gained the skills of the five sisters. They seized the bloody weapons from the floor and slayed the Inxikrah. “He’s right,” they said in one voice. “We are Inxykree no more. We must find an Abyss of our own.”

easy intro to abyss fight

can songhai get a campaign mode too?

Their mission was to gather libraries of ancient texts and manuscripts, including any artifacts that survived from the Seventh Sanctum and the Ostracon. The Age of Chaos was coming. Valknu and the Chakri Avatars intended to preserve the collected knowledge for posterity and to save it from the madness to come.

tentative campaign #5?? kinda like a filler campaign to see all the places on the map that arent in the other campaigns

Draug vs the Inxikrah could be its own campaign

As the prophecy foretold, darkness reigned in the form of a protracted war between the ascendant forces of Draug and the Inxikrah. With every indication that the conflict was headed to an inevitable cataclysmic battle

The churning seas claimed a quarter of them. But those that landed fought ferociously, viciously, sweeping across Aestaria, consuming their victims and growing smarter each day. The Vermillion Legion, all but leaderless, was easily conquered.

an epic battle that unfortunatly doesnt include anyone even close to the 18 generals
could be a campaign of its own, but its rather thin on material to draw from

Draug gets ritually murdered and eaten

** Though victorious, the Inxikrah were weakened by the battle as well. But when Aq’Toth unceremoniously dismembered and consumed Draug, he mind melded and learned of the impending blooming of the Weeping Tree of Eyos, and the great power soon to be released within the Monolith.**

SERPENTI AVENGED

this one seems like the hardest (both to make and play) but also the most fun to theorycraft

The Final Battle

The Abyssians and the Magmar fought alongside the Bloodbound, whose peerless magic countered the Inxikrah’s debilitating clouds of toxin. Throughout the night, Good’s Heel seethed with clashing combatants, a cacophonous cauldron of violence bathed in the extraordinary light streaming from the Monolith. As dawn approached, the Inxikrah finally broke under the combined might of Mythron’s champions, and so begun their retreat over the blood soaked ground, littered with the twisted bodies of their fallen. Valknu was torn: should he chase them down to secure Aperion’s clandestine location and risk leaving the Monolith vulnerable? Then, to his astonishment, he discovered not a single Bloodbound or Magmar or Abyssian had been lost. The Weeping Tree was safe – and so was the secret of Aperion’s location. The was was over.

the hardest battle of all. you have to last till exhaust and you cant let ANY of your friendly minions die. not sure which general to use for this battle since it could be cassyva, starhorn, valknu, or even a vanar general. kinda hoping for a 2v2 situation, but thats unlikely.

I think I’ve got an idea for scion’s wishes. you contol 3 scions(palette swapped sajj) that starts at the middle of the board. bunch of soldiers appear on the left. and you keep them from reaching the crystals at the end. Each Scion would have different abilities. One can have blast, the other can heal, while another can, move faster. Your deck consists of a bunch of artifacts and spells(Neurolink would make them share all their abilities).

Every 1-2 turns, the entire board shifts to the left, so as to make it appear that the camera is moving to the right. Units that fall-off the camera are consumed by a Sandstorm/Rasha’s army. Once you reach the end, you take a final stand against rasha’s army and you have to survive a bunch of turns.

I was actually thinking of using duskweavers as the scions since they literally have dying wish: put a scions wish in your hand

And i just realized that we can use sideboards in deck builders to show what will already be on the board

Really buffed duskweavers then?

Really buffed duskweavers

7/7 duskweavers with flying and immune to generals :thonk:
But you have to get them killed before the side scrolling starts

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I was thinking the sidescrolling happens outright and the dying wish would be a mechanic that would make it more manageable when you lose a key unit.

I was thinking about cutting it up into smaller, more manageable levels, then having objectives change between them. Like that last stage where the sidescrolling stops would be in a seperate level from the rest of the sidescrolling. That way its more consistent and you can refill your deck after 20 turns of running

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I completely forgot about deck size. Yeah it makes much more sense cutting it up.

idea from the Integrate Elevation thread

elevation.

not sure how it would work other than aesthetic changed, but there are plenty of cliffes and sea invasions done in the lore

maybe sea tiles force units to only move 1 space instead of 2 and cliff tiles are simply impassible features like gate of the undervault

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