Boss battles have arrived onto Duelyst, are you prepared for the challenge?
Feel free to discuss all things boss battle related here, how to beat them, feedback on them, how you got crushed or crushed it, anything and everything
Boss battles have arrived onto Duelyst, are you prepared for the challenge?
Feel free to discuss all things boss battle related here, how to beat them, feedback on them, how you got crushed or crushed it, anything and everything
Post your feedback, advice, debrief, screenshots
Been a little bit destabilized to see no mana tile. And also worry for a few second that there wonât be any âsideâ, negating plenty spells/abilities ⌠but was reassured to see my Wailing OD was fine
just hit em in the face
heâll die
Iâm guessing the boss next week will probably be hard, he seems like a boss for beginners
Yeah the boss is rather underwhelming. But still, this may be the optimal difficulty for newer players.
I suggest a âhard modeâ for this boss, like with extra stats, board/mana advantage .etc.
Why does he get to start with four mana? It seems like the free weapons every turn is already powerful. But to let him get to cards a full two turns ahead of the first player seems a bit excessive.
Yeah, I thought it was maybe too easy. Took 2 attempts because the first time I tried with the deck Iâm currently laddering with and noticed quite early it wasnât suited for the fight so I switched and did it first try with the 2nd deck. The second time used Vet and the boss didnât want to approach the obelysks at all. So I could basically put one down and slowly make my moves on my own terms without the boss really fighting back.
I enjoyed it, though it wasnât particularly hard with 3x Kelaino in the back healing after every hit alongside double Furosaâs 9/9 wraithlings by the end of the game. The endgame was essentially just waiting to draw into Spectral Revenant to finish off the boss since I went aggro-face for the beginning. Still a fun distraction from the ladder! Sad the boss doesnât say Well Played at the end.
Edit: Cyclone Generator doesnât show up in replays.
I really like it, but Calibero TOTALLY miss a lethal and preferred to punch my minion
He starts with 4 cards and, as far as I can tell, all of his cards are minions. So, slower decks can do work against him.
Like the practice AI, he likes to waste attacks on walls, Sarlac, Forcefields, and Wraithlings. Edit: Apparently he does have removal, in Entropic Decay and Ironclad. This seems weak though, so large threats like Reaver and Aymara can do work
He does play removal.
Entropic Decay played during my match.
Took a couple of tries (2) due to terrible draws on my end but it was fun. I like the way it plays and Iâm hoping this is a test for upcoming Story-mode fights.
Very, Very cool.
I especially like that he cheats and has a great deal of self-preservation if you get him low enough. I should have experimented a bit more with decks against him though.
He stole my favourite minion!
Well arenât I the weak link. Third attempt success, abandoned the 1st after seeing 2 Regaliaâs. Was like, ââŚnope.â concede. Immediately saw the benefit if I had chosen an aggro deck (went with my go-to control/mid-range deck). 2nd attempt, another regalia, but faced/dmgâd it out, but misplayed next turn. Conceded at 11 hp (to his 3), but completely legit loss. 3rd attempt, won, he shouldâve blocked himself with minions on the 4th turn, and he got a crap artifact.
Boss opinions:
-AI was fine
-Could have raised lethal and/or gone standard 25 hp.
-Really liked that boss started 1 mana higher.
-Too much randomness in artifacts.
Outside of boss opinions:
-Itâd be nice to see a more control oriented setup.
-All bosses shouldnât hopefully rely on artifacts.
-It could be nice to see a boss with minions/thugs or other persistent effects to player or general or generalâs team (pictured all player minions or spells cost 1 more, a giant robot general who ghost lightningâs every turn, 2 kelainos/shadowdancers/priestesses in the corners, or all 7 sisters together.)
Ending on pros:
-Solid first boss
-Great artifact and artifact effect
-REALLY liked that boss had +1 mana at start
-Liked that mana orbs werenât in this
-Liked how we started 1 space closer on both sides, really sped things up and increases pressure on player if their build or hand wasnât well equipped enough.
as a fresh player, I am finding this impossible with my normal deck
now iâm curious to try!
the boss was super easy with a swarm deck. just get a bloodmoon on the field and he keeps smacking wraithlings. shadowdancer was really just to make it go faster. for a little challenge i played with a starhorn grow deck and it was a close victory. but when i tried it with my usual laddering decks i got completely rekt.
Impossible boss for new player.
Ive tried all the starter decks multiple times. the boss starts at 4 mana and has the same cards to start every battle, same artifacts everytime. I lose everytime on the turn i have 4 or 5 mana. ive tried different apporaoches such as waiting at my side togather mana to start putting things down. ive tried full 1/2 mana minion decks for fast small attacks. nothing works.
ive only played just over a week so i dont have the resources to create a good deck yet.
please lower the difficulty. i was hoping this would let me get more orbs to catch up to the older players but at this rate it only means the strong get stronger while the weak stay weak increasing the gap.
Beat this 3rd try with vet starter deck. About to try all to see how many it takes me.
Number of times till success with starter decks:
Vet - 3
Songhai - 5
Lyonar - 4 or 5 (lost track lol)
Abyssian - 3
Magmar - âŚ1⌠(Hand was good, but it dropped him to 8 after end of his 2nd turn. Seriously though. Cake walk -_-)
Vanar - Also 1⌠(double snowpiercer and only 1 Regalia)
[details=Vanar Hand]
[/details]
Opinion after Starter Deck playthroughs:
-Regalia is insanely strong for 4 mana. With the unlikelyhood of clearing it off on an opponent who gets the opportunity to stack it, itâs insane. If a new player experienced this, it could feel pretty dumb to go against 2 Regalias (we have to keep in mind those with starter and basic cards). Allowing Calibero a unique (only 1 of each) artifact every turn would be very preferable.
@Ryvirath Because I updated. Hope this helps; was a lot of fun doing it with premade decks; really ups the difficulty for better players.
I loved it, it was everything I hoped for. Fun, not too easy, new mechanic, fun stuff.
I really do wish this was a harder boss. Managed to beat him first time with both a Simcity Vet deck and a Skywing Vet deck, which are pretty bad all things considered. It was sort of underwhelming as a first boss but I can see this working just fine for beginners learning the mechanics.
If this was supposed to be a challenge, maybe we could have added more Artifacts to Caliber0âs pool? He seems to pull Ykir, Bracers and Regalia, but I was expecting some more exciting stuff (Ankhs, Spinecleavers, Dawns, etc.) Also, since heâs a massive robot and has to smack you in the face to do anything, why not give Caliber0 more starting health? 20 is laughably low. Basically what I wanted to say is pls buff caliber0âs artifact pool/starting health.
You can expect me to be back in a week to complain when the next boss is ripping me a new one, whining for a nerf.