This is a good concept with failed execution in my eyes.
I love the aggro and card draw concept being used. I really do. The pressure that’s put on with this is fun and places a lot of thought of positioning for me during it. With so many endurance bosses, it’s nice seeing an aggro one.
What’s NOT fun is not being able to clearly/easily see frenzy. It’s also not fun that the starting obelysk is in a position where you have no guaranteed safe area against a boss who can already teleport and have 35 hp to your “might as well be” 20 (3 from wind dervish and 2 from it’s suicide). I don’t like this fight, but I like the intent.
Edit: I’m actually taking back the teleport aspect as being positive or neutral. With the 2 dmg aoe boss ability, it encourages positional learning, but is immediately conflicted with the additional teleport ability, whose notion is positional unpredictability.
Edit 2: The lack of trinity oath did not go unnoticed by me. Appreciate it and shows what you guys are able to provide within a boss with just common and lower rarity cards.