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Blood Faice! Hit yourself to win~! (Taura deck)

About

It’s a deck centering around blood taura and spirit of the wild to dump insane bursts onto the unsuspecting enemy. As it is also a “Faice” deck, it has elements of aggro which complements well with self-harm since you’re constantly getting hit in the face.

Note

Keep in mind, this deck is still in its experimental stages (you can still tech in more self damage cards and stuff or tinker it to become more aggro based)

General information

Sinpathy; Blood Faice (Vespyr Variant)
Overall rating: 6.7/10
Cost: 5.7k spirit

Pros: More defensive against aggro decks
Delays the game much longer with freezes, elemental minion clears and wall obstruction.
Surprise lethals with Aspect of the Drake.

Cons: Harder to draw the combo/keep tauren sotw in starting hand due to lack of aggression in some matchups.

How-to-play Matchups

Cassyva - Drag the game to her 7 mana while making sure you have lethal options during the turn she expends her shadow novas / spectral revenant. Keep 1/2 chromatics in hand in case of Primus Shieldmasters.

Reva - Try to draw for early aggression, while prioritising getting the combo pieces; Blood Tauren and Spirit of the Wild. Keep replacing until you draw into a Prophet of the White Palm. To deal with Lantern Foxes, do a turn 2 blaze hound on mana tile and hailstone prison. Be flexible in this matchup, because you constantly need to remove all her ranged minions, four winds magi and lantern foxes. Eventually, you will lose the board. When you do, play prophet and ensure you will not die from all the minions on her board while getting low enough to use the combo.

Kaleos - Keep Prophet and combo pieces in your hand. Keep attacking with general until you hit 16-20 health. Always have a weak minion behind your important minions like spelljammers and keep them far away from Kaleos. Stay near Kaleos at all times so you can use hearthsister combo with your BBS to kill off their low statted minions. Dispel/hailstone their chakri/owl sage only when they go out of hand (save it). Win by executing combo after a prophet turn set-up or constant minion aggression.

Kara - Win by any form of aggression. Keep attacking with general until you hit 10-14 health. Save hailstone and dispels for turn 4 and above. Control the board and force her into a corner. Else, make sure she uses her tigers. Whenever she buffs with her BBS, count her hand cards and think of the probability of a tiger within them. Every turn, count the stats of the tiger. That, and chromatic cold are the only lethal options she have without a board. Ensure you are low enough but not dead, then use Spirit of the Wild on your minions.

Lilithe - Control the board and do not attack her while corralling her around your minions so she isn’t able to reach them. Save your Blistering Skorns and hearthsister in this matchup to kill off small wraithlings and chromatic cold for bloodmoon priestess. Only attack minions. Once you have some form of board control, play tauren on its own/ use combo.

Argeon - Try to steal the tiles early on, replace your taurens in the starting hand. Draw into prisons/chromatic. Play your higher statted minions t1/2 to deal with the 4/3 and 3/5. Use general’s health as a resource. Play around holy immolation by leaving no minions alive or staying away if you fail to hold the above cards to remove potential ironcliffe guardians. Elemental minion clears are important in this matchup. If they draw into regalia, play all the self-harming cards to break it. A second one means you lost the game. Use drake to transform the bonechill barrier and surprise lethal with your other minions around it. Unless you know what type of Argeon deck they are using, it is wiser to stay around 4 spaces away from him or minion block so you do not get provoked. Keep him on his side of the field.

Zirix - Keep dispels and cryogenesis;good in this matchup. Freeze and bounce their minions off the field and maintain tempo against him. Keep your card draw up with blaze hounds and spelljammers. Save 1 chromatic/hailstone for a 6 mana turn to get immense tempo on an Aymara Healer turn. Win with board pressure and sotw. Otherwise, lose the board on purpose and calculate self-damage while taking into surprise factors like first and second wishes, and play the combo.

3 Likes

Care to elaborate on rating (6.7?) and ranking of the deck?

that’s a representation of winrate against top tier decks like cass, aggro vaath, control vaath, spellhai, etc etc.
My win rate with optimal play is 67%. Hope that clarifies! :smiley:

As for ranking, I haven’t tried it against the “better” players yet except krazed, so I cannot estimate its ranking against other meta decks rn :x

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It would not be a good idea to have some Healing Mystic to use after the Blood Taura?

@mikauzen by the time taura is played, you should already win with the combo. It takes alot of insight into the game to understand how damage mitigation and calculation works ^^ Hope this helps :smiley:

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