I’ve been thinking long and hard about some popular and unpopular cards and thought of ways to balance them. First, buffing cards-
Mythron Wanderer
Simple buff, make it 5 mana so P1T2 Ragnora can flash it too. #Equality
Nimbus
A very weak card, i feel he should spawn a obelisk whenever he deals OR takes damage, also give him +1 dmg. To makes the obelisks stronger they should take no damage from enemy generals.
Decimus
Make it more of a threat by changing the draw damage to 3 but keep it still balanced but make its damage -3 but its hp +2
Inner Focus
Change it back to 0 mana, it hardly sees any play anymore.
Swarmking Scarab
Give it rush, make hp -2 to balance it.
Makantor Warbeast
Because it has to deal with the more popular card, Lavaslasher, it hardly sees any play. I feel it could be brought back into the limelight by making its cost -1 and its damage +1
Lavaslasher
Due to the popularity of Makantor, lavaslaher hardly gets picked because it’s inferior. Give it +2 dmg and +1 hp and it should shine again. Maybe frenzy but i’m not too sure about that
Trinity Oath
Make it 3 mana.
Cataclysmic fault
Outshone by arid unmaking this cards deserves to be played more. If the wording was changed from centre column to centre row it would not only be better but mirror the blast keyword the Vets are all about.
Rae
You should gain 1 mana after playing him, cost changed to -1
Aymara healer
Remove dying wish and replace it with whenever this minion is removed from the board, meaning it will still trigger when transformed.
Malicious wisp
The dying wish part of the card is just bad, change it to steal another mana crystal. That way if fits the theme.
Cresent Spear
Not enough value for the mana cost, change cost to 0
All damaging Songhai spells
The damage/mana ratio for all these spells is appalling, either give each +1 dmg or make each cost 1 less.
Underlord Xor'thuul
Mhaev almost never get to play this before they lose the game because of it’s absurd requirement. Change it to 6 friendly minions dying and decrease its cost to 5.
Strategos
Similar to underlord, change it to play 8 units (remove the attack limit) and make units promote by 2 mana.
Blood of Air
Competing with Vet’s large arsenal or removal such as siphon energy and entropic decay. BoA hardly sees any play. Change the mana cost to 4.
Sandswirl Reader
Same problem as BoA, can be fixed by returning ALL enemy minions to the action bar and creating sand tiles underneath.
Reaper of the 9 moons
Sick and tired of spawning alchemists and shrouds, make it only grab units that cost more then it;'s own cost
Spelljammer
Decrease cost to 3, make it compete better with Sojourner and Mogwai, just superior cards right now.
Will add more later, now for the few nerfs i have in mind.
Khannum-Ka
Should NOT have that much stat for that cost and effect, decrease health to 2.
Skyrock Golem
The most OP 2 drop around, used in every deck. I feel it could be balanced if its stats were 2/2
Serpenti
I am so tired of losing game after game to this poorly designed monster. So sick and tired of a Vaath flashing a serpenti right into my face and me having no counter for it. There is no counter to it! I feel the best thing to do would be to remove it entirely for now until it can be hard nerfed!.
Astral Crusader
By far the strongest legendary card, nerf it so it’s cost is the only thing to decrease when it is replaced.