I’ve played Duelyst on and off for years now, and I have not and probably will never find a deck I like playing more than all the styles that the Abyssians have to offer. The dark tone, the devilish minions, the control they can gain of the board with the right setup that doesn’t have to rely on brute force…I love it all. I make this board to post and discuss any ideas we have for new cards to add to the dark void’s bag o’laughs.
My ideas lately have leaned toward helping an old friend out, the Shadow Creep. A wonderful yet simple mechanic when it was first introduced, shadow creep terrified players in the early days due to the escalating damage as you infected more of the field. Unfortunately, they had to nerf it down to a plain 1 damage (unless you play Abyssal Tormentor) in order to make it balanced enough to deserve more support. Nowadays the Shadow Creep is mediocre at best, in need of some real help to get it back on its feet. So with that, let’s begin:
Abyssal Emissary
3 Mana
1/5 Minion
“After this moves, the space it’s on becomes Shadow Creep.”
Dark Eruption
5 Mana
Spell
“Destroy a friendly minion and turn all spaces around it into Shadow Creep.”
Abyssal Carrier
4 Mana
2/5 Minion
Provoke
“Whenever this damages an enemy, turn enemy’s space becomes Shadow Creep.”
So those are my best ideas so far. Enough support has been given to Shadow Creep for it to have all sorts of fun with effects like teleportation, damage, etc. But in my experience, it doesn’t have enough Shadow Creep generation to make it a realistic threat. These would solve that problem without being too broken. (I specifically chose 5 as Dark Eruption’s cost so that it couldn’t be played in combo with Dark Transformation. Turning your opponent’s best minion into a wraithling then just blowing it up to generate up to 8 Shadow Creeps on top of that would just be beating a dead horse)