I’m not claiming these decks are any good, but they are sure as hell fun to play. All have a pretty clear game plan that feels awesome once you pull it off. I guess you could say they are pretty ‘memey’ but I’ll leave them here anyways.
I’m by no means an expert and these decks are far from optimized. Feel free to leave any criticism or suggestions below.
- ILENA STUN DECK
So basically this deck is centered around turning Ilena into an immortal minion killing machine.
With the help of artifacts, spells and minions she can instantly kill minions moving on from one to the other without taking any damage herself.
If you manage to equip winterblade, ice shatter gauntlet and resonance scythe in this order and have an immunity spell, you can basically clear the entire board. Usually ice shatter is not necessary because the damage you get from winterblade and resonance scythe is usually enough to kill most minions.
The only problem with the deck is that you don’t have any healing and you will be taking a lot of face damage so you have to be careful. I tried to put in healing somehow but couldn’t get it to work because the deck would just become extremely vulnerable against aggro zi’ran healing deck. With every heal to yourself or to yggdra you’d be feeding the enemy general more damage.
However, with blood taura in your deck you can turn this lack of healing into an advantage! Hopefully if you get to late game it means you have either been able to play matron which makes your general immortal, or that you have been able to chain concealing shroud with fugitive and gain immortality while slaughtering away the opponent’s minions. All you need to do now is force a surrender with two big blood tauras!
For card draw this deck uses sojourner, artifact hunter and frigid corona.
Thanks to everyone in this thread for helping me with the deck, especially @nh3maser.
- FAIE BUFF DECK
The main idea here is that vanar’s burst buffs have great synergy with cards such as sinister silhouette, sojourner, sun seer or tethermancer. This deck tries to take advantage of this synergy and building big beefy sticky value-generating minions thrown at your enemy that need to be dealt with.
Chroma, gravity well and tethermancer give you good control over the board while shivers and wisp allow you to manipulate mana. Sunseer can be a great source of healing. Sleet dasher + boundless courage is a great combo to deal devastating damage to the opponent. Add in aspect of the wyrm and you have an unstoppable minion slaughtering machine. It can also be used to turn a buffed up sinister silhouette into an even bigger threat.
Fugitive is a great late game card to have allowing for continuous buffs hopefully resulting in a lethal blow.
Sojourner, once buffed, serves as an extremely efficient minion card removing-drawing machine. Sort of like cryo but as a minion? sort of.
Example game:
https://play.duelyst.com/replay?replayId=-LbGgb-5wWTu28X8vHJW
https://play.duelyst.com/replay?replayId=-LbHOfoAQ4FT5bDl2lP1
https://play.duelyst.com/replay?replayId=-LbHXwhBl9twQpZ7uBlZ
https://play.duelyst.com/replay?replayId=-LbHg-6n_RQFAQVni-oF
Edit: This deck is actually pretty strong, wtf!
- FAIE BBS MELTDOWN DECK
Now this is a pretty bad deck, but also very tricky for the enemy player. Mistakes can be easily punished if they aren’t careful.
The general plan is to move enemy minions using your mesmerize, hearth-sisters and repulsor beast to spaces that allow you to take full advantage of faie’s bbs and hydrogarm’s blood surge effect.
You have multiple options to make sure you always have access to your bbs with cryptographer and cloudcaller allowing you to refresh your bbs at your will.
Once you progress, you can take more and more advantage of your bbs with multiple garms and meltdown minions forcing your opponent into a strategically lost position leading to a surrender! (that’s the idea anyways…)
- KARA GRAILMASTER
This deck is all about mana manipulation and having cost efficient spells at your disposal to either be used as removal (single target or aoe) or control over the board. If you can make it to the late game you are at a great advantage.
Enfeeble either with blistering skorn or blinding snowstorm gives you great board clear option. You also have frostburn if you need it.
Spelljammer is there to make sure you never run out of cards. You can watch your opponents cards burn as they draw due to a lack of mana while you enjoy the freedom to play as many cards as you like.
Your general late game plan is using vanar’s ability of mass summoning minions, to create an extremely powerful grailmaster in one turn which on it’s own is usually enough to win the game however if necessary you can also add in flawless reflection to really show your opponent who the boss is.
If the opponent is not careful they might give you the chance deal devastating damage to the enemy general and their minions with luminous charge and blistering skorn combo which might result in a OTK.
- KARA BASTION DECK?
I know, this deck looks a little memey (as is every deck that uses bastion) and it is but if you can pull off a win it’s extremely satisfying. The main idea is that you’re using bastion and kara’s bbs to buff swarms of walls and minions summoned in one turn. You’re maximizing the value generated from these buffs.
It features many signature swarm minions, such as zyx and ash mephyt.
There are no general late game plans (because the deck is a meme lol) but if you can cast flawless reflection on a wisp you can basically steal all enemy mana in one turn and just force them to watch as you slowly build your army of 1000hp walls with countless bastions to back them up and crystalline reinforcement whenever you need it!
Now I know what you’re thinking: EMP. Yes, I know you will lose but still this deck is really not about the destination but the journey… to your inevitable loss. Enjoy the deck!
- KARA INFILTRATE DECK
Pretty straight forward. Make a lot of infiltrate minions, play denadoro, wind sister maia or both and win the game.
Snow chasers (either played directly from your hand or summoned by ice break ambush) and wolfravens are a great source of infinite cards. You also have cryo at your disposal for card draw.
You have efficient card removal as well as board control spells and flying minions that facilitate both. The synergy with kara’s bbs and the walls is always there to be used so the opponent has to be very careful with their positioning.
Frostfire serves as a decent buff especially for shivers.
All in all, pretty fun deck. Good luck in your games!