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Aggro Ilena? I’snt that kind of a contradiction? Why not just run faie? Well those are all good points, but give it a shot you may be surprised. Usually control/aggro are polar opposites, but here they go hand in hand, if your opponents field is neutralized via stuns and the like its easy to go face. Yggdra has really gone a long way into making Illena viable and is a great tempo tool.
The first version is the variant I favor, its rocking the Skorn/Luminous package which are strong individual cards that also provide us with aoe, but are extra nasty when combined with each other. And thanks to our various stuns it is a little easier to catch someone in a luminous trap.
The second version focuses more on its artifacts even rocking Scythe. The flameblood/shroud/piercer is a classic aggro package and Ilena loves her artifacts so its a natural compliment. Combining scythe with either gauntlet or shroud and our various stuns, particularly permafrost, can really wreck your opponents field and usually even go face after you clear the field.
Between scythe and thunderhorn the deck does alright on aoe. Thunder is very much complimented by sister, stuns, and of course good old aspect of shimzar. Remember permafrost can stun the enemy general making it near impossible to avoid thunders effect.
Wisp is vanars best card of the expansion and is borderline oppressive, which is rather important as vanar has suffered greatly from nerfs and the rotation. But wisp came to the rescue and really pushes all vanar decks up a notch. Wisp not only ramps for you, but it also lowers your opponents mana. Using hailstone on a wisp after you trade with it is extra rude due to it making the mana steal permanent. Typically you still don’t want to be over aggressivly with it, but you usualy do trade it in pretty quick.
Between its aggressive gameplan, and just the touch of extra card advantage from its cycles, it tends to do ok on card advantage. Its quite competitive but it can run out of steam vs decks that have good healing as it lacks the inevitability of warbird or any true lategame, and thus only gains a competitive rating, but it can hold its own vs most decks.