abyssian: trial - 25 things die | destiny - all your cards cost 2 less
Vetruvian: trial - has equipped 10 artifacts | destiny - your artifacts are indestructable
Vanar: trial - stun 5 minions on the same turn| destiny - all vespyrs stun a nearby enemy at the end of your turn
lyonar: trial - heal 25 health to your general | destiny - all of your minions heal to full at the end of each players turn
magmar: trial - your opponent burns 10 cards | destiny - all your minions gain grow:+3/+3 and rebirth
Trial and Destiny Mechanic!
that magmar one is not really plausible for any General exept Starhorn. Also it would be far easier to make the Trial: You force your opponent to draw 10 cards with Destiny: Your opponent draws 10 cards. Could be quite mean with Decimus as a 0 mana spell ya know?
but then it would be too easy for starhorn.
what about
trial: destroy 7 minions of 7 different costs
destiny: all of your minions gain grow +x/x where x is its mana cost
not very original, but it works for all generals equally
Huh, the mechanic is cool. It’s creative. But… I’m not buying it.
Without seeing the other 6 cards yet, I’m extremely skeptical.
I wonder how much of my problem with this mechanic is strictly rooted in this card, but here’s my initial feelings about the Trial and Destiny mechanic:
As much as I love janky, silly effects in my games, this doesn’t scratch that itch. I don’t like the idea of a card clogging up my hand forever until a difficult condition is met. I find myself wondering how strict the trials are going to be and how rewarding the destiny will be to compensate. For now, I feel like these will be extreme versions of Alabaster Titan decks. But at least with Titan, you can be guaranteed to get the effect since you purposefully built your deck to meet the requirement right from the get go. With Trial and Destiny, there’s no certainty you’ll be able to get rewarded for handicapping yourself by clogging your deck with one of these cards and enforcing deck building restrictions to even be able to meet the trial prerequisite (in this case, a varied enough pool of minions and being sure you can draw/play them).
On another note…
Hideatsu’s destiny specifically seems to be a little confusing in its application. The action ‘summon a friendly minion’ is present tense (not implying it is a repetitive, triggered action) but the ‘destiny’ effects are said to be ‘a permanent augment to your match for the entire duration of the game.’
Okay, sure, we’re all used to poor wording in Duelyst by now (those of us with experience under our belts, anyhow). But there’s another issue. The text implies the effect triggers when you summon a minion AND it implies you select which enemy it targets, but other effects also can trigger at that same time. Let’s take this for an example: I have met the requirements for Hideatsu’s Destiny and it’s active. I play a Bloodtear Alchemist and the game gives me a targeting option for which enemy to target. Am I going to be pinging an enemy with Bloodtear? Am I dealing damage with Hideatsu? Will the UI have a way to make this clear? Is the effect actually random without stating it? AM I LOOKING TOO MUCH INTO THIS? I believe the answer to at least one of these is yes.
I’m sure my initial feeling about this are a bit of an overreaction, but it doesn’t change the fact that I feel like Duelyst really needs clarification about its cards and effects in game.
But this is my job here, I suppose. Residient Skeptic reporting for duty. Until next time, Steves.
Edit: The abyssian Mythron Rare just made me eat some of my words. Well played, CPG. I still don’t think it’s super good given the sacrifices you need to make to play it (literally), but it certainly scratches my desire to make stupid fun decks.
An intriguing question is: why a new rarity? Are we seeing Mithron cards in each expansion now, possibly with completely different mechanics than Trial and Destiny?
sorry buddy this trial will never happen unless you play against that specific Songhai deck.
Just imagine with the Trial of yours you will run into Mantra all the time… please stay realistic.
Quests need to be fulfillable by the deck of its controller, not its opponent. Good mechanics work that way.
i think its an excuse to keep it out of gauntlet while distinguishing these minions specifically while deckbuilding
It’s worth noting the rarity is named after the expansion. Mythron Rare, Trials of Mythron. Not saying it’s set exclusive, but it can be implied as such. We shall see in due time.
So they can make some quite OP cards that are limited to 1-ofs.
Does anybody here think this Songhai card is genuinely good? The more I think it about, the more its Trail seems extremely difficult to satisfy. You need to summon throughout a match a 1 drop, 2 drop, 3, 4, 5, 6, 7 drop (or 8 and 9 drop if need be). Although you may have the perfect curve in your deck, that does not mean you will be able to draw them at the perfect moments and even if you could, do you choose between responding to your opponent’s board or play a minion for your curve?
And lets say you somehow manage to survive your opponents turns while at the same time played out your curve perfectly, now what? Your hand is most likely lacking in size. How does his ability help you get out of that?
If I am going to be honest, this card would have been a much better fit for Lyonar. They have the big minions, good curve and they can play a very long stall/control game until they are ready to pull this out. Then they starting blasting the field with big minions along with their draw, Trinity Oath.
I would love to see some more support for minion based Songhai, but this card doesn’t seem to be that.
I am strongly believing that the Trial masters are all the last one shown of each faction in the sprite animation Video:
Lyonar:
Vetruvian:
Abyssian:
Magmar:
Vanar: (not Aer… why the switch though…?)
Neutral:
LUL im pretty sure the vanar mythron isnt aer, but the one before it. pretty sure aer is the start of the neutrals and not the end of the vanar list
Holy mother of pearl … well im glad ive uninstalled hs now i can have my own quest Boss monster card i like it 1 ultimate legendary per deck 10/10 cpg. our only question tho is millhorn burn support hmmmm
I’m excited for the new expansion! One more week!
This is amazing. I’m shuddering of excitement right now. I can’t wait for what other outrageous effects these cards have in store for us. Pair that with a unique summon animation for Mythron Rarity units and a cool set of animations; then I’m sold. The only problem is obtaining them…
I can already guess the Vetruivan one.
“Trial: Summon 20 Wind Dervishes.
Destiny: Whenever a friendly minion dies (Excluding Wind Dervishes),
summon a Wind Dervish in its place.”
I think this version is more likely.
Around enemy general
Mrw the neutral trial is the best