well, that’s not a hard question to answer
DISCLAIMER: this is just my crappy understanding of the system.
In the back end it’s some kind of MMR/elo system, different developers will do it differently to fit their game, but it’s the same sort of concept. If you play 3 games and win 2 you will probably gain some MMR, enough to now have more than someone who was previously above you, so you go up ladder position (unless you are at the very very top, in which case you have probably fallen).
Now if you don’t play for 24 hours and a bunch of people close below you play some games, and they win more than they lose they will encounter the same, and can overtake you. If you don’t think 10 people could do that I don’t know how more to explain.
You can easily see this yourself, look at your position, play & win a game, you went up and the person who was above you is now in a lower spot, it’s easy to play and win more than you lose, and when you do someone’s gonna fall. If most people play a game or two a day then it’s just obvious that they will climb over time, inactive players will drop.
In other words, the ‘total’ MMR of the top 50 goes up over time. Anyone can be S1 if they win enough games in the first days of the season, but as the season progresses the MMR required to be in that spot will go up, as you need to have higher MMR to take it. This is also true for the bottom spot, and every spot in between (on average anyway). Enjoy my crappy graph:
