BG playing by the rules ?
S rank budget Faie (Jan 2019)
How about: âWhenever this minion attacks, it has a 50% chance to FIGHT a random enemy.â
Perfect fix.
Iâve always considered âfightâ to be a symmetric process, so probably not the best word to be used in this case.
I got the joke, btw
Drop an Ironcliffe next to Gambler, attack Ironcliffe with Gambler. If RNG is on your side the 0 health gambler will proceed to shoot every other enemy on the field (this is also a good example of Gamblerâs consecutive attacks ignoring provoke).

any attacks after that one arenât technically attacks and donât follow the rules of attacks
I donât think thatâs correct as the text of Gambler says: âEvery time this minion ATTACKS he has a 50% to ATTACK again, ATTACKING a random enemyâ.
All the damage it deals with its ability after every first attack are also attacks.
Call it spaghetti code, call it a bug, but itâs definitely not working according to the rules.
Applying MoS should still prevent it from attacking the General, if weâd go by the rules.
This isnât spaghetti code nor is it a bug, this is the result of CPG giving cards poor wording and using the same word to define different effects. Gambler isnât the only example of this, Sirocco and Ebon Ox also share this quality.
Ideally Gamblerâs text would be: âWhenever this deals damage during your turn, it has a 50% chance to deal damage equal to its attack to a random enemyâ. This would help prevent confusion from most of the interactions with Gambler but would be much wordier than the current text.

Ideally Gamblerâs text would be: âWhenever this deals damage during your turn, it has a 50% chance to deal damage equal to its attack to a random enemyâ. This would help prevent confusion from most of the interactions with Gambler but would be much wordier than the current text.
This solution is almost perfect. The only issue I find is when you summon Gambler when Ox is online. The 3 damage dealt to a random enemy due to the Destiny still counts as Gambler dealing the damage.
Looks like I indeed missed the interaction with Ox That means the proper description of how Gambler works would be:
âWhenever this minion attacks, it has a 50% chance to deal damage equal to its attack to a random enemy, every time it does so it has a 50% chance to do it againâ that just sounds terrible.
Anybody have a better idea how to properly word Gamblerâs effect?
We donât know if itâs indeed a wrong wording or if the wording is correct but those specific interactions (keeping on shooting after technical death, attacking generals while Mark of Solitude is on) are actual bugs.
Surely thereâs something wrong with the card, and people complained about it since forever (and who knows when things will get fixedâŚ).
Fight is a broken mechanic.
https://duelyst.gamepedia.com/Bloodsworn_Gambler
I donât know, read the wiki, find out and add an interaction
Is it safe to say Gamblerâs non-first attack wonât trigger effects like Day Watcher then?
Gambler hidden passive:
When a post on Gambler is posted, there is 50% chance another post on Gambler is posted .
Yep, only the first attack will trigger Daywatcher/EâXun/Frostvia/vaporize mirages.
The party forgives you, comrade.
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