The tribe is called Elementals. The cards should consist of element themed minions, of course. Here’s some of my thoughts.
Sand Sprite
2 mana 1/3 Common Vetruvian Elemental
When attacked or counter attacked by a minion, give the attacker -2 attack.
The -attack effect works on counter attacks too, so wood-wen should do great with this.
Rock Elemental
5 mana 2/6 Rare Neutral Elemental
Stun minions attacked by this minion.
Might sound a bit OP, but 5 mana is pretty expensive so i think it’s ok.
Fire Bird
4 mana 2/3 Rare Neutral Elemental
Each end of your turn, deal 1 damage to self and nearby enemies.
Might want to be dispelled ASAP, since it synergies well with healing mystic and other healing effects. Not to mention its strength in Healyonar.
Spark Wraith
5 mana 2/2 Rare Neutral Elemental
Flying
Opening Gambit: Summon 3 copies of this minion on random spaces. One of them gains Rush.
For swarm decks. Of course it feeds Crimson Oculus real fast, but so far i’ve never seen it played much.
Wisp
2 mana 1/1 Common Neutral Elemental
Dying wish: Give all elemental minion on the board +1/+2. Draw a card.
I don’t know, but i think there should be buff synergies to those elemental minions, as there are in arcanyst.
Karel The Elementalist
6 mana 3/7 Legendary Neutral Elemental
Opening gambit: Summon 2 random elemental minions on nearby space. Those minions gain +2/+2
Now here’s the legendary. Too OP?
Now, if you guys have some ideas about more elemental cards, feel free to show it
And also if those cards above need any tweaks, pls let me know
Aside from those Elemental tribe, i also have some minion cards coming into my mind.
Argo the Mentalist
5 mana 2/5 Legendary Neutral Arcanyst
Opening Gambit: All enemy minions become battle pet until your next turn.
Now, to deal with those pesky swarms. Lemme know if this needs some tweak.
Steel Skin
4 mana Epic Lyonar Spell
Give a minion Heavy Armor
Heavy Armor
Everytime this unit takes damage, prevent 2 of it.
To make those ironcliffes unbeatable. OP and i know it, just sharing my idea.
Steelforged Golem
6 mana 4/7 Common Neutral Golem
Heavy Armor
Stun minions attacked by this minion.
The Foreseer
5 mana 2/5 Legendary Neutral Arcanyst
Reveal your opponent’s action bar.
Nuff said.
So, feel free to reply your suggestions, critics, anything!
Thanks!