Duelyst Forums

Miguel's Miscellaneous Memes

Gonna try this out (and make myself feel better because I crafted 3 Hsukus)
Can’t wait to get some ridiculous keyword spams.

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Oh please yes, let us know if anything comes out of it.

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Meanwhile, I built a really cool Hatefurnace deck but yet again, it’s barely unplayable. Even almost certain 8 mana otks are pretty trash currently if 2/3 of your deck isn’t full removal and heals :confused: I hate the inevitable speed of this meta… (sry for slight rant)

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Well there’s your problem right there. You built a COOL HF deck when HF is supposed to be HOT :fire:

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Oh dang, really should’ve known better :stuck_out_tongue: I may try an even more all-in version out still before fully dumping the idea

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Hatefurnace: Miguel edition (aka “5 tips on how to find a use for you unused commons”):

So, I finally found a spicy and playable-enough version of this deck. Only 4000 spirit as well, including Hatefurnace! The idea is to play out the trial as fast as you can, while taking mana springs and controlling the board. Planar Scout + Greater Fortitude in front of the central mana spring is an excellent p1t1 play, and Scout can also prevent ramped out Wanderers for a turn (which I’ve encountered in about a third of my games recently, srsly). Carcynus is a prime Amplification target and can get really scary with a couple of buffs. Minos and Thraex proceed the trial with bbs, while Alcuin helps recycle all the 1 mana spells and keeps the hand size decent. I prefer Bellow over Diretide Frenzy and Thumping since it’s in a good spot for proceeding the trial, not costing overly much and giving soft removal.

If you get to finish the trial, the deck is able to close out games real quickly. Thunderhorns with rush and frenzy can lead to some absurd damage, for example hitting the enemy general and 3 minions at the same time is 16 damage, even without buffs. As a plan b, post-trial Purgatos also either finishes the game or heals you a bunch while dealing good damage. Thorns and Purgatosi should be replaced until you are close to completing the trial.

WR was 4-6 (40%) in Diamond. The deck is a little bit more skill-intensive than your usual Magmar deck, so calculating some moves in the late game can take a bunch of thought. I’m sure a better Mag player could achieve much better results with this, the core shell of the deck is quite powerful. It has a bad matchup vs Wanderer Rag though, which ofc sucks :confused:

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Where is the unexpected 1x Worldcore??? You call this a meme knowing you could have a Worldcore otk here? Pff, disgrace

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Sry, the 1 game out of like 20 when that would happen is just not worth it :smiley: I did consider Marauder though, he could be really good here.

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And who needs Worldcore when you have Planar Scout! Here’s a Scout summoned at t1 moving for the kill at t5:

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I see you faced a rare breed of Vespyr Maehv :grin:

Nice deck, btw, I may give it a ride. I love frenzy horns and Purga…ti.

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Yes Vespyr Maehv is the sleeper op deck which will surely rise into dominance in the next expansion along with Dervish Kaleos and Wraithling Zir’an :stuck_out_tongue:

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Artillery Starhorn

Time to pile up some sweet sweet damage! Theme of this deck is repeated damage both to board and minions. Good ol’ Decispikes is of course the deck’s main wincon, while we also bring the replace package with Theobule and Aethermaster + White Widow for huge aoe potential and Wings of Paradise for huge burst potential. The replace package provides also a diversion from the burst wincons that the opponent has to deal with, and synergizes well with Starhorn’s bbs fueling more replaces for Theobule. BtA, Frostborne Naga and Armada are also in the deck for fitting the bombin’ theme well and help pushing up the face damage while keeping the board empty. Silithar is just kinda an open slot, he’s here mainly to contest mana tiles. Rest of the deck needs no explanation. All around it’s a fun and very consistent build thanks to all the extra replaces.

Wr was 8-2-4 (57 % plus a couple draws) in Diamond last season.

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Nice! If you have so much board artillery and if it’s reliable enough, couldn’t Thumping Wave replace Homeostatic Rebuke?

How do you choose between Frostbone Naga and Riftwalker? I personally choose the former if the early game isn’t very agressive, and the later otherwise.

What is your opinion? (and about this particular deck?)

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Definitely, although I’d maybe rather cut Plasma since Rebuke is such a busted card (and because it’s a Wanderer answer). Would probably improve the deck a little indeed. I just wanted to go full retard with aoe here :smiley:

Naga just feels overall better than Riftwalker to me, unless you can consistently draw more copies of the latter (although I haven’t really tested Riftwalker properly). 1 vs 2 dmg makes a whole lot of difference against some things like poop dervishes and clearing up 4 health minions. Especially Mag has well enough reach already to remove backline minions without using the airdrop.

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Of course. I missed that you also have Plasma Storm! This would be the one to consider for a Thumping Wave instead. :slight_smile:
Since you go “full retard” with AOE it’s certainly a very consistent deck! Congrats on always coming up with interesting ideas, and getting them to work.

Edit: Theobule now slowly clawing up from the “will never be crafted” bottomless pit.

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The deck definitely needs that Magmar ranged minion for thematic reasons :slight_smile:

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Thanks, words like this really mean a lot :slight_smile: Widow also synergizes nicely with aoe removal (although she herself dies to Plasma), since on an empty board all her damage goes to face.

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Ikr and I really wanted to make that work, but MMaw is just so bad compared to other Mag stuff :0 It’s also one of the few factions that have no way to make it difficult for the opponent to play around his effect.

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Thoughts on unstable leviathan? I know its incredibly risky, but really fits the artillery theme, along with being a 7 mana 11/11

Great work with putting out another fun deck in the faction that people think they can only play Wanderer Rag in.

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I honestly can’t think of a way to sensibly use Leviathan (it’s 7 mana and only +1/+1 compared to Drybone Golem which sees no play, after all). Even Armada is close to being too slow to play in a non-Apex Starhorn deck.

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