Update: I finally took the effort to craft some of the most expensive mechs, so expect to see some builds in the next coming months
Miguel's Abyss deck and discussion space
Don’t forget to provide a link to a Mech thread also;)
Eager to see your touch on Abyssian Mechs!
Just be aware that Multi-hit Deceptib0t is sometimes disappointingly buggy, more frequently when Metaltooth is involved.
S.I.L.V.E.R. is fine (except in cases above), I mean the only bug it has is the happy exponential Grow and Backstab.
If you get to play Project Omega and Echo Deliverant, there’s a double stat bonus (happy) bug IIRC, but I don’t have Omega yet so that’s a deck I need to try.
PS: @alplod you’re still alive! Glad to see you post.
Thanks! Yep, I was mostly aware of the bugs Omega is especially interesting to me, so I’ll be mostly building around him.
I am truly alive and am still lurking and liking the posts I… like, you know
Watching you
Exponential Grow and Backstab isn’t a bug: S.I.L.V.E.R. ability is “friendly Mechs gain all keywords of other friendly Mechs”, and each instance of Grow or Backstab is counted separately.
Double Omega buff with Deliverant also isn’t a bug: the copied Omega gets two instances of the buff, one from the original and one from its own intrinsic ability. It’s the same reason you get extra stats when you use Fractal Replication on an Okkadok.
I’m interested in seeing what approach you take in Abyssian. I’ve experimented some with it, but the massive mana cost makes same-turn combos with Cadence prohibitively expensive, and the need to play a lot of other small Mechs makes reanimation effects unwieldy.
In another faction, though, there is one good way to do it:
Ah yes good times, here are a couple examples along with their details. Starhorn still remains the most common mech user though.
#lurkerlife #
It is my strong opinion that these two are side-effects of the programmer’s implementation. I also firmly believe the initial game designer’s specification did not go as far as to explicitly describe these interactions, didn’t think of them, did not rule them out or request them in. This is such a universal pattern I have seen all my carreer, I would bet actual money on it.
If my theory is correct, these unforeseen interactions (aka. bugs) were then discovered at the testing stage, or maybe earlier in a scrum meeting if CPG used an Agile organization. At which point a quick arbitration was submitted to the “Product Owner”: Shall we correct this bug?
Then they weighted pros and cons, and after a quick look at the new game balance (good thing EMP’s been printed) they thought it was a cool side effect.
And certainly not worth the effort for the small company to fix, gotta go fast through pushing new content because that’s the life or death for an entertainment startup.
End of rambling
Edit: And if I’m wrong and CPG had the S.I.L.V.E.R. and double Project Omega buff designed and specified from the start and everything was planned, my hat off to these guys. They’re a superior kind and I’m not sarcastic.
Interesting combo with Mitotic, nice! Good to see that my ideas don’t overlap too much with what’s been done before
Btw, did you know that if Omega is stolen by Reaper of the 9, it keeps all the buffs from your own plays instead of being summoned as a 1/1 if the opponent hasn’t played any mechs? Just got a nice 17/17 surprise to deal with in the last game
But @miguelosz it burns me: Have you crafted Alter Rexx? I don’t think anyone publish a real, circumstanciated review of the card since its buff.
Sorry I don’t understand “leper beaver” (English is not my native language)
Sry, that’s the one Mech card I’m not in a hurry to craft I may have one copy lying around though, so I may toss it into some deck and see what happens. Otherwise it will need to wait until I can craft some other actually half-decent cards
No problem, I’ll do it at some point.
That’s fair enough. In my head I differentiate between bugs that violate game rules (like Vale Ascension not working at all) and unanticipated interactions that are consistent with game rules (like the Mech stuff above), but I see how they can be all lumped together from the software development perspective.
This is a little surprising but I can see how it works: the buff on Omega applies even while it’s inside your deck, so it’s already big when Reaper pulls it to the field. As long as it doesn’t get further buffed by subsequent Mechs you play I can accept this one.
Yep, that’s exactly how the Omega steal works Kinda makes sense, but it was a huge surprise nevertheless.
Added this interaction to the wiki.
It’s wording-consistent too. It gains the buffs, it’s not value added on OG like abyssal juggernaut.