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Miguel's Abyss deck and discussion space

Thanks for comments on Cass burn.
However, even in gold this deck wins, basically, only against other burn decks. I feel like if I add 3 x Spectral Blade and another Whip or 2 x Betrayal it will be better. Also I don’t think it has place for Saberspine Alpha (yes, I did include it) because usually, even if game goes to 7 mana, having Alpha doesn’t change anything.

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If you don’t win at least 50/50 against stuff like Wanderer and Strategos/Titan, then you definitely have too little burn. Venom Toth, Alcuin Loremaster and Spectral Revenant are all good (although expensive) options to consider. Aggro Cass should be closing the game at around 6-7 mana (add 1-2 turns if the opponent has healing).

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And yep Spectral Blade is also good, although typically it’s hard to find room for it.

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Yea, I already got the part about 6-7 mana - win or loss, match usually ends by that time. That’s why I think this deck doesn’t have place for either Alpha or Revenant, I’m hardly going to play them.
As for win ratio, IDK. Maybe I just had unfavourable matchups (Fault), maybe I don’t play it properly yet.

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Fault should also be a positive matchup, Fault-Ka does essentially nothing since you have no board. My favorite move in that matchup is Venom Toth on 5 mana and watch them agonize over their next move :stuck_out_tongue: Rev used to be very good even at 8 mana, but you’re right that in the current meta it might be a tiny bit too slow.

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(Continuing from my other thread)
Cool idea! Please use 3x Vorpal for this it’s the perfect card. Echoes’ main problem (when you’re not just Sarlacin’) is spawning things in a corner, and Vorpal overcomes this with its mobility. Other cards worth considering with Breath are Impervious Giago and Dioltas (healing up the Tombstone is really annoying). I’d even go as far as trying a variation of my Unseven Lurking Fear deck: Dark Memes XIV: Adventures of the Devouring Fish (aka Double ramp Cass aka how to play Gate without playing Gate) Echoes could definitely work in place of Keeper, but some more draw and (non-dying wish) 2-drops might need to be added.

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Oops, didn’t realize it was your alt faction thread.

Nice suggestions, i’ll draft something up when I get the chance

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I was playing a little more of this deck (wander lili) and though it doesn’t really count as a 3 drop I’m feeling like Lady Locke is a must-include, has been very valuable for me in a couple of games I’ve played it. I cut Wraithcrown for Locke, Ooz for Rock Pulverizer & Bloodmoon Priestess for Purgatoros. This made some of the more awkward plays vanish and overall the deck felt a little smoother to me.

I tried Deathmark for a bit and it was okay, but definitely one of the weaker removals, mostly felt like weaker punish, but I do think the deck benefits from having access to cheap hard removal. I also want to try spectral blade out. I may cut Bounded Tormentor to make the space for one of these two.

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Yeah I met you, gg :smiley: Good choices, yep the main upside of Deathmark compared to Dark Trans and the like is the cost, even if it’s not the perfect card for every situation. Spectral Blade is imo really good in Wanderer and always a fine plan b turn 1 play to have. Locke sounds also really good, I don’t remember if I’ve ever tested her in Wanderer.

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Hybrid Xor
deckLandscapeAbyssian

I know I’ve already posted this deck somewhere else before, but I just wanted to celebrate my first time getting into S-rank. I played only this deck from silver to S (I dusted most of my other cards).

I haven’t played a lot with other decks, so I’m not sure how powerful this actually is. I never feel like I’m in complete control though…

Some quirks:

  • Despite having Xor, ~80% of battles are won/lost without summoning him.

  • The main win con is actually chakram.

  • The second win con is deathfire sacrifice combo’d with the sacrifice spells.

  • Xor can only be rushed out if I get a ton of cryptographers or get the darkfire sacrifice + fugitive combo

  • Unless the opponent is abyssian, shadowdancer doesn’t actually heal much. She’s usually used to ping artifacts.

  • Aphotic drain + fugitive combo is the main source of healing.

  • The weakest link is probably bloodtide priestess. She gets killed by everything :frowning:

  • This deck doesn’t have a lot of card draw. Fugitive+spells and Desolator+Xor are expensive and slow.

  • Surprisingly effective against bosses.

Edit:
The win rate from Diamond rank 1 to S-rank was 72% (8 out of 11 battles won).

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Pretty interesting :+1:

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Congrats, nice deck! Chakram can be very spicy with Sarlacs :slight_smile:

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Hrm, so I had a bad idea, I’d like your opinion on this way to Mechaz0r:

  • Nightmare Operant puts Mechaz0rs in your deck. But you need to draw them.
  • So you put Nekomata, and no other Dying Wish minions, to make sure you draw the Nightmare Operants.
  • Then Deceptib0t, and by the time you get him out, hopefully all the Operants will be out of your deck, so it should only spawn Mechaz0rs.

That’s it for the meme.
Now what would be an otherwise good deck, with an actually reliable win condition, to host this abominable “engine”?

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Nice idea! I thought earlier of using Qthulhu with Operants to fish for Mechaz0rs, but those decks are better for using Cadence combos so I didn’t really try it out in the end. For Deceptibot, you might like Cass with Nethermeld to combo with him. Then it’s a matter of adding some creep generators like Ooz to get those tiles to teleport into, and Munch to keep you alive for a bit. Might even use Mirrorrim to copy your Mechaz0rs, but that might be going a bit too far :stuck_out_tongue:

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Also, lol’d at the text there :smile:

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Thanks! I was thinking about Cadence also… Need to ponder a bit more and playtest around this idea. Maybe the Deceptib0ts are not entirely needed.
Edit: I mean I’m looking for a primary, tried and true win condition to host the Mechaz0r secret weapon. Cadence or something.

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Cadence was way better with the old 8/8 Mechaz0r. I had a really decent Mech Cadence deck back then, with Araki Headhunters (who gets really swol from all the mechs). Nowadays MZ0r is so easy to remove and only 6 dmg with Cadence, so something else is needed for “plan A” (like the Deceptibots, they do have potential)

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I think this deck could use good ol’ Mirrorrim

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I’d put 2 of Neko to ensure you get at least one operant from her. You know, it may draw itself.

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It’s still draw though :stuck_out_tongue: as long as there’s enough cheap stuff like DFS and Void Pulse etc. to benefit from it

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