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Miguel's Abyss deck and discussion space

Assimus (Aggro Cass: Decimus edition)

Yeah, I’m not the only one who has noticed that good aggro decks can be really really good in the current meta. Aggro Cass has been a powerful deck pretty much during all of it’s existence. Besides having good matchups against Wanderer and Fault, it can beat most aggro decks in their own game due to its plentiful sources of healing.

The core cards of the deck are Flameblood Warlock, Desolator, Dank Seed, Void Pulse, Lure and Punish. My current version adds some extra spices to the usual salt: Blaze Hound and Spelljammer keep your and your opponent’s hands healthy, allowing you to aggro on while the opponent has a tough time playing around Seed (also I just generally like burning the opponent’s cards, you can often get a really good feel of what they are playing even from a single burnt card). Decimus is the flavor of the deck, who is an infinite value card and thus requires an answer (in spite of being pretty slow in aggro). His 4/4 body at 4 is pretty decent for hitting, so he should be generally played just barely out of reach in case he gets dispelled.

Venom Toth is my current favorite tech card against a variety of decks, such as Fault, Golems/Strategos/swarm and Walls. Don’t feel so fancy playing that Rae into Fault on 6 when you also take 6 damage, eh? Final additions to the deck are Grasp and Betrayal, which work just wonderfully with the burn strategy and the fact that opponent often has quite a few minions on board to snipe.

In terms of winrates, Assimus has probably been one of my most powerful decks ever: It went 15-3 (83 %) in Diamond :slight_smile:

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This is superb. I really want to try it, maybe replacing Azure Heralds with even more aggro…

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Heralds have been working really good for me (especially the p2t1 Warlock on a mana tile and Herald in front of Warlock-opener), but Primus Fist could be a good more aggressive option

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How often is betrayal working out nowadays?

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More often than you’d expect. It’s an easy replace against Mantra and other solo decks, but people (I among them) often forget it exists as early as 6 mana. You can also enhance its’ effect greatly with clever baiting.

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I came in for the promised Gate results and got somewhere in the middle of the last 100 posts. Can someone link me to the right post or name approximate date/position in the topic plz?

And a random response to a random post:

You forgot Void Steal.

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Thanks for reading my post! Void Steal was listed though.
You have been added to the Gibbet Facts Mailing List.

Did you know that Gibbets had to gnaw their way out of their enemies’ corpses, before they were given blades? Their work is so much easier now.

Edit: No the real combo I forgot about was Deathfire Crescendo. Adding it right now.

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Gate results are me facing 10 magmar in a row so 1-9

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These are to my knowledge the Gate decks posted here so far (the search function is your friend):


So yeah, dunno about results :smile: I already linked you to my Gate deck so won’t repost here unless someone else asks for it. I’m afraid Gate will stay forever in the meme territory unless build is given some more support in the future.

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That’s the thing, I saw deck lists (or at least ideas for them) already, and now wanted to know how they played out. So it wasn’t something obvious to search for.

Anyway, conrgat me. I finally felt the shenanigans of memeing. I know it was just 2 random wins in Gold, but still was fun.

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deckLandscapeAbyssian%20(9)

Any changes anyone thinks I should make to this deck?

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I’d play Razorcrag in place of Cacophynos, probably, but I could be wrong.

I mean, Caco has same HP, less atk, higher cost and his ability is unusable without a way to kill it manually.

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Cacophynos has saved my ass a lot with it’s effect, razorcrag would be better for purposes of corporeal cadence though, so I will give it a shot.

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You have only 6 p1t1 plays (Shroud works too I guess but it’s pretty bad for that). I’m not sure what I would remove though… Maybe Pluck for Ooz since you have no Alcuins.

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Ver 1:

Summary

Ver 2:

Summary

tourney

Ver 3:

Summary

Having reached lvl 50 with Songhai (good ol’ Hamon bae doing wonders out there) I was left with just one faction left to complete my lvl 50 roster. Unfortunately for me that faction was Abyssian. Which I really hated playing. Something about the lack of big body buffs and reliance on death synergy never resonated with me (I could play them, but it wouldn’t seem as fun as other factions.) So for my road to 50 I decided that I wanted to play something that helped minions stick and that would take advantage of inherent attack effects all while getting the most value out of said minions.

Enter Furor Chakram.

I cannot, and I repeat, CAN NOT sing enough praise about this card. It’s cheap (rarity wise), powerful, and good Lord the things you can do with your minions…It’s the fireblaze obelisk of Abyssian decks, making what are essentially frenzy dervish minions! Combine the proliferation of wriathlings and the various Abyssian attack reduction cards and BAM! You’ve got yourself a board clear/path to lethal all in one! My favorite matchups are against Xor when you can mindlathe their husks/grimes and then equip furor to further deter their trial progression. Seriously, great card. If you plan on trying this theme for yourself you’ve got to try furor in your tests. It’ll add a whole new depth to your plays.

Anywho, as with any Abyssian deck you’ll need to do a little counting when setting up for lethal. Really think about how you want to win this matchup. And most importantly, keep in mind what you can do. Hyperswarm runs you over without T.horn, Heal Ziran can cancel your wraithligs, and basically any deck with lategame potential can beat you if you don’t pull chakram. Surprisingly enough, the wanderer/vault matchups i’ve run into keep falling for the chakram+sepc rev combo so hope to God that you can set that up.

I’ve taken the liberty to replace Skullprophet (SP) with Necrotic Sphere as I’ve noted more wins via lategame combos rather than the enemy general surround tactic which SP promotes.

Individual card utility breakdowns & combos coming soon.

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Btw, I use artifact Hunter in a similar deck to make Chakram fishing more consistent. I don’t use other artifacts though.

I do actually think the deck is pretty good. And the Hunter pulls its weight.

The key difference is I try to preserve my minions by just playing them defensively.

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Lol’d at that Soboro tech :smiley: Great that you found a working version for the deck, attack reduction is one of the more difficult themes to play with in Abyssian.

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Ekhm…I am happy to announce, that I will be representing Gate in this weeks Meltdown league(aka just did and went 2-1, could have gone 2-0, but missed lethal)

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Good to know. Good. To. Know.

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good luck, may lord makantor be with you

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