Whatever do you mean?
I’ve been stopping by since you created it…just hadn’t gotten around to liking it until now.
Miguel's Abyss deck and discussion space
Ah I see, the like monster just had to refill their mana
I’m going to need new Abyssian decks. I just noticed that Aborrhent Unbirth doesn’t work with Metaltooth anymore…
Just add some Replicants and Nighmares into the exsting one.
I’ll try that, thanks! Although it’ll push some other cards out of the deck. That interaction might have been a bug, but I don’t see the problem here. Unbirth is on the verge of totally unplayable now
Flying Wish II: Nobody Expects the Spanish Dustdragon
So, as per requested (@alplod), here is the updated version of Dark Memes IV. I actually played this bad boy to Diamond from rank 7, going 10/15 (67% winrate).
The core of the deck is remarkably same as we had almost a year ago: early game develop Jaxi or Lurking, then start creating a board of Flyers and Dioltas. Skywing is very good in the first couple of turns, allowing you to ramp into 9moons or Wings. Furor Chakram is just bonkers with the Flying keyword as we all know, and between 9moons, Vorpal, Deso and Lilithe’s bbs there will usually be stuff on board to benefit from it even if we aren’t able to fly directly into the opponent’s face.
Z0r is there mainly to have an ok turn 1 play if nothing else is available, Azure Horn Shaman or some additional heal may also fit decently in its place. 2x Shroud and Lure and 3x Ritual cover the decks’ removal quite enough, since with Furor you can achieve a partial board clear in most games. The real MVP award, however, goes to Dust Wailer. Ain’t nobody gonna play around Dust Wailer (okay possibly in S, but still not sure). So many good value plays happened because of that card.
What Have We Done?
Well, not every attempt has to be a successful one. I’ve never really liked the rush keyword, so I took my time before making an Abhorrent Unbirth-deck. And yep, with the Metaltooth interaction nerfed, this is not very effective at all (not even as a meme, and that’s something coming from me). Being the guy I am, I of course went full retard with rush-synergies, some early-game mechs to proc Metaltooth and Tormentor to give us some cheap things to help with the big combo. With under 7000 spirit, this deck is actually on the not-ridiculously-expensive side as you can easily switch out LeTigresses for something like Desolator or Necrotic Sphere. In hindsight, Wings of Mech might have been a better alternative than Metaltooth for contesting mana tiles, but I wanted to believe in the MechaZ0r-Unbirth dream. The deck’s name of course comes from the effect’s wonderful name which you can see when you hover your mouse above the Abomination.
While the deck looks incredibly fun on paper, reality is quite different. I blasted my way through 2 wins in Diamond, and then got a 6-lose strike (of course with tons of Thunderhorns and LitD) and sadly lost my interest in the deck. I got some really cool moments, but also some really frustrating ones like not being able to utilize Abominations’ celerity effect because his summoning animation takes so long… feelsbadman. Anyway, posting this here if someone wants to use the idea for a less memey version, I believe the Elkowl-Tormentor-Unbirth synergies do have some unused potential
Tempo Maehv
This is probably the first Maehv deck I’ve posted, yay! This is indeed a tempo list first and foremost, and heavily utilizes the board to steamroll the opponent with stats. Therefore it has very polarized matchups, often overcontrolling aggressive opponents while suffering against facespam (Mantra etc.). I went for some funky card choices in the deck, so maybe a short card-by-card is in order:
Prophet & Horn Shaman: Maehv staples that allow the use of her bbs in the most effective way. Especially Shaman is amazing after it’s change, since you can get a 3 mana 4/8 plus buff whatever else you have nearby.
Zyx & Crypto: Early combos with Shaman and mana tile contesters. A typical opener of the deck is Cryptographer t1, followed by Shaman and Zyx t2 to get a 4/8, 2/6 and two 1/6s. Not bad eh?
Herald, Desolator & Purgatos: Maehv really desperately needs heal. Herald and Desu are the typical choices that also synergize with her bbs, while Purgatos is just a fun old card that can really surprise the opponent when positioned well. Maximum memes with Bastion on board.
Bastion: This is not the most obvious choice, but even a single proc can turn your Husks into 4/5 which, as we all know, are so much better than 4/4s. Can also occasionally eat removal nicely.
Burster: A plan B in case you can’t find that Shaman early on. Remember that when sacrificed, it can transform the Husk, so it’s best to have at least one small thing on board when using it, for a chance to get that sweet 6/6 pseudo-rush.
Shadowdancer: The deck has so much little stuff that Dancer is an easy choice. 2-of since it’s still quite situational.
Moonrider: I really tried to make this card work in Maehv, and I partially succeeded. Still there are times when you’re just very low on health and can’t utilize him, but if you’re ahead on board then that additional 4/4 can be the last nail on your opponent’s coffin.
Variax & Rev: Late game insurances.
Removal suite (Shroud, Breath, Dark Trans, Necro Sphere): The deck packs lightly on removal, since it creates big boardstates which really help with trades. Breath is especially amazing since it can heal your 4/12 Husks and 3/8 Purgatoses to full, might even justify it being a 3-of in this deck. No Lure cause I just couldn’t fit it in the deck, and more often than not killing the enemy minion beats moving it far away.
The deck went 9/16 on Diamond (56% winrate). It’s fun, fair, and if you’ve always wanted to be Lyonar but play Abyssian, this is definitely your deck
Somehow I haven’t come around to add your deckspace to the wiki, it is done now! https://duelyst.gamepedia.com/Guides#Decklists
Oh, hey! I just played you earlier!
Yay, thanks
15
A dark bump
Also remember to check my Dark Memes lists! Next one is in the works, but slowly since I haven’t had a lot of time to play lately.
Here we go again! As I said I’ve played on a bit slower pace than normally due to time problems. Hopefully I’ll still get enough games to get to Diamond, so I won’t have to torment any low Silver players with my silliness next month…
Floor of Death
The name of the deck comes from an arc of a fine manga I’m currently reading, which has quite many character/thematic similarities with the minions here, especially the star of the deck Stygian Observer. Observers also are a piece of equipment throughout the series.
The deck is built to maximize the Observer’s deathwatch effects, with just seven spells: even with just 2 procs (one bbs worth of wraithlings) you can get silly stuff like 7/5 Desolators, 6/7 Elkowls (preferably with rush), 7/6 tigers and of course 10/10 Revs. Have to also note that nothing is a better feeling than slamming down two 13/14s for 1 mana That value tho.
Phantasm provides attack buffs which almost all of the minions really like, while providing a good turn 1 play and removal target. I like to play it in the corner, since ramping into Deso or Tiger is not that great and it targets all kinds of removal and attention like a sponge. Void Talon is silly with Stygian (8/3 from a single proc) and provides bodyblock, and Vorpal is just a power play on curve or played one after another, who fits into pretty much all non-aggro Lilithe lists.
For other minion-based removals, we’ve got the good ol’ Shroud and the lost but not forgotten Rainbow AoE Pony of Death. Azure for heals, some staples and a couple DFC to capitalize on the occasional situations when you have a lot of stuff on the field, and you’re good to go. This is not exactly a typical swarm build, but I feel like Lilithe is now one card away from having a quite viable and powerful slower deathwatch deck, which could win either really quickly or through lategame power plays. Big Abyss could be coming back, maybe?
15/21 (71% winrate) in Gold, so I guess it’s a pretty nicely working list. If you main Lili like I do and got spirit lying around, you should definitely get a couple of Stygians! Fun, powerful and fair, the way I like it
I would ask why theres no ash mephyt, but the deck looks a bit cramped as it is
Indeed. Mephyt is also only mediocre with Phantasm and just horrible when played without buffs.
Don’t mind me, I’m just a wraithling bumping into some creep tiles
Yeah, it doesn’t shine quite as brightly in Vetruvian or Vanar. Good choice for Songhai though.
Seeds of Infest
“That feeling when you kinda really like Pandemic but also want to Doolist at the same time…”
Time for my first Frostfire deck! Here’s a deck for all you who love Mantra Songhai, but are tired of everyone complaining about the deck’s playstyle (please note though that I’m not entirely convinced this is any better in that regard heh). Abjudicator is Cass’s new best friend, bringing us the awesome 0 mana Sphere of Darknesses, 2 mana Dark Seeds and even occasional 4 mana Rite of the Undervaults. Manaforger doubles as spell-ramp and a good turn 1 play, and the deck is very light on minions making the opponent’s hard removal essentially redundant.
The deck relies on your opponent playing small minions, so it doesn’t do too well against most of the current meta decks. When, however, said small minions appear, there are a number of options to choose from: Infest+kill or Infest+Lure for a random 4-8 face damage, Venom Toth for slower but more inevitable burn (bonus points if your opponent plays obelysks!), Grasp of Agony for 1 mana AoE Phoenix Fires, and of course the strong but situational Betrayal. Infest also combos greatly with Grasp of Agony, first hitting the enemy general for 5 when the targeted minion dies, and then 2 extra damage for each nearby minion.
Dank Seed easily hits face for 4-6 dmg in the early game, while Void Pulse, Desolator and Flameblood provide some additional burnn. By the time you reach 5-6 mana and fill your hand, the game is usually decided the following turn one way or the other, so it all curves out quite nicely.
The deck went 18-2 (90% winrate) in Frostfire. As I said it’s obviously not optimal for laddering, but it’s a fun, flashy and fair aggro deck and in a slightly different meta could easily hold up in Gold at least
Self-Harm Maehv
Time for a small change of direction: last week we were burning our opponent and their board down, this week we’re burning ourselves (and hoping that the opponent will also burn, a tiny bit faster). It may be weird to call a deck “Self-Harm” when there’s a total of 2 real self-harm cards, but it all comes together quite nicely:
The said two cards, and stars of the deck are:
Sworn Avenger: Absolutely brutal if left unchecked, essentially a 3-mana answer-or-die minion. Between all the self-damage proc options, this thing can easily go from 2 attack to 5 in a turn. A solid option for Maehv even without all the support.
Ruby Rifter: Just a funky card, a solid threat and draws stuff for you. Not really a wincon, but often gives enough distraction so you can focus on healing/desolatoring in the lategame. Won’t argue that stuff like Vorpals wouldn’t be better all in all though, so switch to those instead if you like.
Heal: Maehv is currently all about outlasting your opponent through mid- and (early) late game. Can’t achieve that without healing. Between Mystic, Herald, Desolators and my special snowflake Purgatos we’ve got a bunch of that. Do note also that at 9 mana a single Deso means 2 heal, 4 face damage and 4/4 & 3/1 bodies per turn!
Prophet & Azure: Staples, and help to get early board presence/distraction. I’m not really into Gnasher since he can be pretty easily played around, however a better option is imo…
2x Furor Chakram. Oh this card is just bonkers in the right situation. Double/triple proc your Purgatoses or Revenant, turn any minion into a threat or just fire away with Avengers.
Blistering Skorn: The best option to achieve self-harm, while dealing with all those omelettes lying around suspiciously close to your general.
Mindlathe: More reasons to punch stuff with face, and a secondary insurance (besides Lure) to late-game EMP’s, Titans etc. big boiz. Usually replaced in early game tho (and that bbs antisynergy just why…)
Replicants for draw and having yet another 2-drop, Lightbenders for bending, Revenant for lategame and Lures for whipping and sounds about right! Close to as good as a Maehv deck can get at the moment.
Took it out for a walk in Silver/Gold with a 14-7 record (67% winrate). Accidentally played an extra game instead of the usual 20 (noees) but gotta report everything Have a nice week everyone!
Replace skorn with gnasher plz. You will see a big difference