Tempo Maehv

This is probably the first Maehv deck I’ve posted, yay! This is indeed a tempo list first and foremost, and heavily utilizes the board to steamroll the opponent with stats. Therefore it has very polarized matchups, often overcontrolling aggressive opponents while suffering against facespam (Mantra etc.). I went for some funky card choices in the deck, so maybe a short card-by-card is in order:
Prophet & Horn Shaman: Maehv staples that allow the use of her bbs in the most effective way. Especially Shaman is amazing after it’s change, since you can get a 3 mana 4/8 plus buff whatever else you have nearby.
Zyx & Crypto: Early combos with Shaman and mana tile contesters. A typical opener of the deck is Cryptographer t1, followed by Shaman and Zyx t2 to get a 4/8, 2/6 and two 1/6s. Not bad eh?
Herald, Desolator & Purgatos: Maehv really desperately needs heal. Herald and Desu are the typical choices that also synergize with her bbs, while Purgatos is just a fun old card that can really surprise the opponent when positioned well. Maximum memes with Bastion on board.
Bastion: This is not the most obvious choice, but even a single proc can turn your Husks into 4/5 which, as we all know, are so much better than 4/4s. Can also occasionally eat removal nicely.
Burster: A plan B in case you can’t find that Shaman early on. Remember that when sacrificed, it can transform the Husk, so it’s best to have at least one small thing on board when using it, for a chance to get that sweet 6/6 pseudo-rush.
Shadowdancer: The deck has so much little stuff that Dancer is an easy choice. 2-of since it’s still quite situational.
Moonrider: I really tried to make this card work in Maehv, and I partially succeeded. Still there are times when you’re just very low on health and can’t utilize him, but if you’re ahead on board then that additional 4/4 can be the last nail on your opponent’s coffin.
Variax & Rev: Late game insurances.
Removal suite (Shroud, Breath, Dark Trans, Necro Sphere): The deck packs lightly on removal, since it creates big boardstates which really help with trades. Breath is especially amazing since it can heal your 4/12 Husks and 3/8 Purgatoses to full, might even justify it being a 3-of in this deck. No Lure cause I just couldn’t fit it in the deck, and more often than not killing the enemy minion beats moving it far away.
The deck went 9/16 on Diamond (56% winrate). It’s fun, fair, and if you’ve always wanted to be Lyonar but play Abyssian, this is definitely your deck 