Summary
http://www.bagoum.com/deckbuilder#MTo1MDEsMzoxOTA1MiwzOjExMDg0LDM6MTEwODgsMzoyMDE2MCwzOjUxNywzOjExMTI1LDM6MjAxNjUsMzoxMDMwNiwzOjU2MSwzOjU2MywzOjExMDMwLDM6MjAyMDcsMzoxMTA5MywtMzoxMDk4MSwtMzoxMTA0MywtMzo1NjAsLTE6MjAyMjk=
Gameplay:
https://www.youtube.com/watch?v=aCjzsUl0l20
Apparently the “sound of silence” is the screech of a war bird. But yea its a deck centered around dispel and warbirds.
Tempo is the name of the game sporting cards that clear the field while developing the board and maintaining your hand at the same time, mixed with faies inevitable BBs wincon. Borrowing heavily from both my Final Destination and Faice Faie, I have hope that the whole will be greater than the sum of its parts.
The Crypto/Mentor package lets you machinegun people down with faie and or it provides card advantage. Unfortunately cloudcaller has been moved to the sideboard in favor of Paragon as anti wanderer tech, but should the meta shift, or you have a sideboard, Cloudcaller is very strong and makes the bloodsurge package even stronger. Cloudcallers waterball does four damage to an enemy minion so its a great tempo tool, and it can also get duplicated by mentor or refreshed by crypto if you have the mana for it.
Having a sideboard lets you shift gears into more anti aggro, more tempo, or just having the right tech for the match up as skorn or caller can really shine in certain matchups. Enfeeble is just a one of because thanks to our dispel is not much needed and I wanted everything else at three.
But moving onto its latest additions, Malcious Wisp and Meltwater moose. Wisp is vanars best card of the expansion and is borderline oppressive, which is rather important as vanar has suffered greatly from nerfs. But wisp came to the rescue and really pushes all vanar decks up a notch. Wisp not only ramps for you, but it also lowers your opponents mana! And if you dispel, bounce, or transform it, the effect is permanent. Wisp is best played defensively but not so far back it cant get into trade. Meltwater moose is another powerful card, but similar to Wisp, its best used when you can remove the drawback effect on it via dispel. To facilitate that the deck packs bender and emp to dispel Wisp/moose while also dispelling your opponents field. Moose also happens to be a vespyr letting us fit Cryo to great effect, which is all the more important lately due to things like wisp.
Hailstone is usually reserved as removal, but remember it can target your own things, most notably to be used with Herald and Wisp.
Mix those fancy tricks with good removal, aoe, excess dispel, and healing and you have a very well rounded deck theoretically prepared for any matchup. Although it is not an easy deck to learn and even played perfectly the match-ups against some of the crazy powerful meta decks wandering around at the moment are hard fought.