I have played about 80 or so games with a Lyonar healing deck that I first saw played by Brian Kibler. After making numerous adjustments, I have come to the conclusion that the playstyle is slightly gimped due to restrictions on healing.
With Sunriser and Sunforge Lancer, the effects don’t work unless something is actually healed, as in the card has taken damage, and that damage is restored. So most of the time I feel like I’m focusing more on micromanaging my minion damage just so I can get the effects to go through. When I have 5 mana and no minions, I would like to summon a Sunriser and use my last mana on my bloodborn ability to activate Sunriser’s effect, but I can’t do that. Not unless she has taken damage. It feels like an unfair limitation when I see what all these other factions can do.
Another issue I have is actually getting a Sunriser or Sunforge Lancer in my hand. With 3 of both of those cards, I have a 6/40 chance of getting one in my hand with no means of searching them out. These cards are crucial to a healing deck and there have been games where I haven’t drawn any of them. If Lyonar had a card like “Restore 3 health to a minion or general. Add a random minion with ‘Sun’ in the name to your hand.” This would give you access to at least 5 different minions and would be a valuable addition to a healing deck!!!
I also propose a change to the limitation on effects that require healing to activate. Instead of all of the effects activating whenever “ANYTHING” is healed, perhaps change them to “Whenever a healing effect is activated on your turn…” This is a trade off in that your enemy no longer has to worry about his/her own healing effects procing yours, and in turn gives you easier access to your effects without having to worry about damage being dealt first. Maybe then I could take Blistering Scorn out of my deck.
Anyway, I hope these changes are taken into consideration. I’m very interested to know if other players find the Lyonar healing options underwhelming as well.