Duelyst Forums

Immortal Vanguard - Songhai Duck Rigger

They’re powerful enough currently to carry bad players to high ranks. Mech has been powerful for about 90% of Duelyst’s lifespan, and is only bad when you tech directly against it. I can’t remember a single time I would call mech shit tier. Not when you could give it Rush in Magmar, not during Enfeeble meta, not during the DWC and certainly not now.

I was also never implying they where shit tier but they will just be SOO bad after the expac.

Yes, none of those combo.

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Pretty accurately describes how I feel about this card. Some points:

  • It’s a 2/3…

This stat line really seems awful. You play three mana for this thing and it dies at a sneeze. For some things like Lantern Fox, this is less of an issue, but this thing doesn’t even get value unless you can backstab (which is my next point). Almost all the other mechs spoiled are at least (1) appropriately statted for their cost (see: abyssian mech) or (2) understatted but still resilient (see: lyonar mech).

This, however, is understatted at a mana cost where you really don’t want to be playing understatted minions. Getting your 3 mana dude one shot by a Phoenix Fire really, really sucks. It doesn’t help that Songhai’s 3 mana slot is already super overloaded. And moving to the next point…

  • No instant value

Our Dusk Rigger does nothing when played unless you can combo it with Inner Focus. This is especially detrimental because if you’re playing this for the effect (which you certainly will be, as every other aspect of the card is mediocre) you really want to get that card immediately.

Mech decks that want Mechaz0r! are simply better off playing a mech card that can give you mech progress immediately. Decks that want the spell are simply better off just putting spells in their deck or something like Rokadoptera, which gives you the spell immediately.

  • The only upside?

Since you draw a card when backstabbing, this card will make all your Inner Focuses cantrips if used on this guy. But it’s not like that’s unique to this card, since we also have Scroll Bandit. As it stands, it seems highly unlikely that this factor will make up for the downsides of this card. Especially since due to the nature of the spell it draws, you basically only want to play this in full-on mech decks, as opposed to Operant or Replicant.

Sigh… feels like CPG is a bit scared to give the “underdog” generals really good cards while they feed all the already strong generals stronger cards.

3 Likes

Love it back stab + mech and spells. Back stab is almost never a immediate value thing. But cards like scroll bandit are great because they are cheap cards that give value when ur opponent waste removal in them.

Make up your mind mate

3 Likes

Honestly, this is ok at best. You need to successfully backstab someone to progress and even then, you’ll need to use Inner Focus to get early Zor or to finish the project. This probably won’t see much play in Mechai.

This card is very good and as someone said before it comboes well with Alcuin.

You know what would be cool? A minion that turns your General’s BBS into Mechaz0r Progression. Think of all the synergies that would imply, and how amazing a 0 Mana BBS would be with all the new Blood Surge minions, how cool it would be with Bloodbound Mentor.

Calling it now, and you guys owe me 20 internet dollars if I’m right.

1 Like

Sangiunar meta
15char

This is clearly meant to be used with Bombardment for a six mana Mechaz0r! with rush. Unfortunately, Songhai is already filled with 3 mana powerhouses and Sword or even Cannon is probably a better play than this which means our little robot isn’t that likely to see much play.

Did you read the update regarding mechazor in the new expac? In all this time so far, Mechazor was a massive threat that would usually end a game in 2 turns and he was almost impossible to remove for 4 out of 6 factions. Songhai, Vet, Magmar and Abyssian had only one way of dealing with it, Shroud. And that requires the right cards, the right positioning and afterwards you still need a way to remove that 8/8. Now any generic hard removal will solve the Mechazor problem and given how weak the others mechs are i doubt mech decks can last long enough to cast another. Don’t know if they will be “shit tier”, but they will be far worse than they are now.

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If you have a good way to get rid of a 4/7 and two 6/6 ranged forcefield in the corner of the map lemme know

None of the mechs released so far are 4/7 so no clue what minion you are talking about. If you have a good way to get to that kind of boardstate, let me know. From what was released so far, there is none.

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The 4/7 is probably the lyonar minion that was just revealed
Its got bloodsurge: summon a silverguard near your general

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That would leave the question where he wants to get those 2 mechazors from.

I guess he means that vanar 6/4 who makes copies of summoned mechs but that’s a 7+ mana combo which requires to have 4x mechazor progress already. And it’s only avalailable in Vanar who can do better things with 7 mana, like generate 2-5 8/9 minions with rush in the opponents face.

Guess that’s still decent enough to see some play but compared to a current turn 2 or turn 3 Mechazor it’s a joke imo.

1 Like

Errrr 6/4 my bad

Part of the mech rework is that when you get to 100% it resets to 0 and you can build another mechaz0r
And theres always the option to play alter rex

And it looks like he meant thr 6/4 instead of the 4/7 anyway
Yes that combo is broken, but maybe 2-5 mechaz0rs with rush is their new alternate win condtion

2 Likes

The problem is it doesn’t even cost 8 it’s 7.

We seem to have very different views on viability.

Betting on getting 2 Mechazors out is a real big stretch, with a bad draw it can take you up to turn 5 or 6 to get the first out and by then your usually under very heavy pressure because all the “Mechazor progress mechs” are kinda shitty and won’t be able to stand their ground on board. Living long enough to see another one is just wishful thinking.

Alter Rex is complete garbage, this will not change with the rework. The problem has never been that you need to cast the 7 mana mechazor from hand, the problem was that you had to cast Rex the turn you summon Mechazor which is at least 6 mana and Rex is complete shit in any other situation.

Summoning 2-5 Mechazors is also not realistic. You need enough walls on the field, summon a Mechazor and have enough mana left for flawless reflection. That combo is meme level at best.