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Healyonar Tactica, Tips & Tricks [Resource]

What about replacing the Lightchasers with Azure Herald? I feel like that might be more useful; I often sacrifice board state trying to get a buffed Lightchaser going.

Is Zir’an doing okay? I’d personally replace some combonation of one Lancer, one Avenger, and one Ironcliffe for a few Silverguard Knights, but that’s just me. I think your frontline comes in too late into the match and your lower cost minions could end up dying before they can really get going, and Provoke 3/5 gives you much more board presence while you build up your value minions. Then again I’m Rank 7 and haven’t tested the deck out yet. It looks great though! Silhouette lethals out of nowhere must be hilarious.

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TY. Solarius is pretty late game, maybe 8+ mana turns. Games are pretty fast these days so not that often. Naturally you need a turn that you aren’t pressure too much.
Sterope is what I try to set up, which keeps my hand replenished. When it gets removed Solarius is my plan B for cards. Sterope does needs cards to keep going. Solarius saves you when you have nothing. Feels like a god with Solarius… until removed.
Ironcliffe Guardian is of course not as scary as with Argeon’s million damage buffs. I guess it’s more for control than damage. Provoke still protects and keeps opponents still. Punch and spam bbs to kill slowly :slight_smile:

That deck name :grin:

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I am a big fan of these heal decks and I greatly appreciate the insight you put into this thread. I made S-rank almost entirely with abyssian decks, so this thread has been super helpful in assisting me to make a healonar deck that can be competetive at S/diamond, since when it comes to non-abyssian archtypes, I don’t know what the heck I am doing.

I just wanted to say, thematsjo, that your ruby rifter suggestion is SO KEY. I have been running similar lists to several that you guys have listed above, but struggled with card draw options. Solarius was clutch sometimes, but often just too slow and just felt much better with really fast Argeon archtypes. L’kian was too unreliable for my taste since the deck has to synergize with healing, and sojourners just got silenced/natural selectioned too much. So i saw that you use rifter, something I have never considered, so I figured to try it.

And man, is ruby rifter clutch!! Ever since she was introduced to the game, I never found a deck that seemed like a great home for her, but you were right - she just straight up excels in this archtype. She synergizes with everything in the deck, works the turn you play her (since Zi’ran is always up front and personal) supplements the main weakensses of healyonar, and often functions just like a solarius but with great stats… that grows. In my first day of adding her, I felt her impact in huge ways in several games. It also helps counter popular songhai decks. If they don’t kill you the very next turn, then they sometimes inadvertently fill your hand instantly with bloodrage mask and create a 14/6 rifter. Then with all the healing you just drew, makes for a nice comeback. On top of all that, her animation is sick.

So yeah, props to finding a perfect use for rifter. Anyone trying to improve their healyonar decks, definitely try her out. Seems to be a perfect fit for these decks, as recommended by the OP.

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Sup, I’ve been playing and messing with a large variety of healnar decks over the last 5-6 weeks and with the add of Azure Herald to the game have gotten to this deck so far, personally I’m still going to be tweaking it but I feel I have found a steady body of a deck.


Idea about this deck is to usually play minions out in safe positions and for removal early, you have enough heal activators and also benefactors that you can play them out and get a single proc off and probably do it again the next turn with a different benefactor. I’d say if anything you can probably remove the steropes as I’m still testing them. if I chose I’d replace it with ironcliffe or Dancing Blades you could also remove the spelljammers if you want and add in divine bonds for possible early win cons being applicable.

I’ve gotten to S-Rank before but have mostly lived in the Diamond region am going to be testing this deck extensively for the climb up and hoping to see it hold its own when / if I get up there again.

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Greetings, fellow healers! Recently I’ve ventured into the path of Healyonar, and while I consider myself a Vetruvian main, I must say I am impressed.

While I can’t speak of the viability of the archetype outside of low Gold/ high Silver, I must say no other deck gave me the thrill of seeing all pieces fit like clockwork. I imagine this is how a Songhai player must feel after a combo, but I digress.

What matters is that I am curious about variations of this archetype, mostly Arcanyst Healyonar. How does it play, in terms of speed and tactics? I imagine it would be more late-game oriented than midrange.

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Hey peeps, linear here. Ever since Zir’an came out I really wanted to test her but due to lack of resources(spirit) I haven’t been able to craft the necessary cards. I’ve come across a few Healyonar threads, through Reddit and here(Forums), really diverse lists you have here guys. :smile: Azure herald is a pretty nice addition to the synergies and I love it. Once I got to S last season I really wanted to delve into Zir’an and experiment with her. I’ve been tinkering around and came up with this
I call this dioltas heal bond, it pretty much plays like the other decks (safe position with minions and board clear as much, value trades etc…). The thing I like about Dioltas is Tombstone (duh) Divine Bond(wincon#1),2nd wincon should be pretty much comboing out with sunriser, immolate, beam… though you can swap out barriers for lionheart blessing as well, lionheart is pretty bonkers if it gets to combo with sunriser, if it hits multiple targest e.g. 3 targets draws 3. By the way as to why I’m running only 2 sunforge lancers is because I feel like i don’t get that much value when I drop it late game as to early game. That’s all!

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You are speaking of Divine Bond but I can’t see it in your deck list :confused:

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Dat insight. Thanks for sharing, man!

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Thank you for the kind words, the archetype is indeed tough, but really satisfying when thing work out.

As far as ArcaHeal is concerned, I’ve taken to trying something like this:

It’s definitely a slower deck, and a lot worse at crowd control if you don’t stick an Illusionist. But when it starts rolling things get really out of hand.

The core cards are Prismatic Illusionist and Owlbeast Sage as they are for most Arcanyst decks, but here you’re using Sterope and the three cantripping 1-drop spells to get True Strikes and a whole lot of triggers for both. Sun Seer and Lightbender piggyback on the Owlbeast synergy, and Fighting Spirit, Shaman and Shiro buff up the masses to overwhelm the enemy. Divine Bond is a finisher, Lasting Judgment is both a control and finisher spell and Azure Herald gets you a Sterope trigger and helps you survive early on. Mystic is an option too, but healing Zir’An is more important in my experience and the 4 Health gives it the ability to benefit from Lasting Judgement sometimes (you’re shooting for high health in this deck).

This deck type is weaker than normal Healyonar imo, but it can be a lot of fun. Maybe I just haven’t found the winning combination yet.

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Edited! My bad! :smiley:

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Healers, does Lysian Brawler have a place in Healyonar? Currently I am experimenting with it, and I enjoy the tactical flexibility offered by the Celerity keyword, as well as the extra healing opportunities and Day Watcher procs, yet I haven’t seem it (or Azurite Lion, for that matter) in many Healyonar lists, if at all.

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Healyonarcanyst
Now that’s a fun archetype title

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Just some thoughts. No testing in heal deck.

Summon a Lion, then attacks twice with Day Watcher heals twice for 2 total.
Summoning other 2 drops (Healing Mystic; Fiz; Azure Herald) heal for 2+. Then attack with Day watcher and heal again. Heals twice for 3+ total.
Considering the healing aspect as above Lion isn’t as great. Lion of course has its positional advantage for example easier Holy Immolation. Can also attack and retreat (after hurt) allowing an easy BBS target.

Brawler’s 4 health makes it very fragile for its cost. Dies to things like Cryo and Makantor easily. Generally not the best card. Works best with buffs, which is more of an Argeon thing than Healonar.

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You can also attack with Day Watcher and lion, also healing for 3. And what matters more is the number of procs, not their size.

Plus, Celerity minions can be healed to full health multiple times per turn, and are very good for both face damage and makimg sure swarms/obelysks stay under control.

And while they lack instant effects, you can place them defensively due to their higher mobility and still punish aggressive positioning. I admit that Brawler is disappointingly frail, but so are Sunriser and Lancer. Plus, not many things survive Makantor+Vaath or Vanar’s hundred layers of removal.

I mean, I am only a low Gold player, but I think it is worth a try.

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I did mean just have Day Watcher on field. Not using the Day Watcher to attack. For both cases.
The number of proc is the same for my single Day Watcher scenario. A healing opening gambit for an extra attack. A lone Lion doesn’t heal. So more situational healing.
For the Lion to get more heal procs you either:

  1. Have the Lion attack twice the next turn as well (after healing/buffing Lion and not getting killed)
  2. Have 2 or 3 Day Watchers on the field.
    So looking only at number of heal procs Lions look much more situational.

I am just looking at the healing aspect. You might still want Lions in your deck for other reasons. Like its reach. Lions are also better on first turn since a healing opening gambit is wasted.

The main difference is Sunriser and Lancer can proc their effects on the same turn they are summoned. So they did something even if removed.

Do try experimenting though. See what works for you and good luck :slight_smile:

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Can someone give me a concept of an up to date Healyonar deck?
I’ve always wanted to give it a try and finally got the chance.
Make it a full deck, don’t worry about cost, I’ve got 3x of the 3 core epics (Sunriser, Lancer, Immolation) as well as at least 4k spirit at my disposal, so fire away.

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Just updating deck got back to S rank today with this deck, so far its had the highest win rate I have had in awhile so thinking I’ve chiseled out alot of rough edges, its still Ziran so your going to still be weaker in general but its proven itself good enough to get me through diamond and back to S. Good luck to all the other Zirans out there and thanks for this thread after reading over it and testing alot of the things I read I have a more clear idea of what I want Healnar to be for me.

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So far the Skorn changes feel like a huge buff to Zir’an decks. Skorn’s much harder to remove at 4 health when he comes out and if you ramp him out t2 as player 1 he can be healed the turn after. He establishes early board presence that transitions into mid game which gives Zir’an time to set up her value engines.

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Well it’s hard to say, really. I think all of the currently listed decks still hold up pretty well (after some tweaking to adjust for Skorn’s higher cost. The deck’s likely to revolve around Lucent Beam, Sunforge Lancer and Sunriser for the most part. I’m personally experimenting with a mostly new Healyonar concept where I try to exploit Duelyst’s ‘self-harm’ cards as much as I can; Sworn Avenger, Ruby Rifter etc coupled with Frostbone Naga, Blistering Skorn and even Chakkram. Not sure how good it is yet though.

Could you motivate your reasons for picking Hailstone Golem over something like Primus Shieldmaster? And L’Kian’s not too inconsistent? How did you tweak this after the recent patch?

I tend to agree: the bigger body is really nice and I don’t find the higher cost to harm the card significantly. It’s sad to have lost an easy P2T1 answer to big Abysswarm openers but the deck honestly deserved the slight bump so that’s cool too. Losing Being able to put up a fight against Plasma Storm and Makantor Jesus and trading against Elucidator is very nice. Not to mention surviving Phoenix Fires.

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well before the patch hailstone golem allowed you to hold your own in your worst match up, magmar a faction played alot then and still now. 4 Attack put it outside of easy natural selection range & Plasma Storm, it had over 4 & 5 hp so it wasnt 1 shot by a makantor or Eludicator and it being a large body in general meant that it survived alot in every match up or forced resources to be spent. if it survived it was a good heal target if it died they did alot to do it and if you held 1 combo in hand you took tempo. As for L’Kian while not consistent all you have to do is go over lyonar and look at all the cards that are atleast “This wouldn’t upset me to get” and most of the cards in lyonar you can probably find a use for in a match even cards you often wouldn’t put into deck IE magnetize/beam shock all can find a use and the surprise of Kian into them is a Very powerful maneuver a person can make educated guesses on whats in your deck based upon general and what you play, if you play L’Kian you’ve suddenly thrown logic to the wind and they have to try and play around anything your faction could throw at them or kill you before it matters.

Right now I am still working on a list for Post Patch list, so I wont speak for anythings success rate but I feel alot of it is trying to just steal tempo from the enemy now. I have been testing this deck as of late and will be doing some more tomorrow on stream.

Most obvious changes I would make would be switching Fiz for either Light chaser or Windblade, Which I think would be the better choice imo

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