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Healyonar Tactica, Tips & Tricks [Archived]

Here is my list in its current form but that basicly changes every day… http://imgur.com/a/jPpey

Just played 14 games with it and lost 10 of them, 2 or 3 because of missplays but most of them i had literally no chance to win imo. I am open to suggestions, i’d like to have a playable list for every general and Zir an is one of the two generals missing but i honestly don’t know what to do with her, this deck feels so pathetically weak compared to other archetypes…

So first I want to state that I feel like if you don’t build a deck heavily around the healing synergy you are always going to end up with a bad version of something that would work better with argeon, this is how I feel about it you may agree or disagree but now that you know my logic you will have a better understanding of my card choice:

Azurite lion: Without the BBS of argeon this card is not nearly as exiting , it is a decent card by itself but we need to clear space to have some healing synergies so I cut to make space for lightchaser and fiz.

Windblade adept: This one is a bit more debatable, but once again I try to maximize as much as possible on healing synergies , lightchaser is amazing in healyoanr, if you play it in the back your opponent will have to trade a card to deal with it and if he doesn’t then the card will be much bigger and scarier than windblade if your deck is built properly.

So if you go -3 windblade -3 lion +3 fiz +3 lighchaser, you make yourself slightly weaker in early game, but everything is in your deck will work much better , healing pay off will fell like real powerhouse.

If you rely on z’iran BBS to get stuff going you are dreaming, the BBS of zi’ran is just a bonus, most of the time you’re not going to be able to use it, this is why you need cheap heal enablers like elixir/fiz /mystic

Sun bloom: I like lightbender better , dispel more stuff , range is usually irrelevant and it provide board precense which is number 1 priority in healyonar.

Lucent beam: Terrible in your deck since you have so few healing , in mine it’s ok but beam is most likely an aggro card and I choose to go for a more midrange approach.

Day watcher: It is a win more card , if you manage to make it work that mean you have a board which mean you are already ahead , terrible card otherwise.

Arclyte regalia: In a healyonar deck you have to make space for healing synergies, which mean you have spot left only for the very best lyonar cards which are: holy immolation, silverguard knight, ironcliff guardian. Not only regalia is generally not as good as those 3 cards but it doesn’t help the game plan , holy immo is a heal and is just too good to come back when you are behind, ironcliff and silverguard will provide the board presence you need to make your BBS effective.

Sun sister: Worst healing pay off , sunriser and lightchaser are just WAY better , 9 healing pay off is enough and you need to balance between healing pay off you use when you have the opportunity to heal, and powerful pro active threat that are good on their own.

Circle of life : I like it because it is good against Songhai, but its expensive cost make it hard to combine with a heal pay off. I decided to cut them for more board presence.

helyx stormblade: I like it, I preferred to go for ironcliff since I play divine bond. I believe the classic DB/ironcliff/tombstone is still what makes lyonar good , and the BBS of Zi’ran is a guarantee that you are going to get some huge DB hits, won me too many games to be ignored.

Ruby rifter : Like the card but not enough to put it in my deck.

I can easily see how you struggled against Songhai since you play 0 martydom.

My updated version:

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have you experienced draw problems in your deck? In the heal decks that I’ve tried, I find that when I stall to the late game, I end up trying to top deck a way to win. Any suggestions?

Has anyone experimented with the loop of Sun Sister + Day Watcher + Firestarter?

Could fit into an Arcanyst-style deck.

No expert but here are some thoughts on why you might struggle:
Deck is slow because you have quite a bit of late big minions.
No front-line mid game. Day watcher, Sunforge Lancer, Sterope are things you generally want at the back.
Skorn hurts you and every point of life counts.
Your deck encourages your general to punch stuff. Lancer, Regalia, Ruby Rifter.

I’m guessing your general is doing too much work and takes a lot of damage early on, leaving you in lethal burst range.

How does this deck work out without a single draw mechanic? I feel like the combo style makes it so you play more cards per turn than a lot of other decks and that often leaves you with a very small hand.

This will prob be useful for new players, the terms mean different things (some trigger effects, some don’t) - What is the difference between Healing/Restoring/Increasing/Giving Health?

Not that i find Sun Sister all that good but i am very sceptical about Sunriser. When i look at this card the only thing i see is a vastly inferior holy imolation. Imolation needs a minion on board and 4 Mana to do 4 damage. Sunriser needs a damaged minion, a heal enabler and at least 5 mana depending on what enabler you have to do 2 damage. Is that really worth it? Do you consider it a must have? Because i only have one copy atm and i am kinda reluctant to spending spirit for it.

I will make some changes to my deck based on your suggestions after i get back from work and try them out, then i will post an update on how things went.

The combo contains bad cards taken individually, is extremely hard to get and is not even that good when assembled , so I am not going to try that.

The deck ran fine for me so far , my cards are expensive enough by themselves so I don’t need card draws since the deck doesn’t empty his hand fast enough. If you think it’s an issue which it might very well be ,you can replace the 2 dioltas for 2 sworn sister.

Yes it is inferior to holy immolation like every thing else in the lyonar roster, so what? You just play both. In a version concentrate towards the healing like mine you need a certain amount of healing pay off. You can be sure that she is MUCH better than sun sister , if you consider that healyonar should have heavy heal synergies to be good , yes she is a must have. Sunriser is great because at worst she is a naga at best she just completely rampage the board and the opponent life total ( once again if you have the right support for her).

@thorrk Have you experimented a faster list with Spelljammers and Lucent Beam? I’d be interested to know if something like that can work even in higher ranks.

No I haven’t, it could definitely be the way to go

So i said i would make an update so here it is, sorry that it took so long.

I’ve tested several more versions since my last post, including a list that somewhat resembled yours, just with Sunbloom over Lightbender and non of them worked for me. I gave sunriser a try but truth be told it ended up exactly as i thought it would. I replaced him over and over again because i didn’t have opportunities to take advantage of him most of the time and even in the few cases where i actually played him he wasn’t really worth it in my eyes so i went from 3 down to 2 copies and at the end i removed him completely.

The version i am using at the moment is centered around parking my healabusers in a corner to let them do their work while my general stands at the front an trades with her face. In order to live that, and to have heal triggers i am running fiz, mystic, rejuvinator and circle of life. Works fairly well in Gold so far (useing an alt for the testing) and towards month end i might even be able to climb a rank or two in diamond with it but its certainly not S-rank viable. Maybe it’s because i am too stupid to play the archetype but how you managed to do so well with the deck in S rank is beyond me.

In any case, regardless of her viability in high level play, the matches i have with the deck are really fun and are incredibly long because even the most aggressive decks have trouble racing against that much heal xD

Lightbender is currently one of the best card in the current meta, I don’t see any reasons why he would not work in Healyonar.

Do you play 3 fiz, 3 mystic and 2 elixir like I do?

Don’t get me wrong the deck is definitely one set behind the Tier 1 decks, but if you really want a deep diagnostic on what went wrong you can add me and I will look it up.

It wasn’t lightbender that didn’t work, but the lists overall. I didn’t try the lightbender because the reach from Sunbloom is too important for me.
I used 3 fiz 3 mystic and 2 circle of life and 3 rejuvinators. No Elixier though. Maybe i will give it another try some time but atm i am fed up with healyonar.

Fair enough, but yeah elixir is a must have if you want to play sunriser

I have a healing Sunforge deck without Elixir though.
It works well enough, I haven’t played that much with it yet though.

Update: This Post is getting archived

Hey Everyone, I really like how this thread turned out, but I’m sad to announce I ran into a few unsolvable problems that led me to re-create a new version of it! The big problem was that I’ve run into the post’s character limit, disallowing me from adding more content to the opening post. I’ve split the content over 4 posts in the new thread. Second, I added a now-obsolete poll to the OP that cannot apparently be removed, even by mods, cluttering the post further. To hopefully future-proof these tactica I’ve decided to just archive this post. Because several people have linked to this post from others this thread will not be deleted.

To reach the new Healyonar tactica thread, go here.

I’ll figure out how to resolve the posted decklists here soon :).