Really saddened by that action bar requirement. I had to re-check ox to make sure that was the case before I’d be tempted to craft some kenshos for it.
Firestorm Mantra S rank, August update
Try making a viable list that runs/ benefits from Kaido Expert pls.
even jay can’t do that
thoughts on a 3rd marauder?
Low value play, to clarify, Rok’s value lies in its ability to enhance your combo turn, but outside of that is quite poor. For the gameplan I have I’m looking to draw out games and be able to burn out people even at latter stages when they’ve banked on healing (as they do) and Rok is simply too poor of a draw later on compared to more Spirals, Cobra’s or Barrages.
So generally I don’t value Twin Strike all that much outside of its usage with Spear, but it doubles as card draw early on during the “setup” turns and functions as a 4th copy of Gotatsu/Thunderbomb of sorts, bridging my board control package between 2 and 4 mana. TLDR, I dont mind drawing 1 copy early, never want to see it again so additional copies are redundant outside of specific metagames. BRM is a good shout anyway as it’s solid tech against Magmar (Rognora’s Charm) and another rather good deck atm namely Titan Lyonar, as well as being a mirror breaker in songhai matchups where artifacts are involved.
Again, I’ve always played this as a control deck first, combo deck second, so my games tend to be drawn out longer than normal. I COULD play faster, but I’d also lose allot more games to early healing if that were the case. Early Mantra configurations even played up to 3 Spirals as a means to always draw it by 8 mana and to ensure you have the reach needed in meta’s teched against you.
Yes, it’s not very good in this sort of shell although you might be able to get more bang for your buck by playing it alongside Loreweaver in Kensho Vortex builds.
This is a tough one, granted. I’m of the position that we’ve hit a critical mass of Backstab minions to the point that Shadow Waltz could actually be worth considering. I’ll see what I can come up with but no promises, in general the fault with these builds are that backstab minions are way too understatted for a holistic plan to be built around them. To the workshop I guess
…Maybe, it’s very very good in the matchups it’s targeted for, so I’d have to test how often it’s a dead card to compensate. Madlad in me says to shave a spiral although the more sensible choice would be to cut either a Twin Strike, Cobra Strike or Barrage first, probably in that order.
Speaking of which, have you tried such builds yourself? I guess they are less consistent and less versatile than pure Mantra, but still. Did you do any experiments in this direction?
I can’t find my own atm but here’s a example of one of T2’s original lists.
Basically the interaction with Loreweaver works similarly to Intensify minions when you copy them, giving you higher intensify triggers. So when you hit Vortex with Loreweaver, what actually happens is not only do you get an additional copy in your hand, but it also gets a extra discount without you ever casting a additional spell.
TLDR
Loreweaver not only copies Voertex in hand, it discounts it as well, shenanigans ensues, allowing you access to cheap often free spells that not only power you Mantra turns but also give you board at the same time. Now mind you I’d build it differently but as a concept draft this is pretty good.
I guess this draft is from rotation time due to the lack of spear, am I correct?
Even then I’d be hard pressed to play spear here tbh, If I did it would likely be over Abjudicator unless I also go heavier on Barrage (which I would for the incredible Vortex synergy btw)
You really need to be careful on how you manage your Loreweaver’s chances to get good hits with this build. I’ll tinker a bit, Spear could be fine but you really need to work on getting some Barrages in there.
Hmm, Ancestral is also pretty strange here. I get it, it’s for the hand refill after Kensho turn, but I would prefer HE here for the sake of versatility…
There’s a reason I play magesworn in titan
How do you feel without OBS btw? I did a couple of match vs magmar playing flash juggernaut, and I got rekt both times. But i guess that there are times where you just want to dispel a minion (i’m still not very much updated on the meta, but i’m thinking desolator aswell could be a pain in the ass)
Jay already ‘answered’ this on the artifacts thread.
He’s right in some ways, Bear Seal is at the lowest value I’ve ever known it, the number of meta targets is pretty low and it still feels pretty mediocre to cast against Wanderer, since they still get an unattackable 1/3.
That said I still run 2 in my list as a panic button for dealing with some of the shit like what you mention and replace them away in the matchups or situations where it’s unneeded.
I’m on record as thinking very poorly of the card. Short of playing something very large like a 7/7 or a ironcliffe in your face, being proactive and trying to race via damage and minimising damage is often better than trying to stall and ultimately not do anything.
Even in the case of a Flashed out Wanderer, I’d rather equip a BRM and Phoenix Fire it after punching it myself to ensure im in a better board position than say simply OBS it and run away.
Well when i play songhai i’m not particularly afraid of generic biggies like wanderer ironcliffe and such, but i feel like certain minions you just want to dispel them. I really don’t know how i could survive a flashed juggernaut, a desolator or any other minion with an incredible ability, even though i’m just probably doing something wrong then :S
like Magesworn, which is played in some Titan and Ox lists.
Can you make a deck where Storm Kage will do something?
To add to this, is it possible to make a viable minion based control songhai list that is not Ebon Ox?
While non trail minion decks other than Aggro have taken a bit of a backseat, this doesnt mean those are avenues that can’t be explored.
So some of these lists have fallen out of favor, either due to nerfs or simply stagnation in the meta but they deserve some talking about.
Th key takeaway here is that none of these lists, despite having the synergy for it, rely on cards such as Bandit and instead either prefer more stable 2 drops. All of the lists also adhere to some simple rules.
- Run Healing
- Have Dispel
- Pings are important
- Reach is important, but so is the ability to close out games very quickly if needed, either via Zendo or KE pushing damage.
Personally I think you can take away certain things for all of these lists and have a competitive deck but I have a feeling Kaleos might still be superior for his defensive play and how cards such as Thar and Flamewreath are situated in the meta.
My gut says cards like Dioltas paired with Wreath could do some work with a Zendo/KE topend to pressure Trail decks. In particular I’d like Dioltas for its Vaath applications as I’m concerned about that matchup if not properly respected, though again, the combination of key threats, healing and dispel can carry you there.
I’ll mess around and see if I can get anything to stick.
@phoinexflame Kaga is a card that’s fundamentally flawed given the game’s current design but my inkling is if you wanted to make it work I’d use a shell with Manakite Drifter and possibly Sarugi as well. Will report back.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.