Phayze’s Card Ideas! Edition #2
So! I finally managed to come up with all of these as I procrastinated and didn’t do my school work. The main idea here was to make some cards that Starhorn could use but wouldn’t necessarily be as abusable by Vaath. Of course, there are also the inevitable Vet cards and some random Songhai ones I came up with.
If there are any cards you think are overpowered or underpowered, tell me in the discussion thread. I look forward to the feedback and will edit this post accordingly. ^.^
Without further ado, CARD TIME!
Magmar
Minions
Mindbreaker / Magmar / Rare Minion / 5 Mana / 4/5
Whenever you replace a card, deal 2 damage to the enemy General
Purpose : Starhorn support obviously, also provides some synergy with replace decks, which was something I always thought would be good with Starhorn due to his bloodborn spell.
Concerns : Might be too expensive, but I did stat him pretty generously and simply doesn’t work as well with Vaath. (<-- Thats good)
Amberhorn Scholar / Magmar / Epic / 3 Mana / 3/3
All friendly minions that have card draw/replace related effects trigger twice
Purpose : Starhorn support obviously, also provides some synergy with replace decks, which was something I always thought would be good with Starhorn due to his bloodborn spell.
Concerns : Might be too highly statted for such a powerful effect, this is kinda the “Moloki Huntress” kind of minion to help out Visionar and replace decks, etc.
Magaari Truthseeker / Magmar / Epic / 5 Mana / 8/8
At the end of your turn, burn a random card from your hand
Purpose : Starhorn support obviously, this is the kind of minion that is the equivalent to Hamon and Second Sun, powerful but with a downside/weakness. The card burn effect can be compensated for by the Bloodborn spell while Vaath may not enjoy throwing away cards with no effective way to draw them.
Concerns : Burning a random card might be too much, I could change to something like “OG : Make 2 random cards in your hand cost 2 more”, but that’s not very good either.
Oracle / Magmar / Legendary / 6 Mana / 5/5
All of your cards cost one less
Purpose : Nice little minion, made it understatted at 5/5 for what is possibly a rather powerful effect, I put it in the same slot as Makantor so the Magmar player will have to decide which one is the better idea, it’s a continuous effect, not an OG and will generally benefit Starhorn more since he has an easier time maintaining a hand.
Concerns : Effect might be too weak for the mana cost.
Greenscale Herald / Magmar / Legendary / 4 Mana / 3/4
Summon a 1/1 copy of a minion in your hand nearby
Purpose : Combos well with minions that are being used for their effect instead of their stats (like Oracle for example). It’ll also allow you to essentially “duplicate” opening gambits for a higher mana cost.
Concerns : Not much, looks good to me. Although, this with Elder Silithar would be powerful, then again, you only have to get rid of a 1/1 and a 0/1.
Spells
Future Seen / Magmar / Common Spell / 2 Mana
Choose a minion in your hand, it costs 2 less and has -1/-1
Purpose : Can allow you to get minions out earlier, but at the cost of stats (i.e. 4 Mana, 3/3 Makantor). Synergy with Flash Reinc. For the sake of synergy, this does not count as self damage, or a debuff, it is fixed stats, cannot be dispelled, does not trigger Taygete, Twin Fangs, etc.
Concerns : Nothin much, pretty nice spell.
Future Forbidden / Magmar / Rare Spell / 3 Mana
Choose a minion in your hand, it costs 2 more and has +2/+2
Purpose : Has even better synergy with Flash Reinc., pretty potent spell to allow you to get scarier minions out.
Concerns : Nothin much, pretty nice spell.
Future Desired / Magmar / Legendary Spell / 4 Mana
Give a friendly minion spellshield and forcefield
Purpose : Good at protecting minions that you don’t want to lose (i.e. Visionar). Still vulnerable to dispell, but what isn’t?
Concerns : Nothin much, pretty nice spell. Might be a tad overcosted at 4 Mana. I can have it draw a card too.
Passing of Time / Magmar / Legendary Spell / 8 Mana
Summon all friendly minions destroyed last turn nearby your General
Purpose : Basically the polar opposite to Circle of Dessication, and being a Vet main, I don’t say this lightly, can serve as a good “Invoke <<Ohhhh… crap.>> in your opponent” spell.
Concerns : I felt pretty bad when I saw the 8 Mana spell Magmar got compared to the others and thought that this would at least be a slightly more viable choice, might still be underpowered though.
Alright! So that covers it for the Magmar stuff, as I said, most of it is Starhorn centric because I don’t like big, dumb, mean green dinosaurs, I like the calm, kind, smart ones instead. Looking forward to your feedback!
Songhai
Spirit Well / Songhai / Epic Structure / 5 Mana / 0/5
Whenever you cast a spell, summon a random spirit nearby
Possible Spirits
Mist Dragon, 1/1, Rush, Flying
Jade Wolf, 3/3, Celerity
Arcane Panddo, 2/2, DW : Add a random Songhai spell to your hand
Stormwing, 1/2, Flying, Deadly Strike
Purpose : A cool Songhai version of firestarter for both Arcanyst and possible Songhai Control? decks to be able to generate minions. All the minions have synergy with Inner Focus and they all seem pretty solid.
Conerns : None, it looks quite balanced to me, the Jade Wolf might be a bit too good though, not sure.
Souls Call / Songhai / Rare Spell / 4 Mana
Summon 2 different spirits nearby your General
Possible Spirits
Mist Dragon, 1/1, Rush, Flying
Jade Wolf, 3/3, Celerity
Arcane Panddo, 2/2, DW : Add a random Songhai spell to your hand
Stormwing, 1/2, Flying, Deadly Strike
Purpose : Another animal spirit card! This one also helps generate a bit of board and adds to the fun
Conerns : None, it looks quite balanced to me, the Jade Wolf might be a bit too good though, not sure. I did make it 2 different spirits so you couldn’t get double Jade Wolf.
Mistwalker / Songhai / Common Minion / 3 Mana / 2/3
Backstab (1), Can teleport 2 spaces every turn
Purpose : A cool Songhai 3 Mana minion that supports the backstabhai, the mobility on this minion allows it to position for backstabs easier, I didn’t give it Celerity though, because we all know what Songhai is capable of with a Celerity minion cough Foxhai cough. Made it 3 mana with 2 drop stats to compensate for the teleporting.
Conerns : None, it looks quite balanced to me.
Mists of Deceit / Songhai / Legendary Spell / 3 Mana
Give a friendly minion +1/+1, switch positions with another minion, at end of turn, switch them back
Purpose : A cool spell idea I had, it combines the effects of MDS and Juxta but reverts the Juxta at EoT. I think it helps out the “hit and run” style of Songhai, esp. Backstabhai out a lot.
Conerns : None, it looks quite balanced to me.
That’s it for the Songhai stuff, I only had a few so I didn’t bother separating Minions and Spells. Hope they are pretty good, looking forward to the feedback.
Vetruvian
Earthbind Obelysk / Common Minion / 3 Mana / 0/6
Summon Dervish, all friendly Dervishes have Provoke
Purpose : One of the few if not the only Obelysk that has no special synergy with the Wind Dervishes but can cause things like Orb Weaver to become 2 2/2 Provokes and Howler to be 3/3 Provoke, Spellshield. Basically, in a proper full Dervish deck, and I mean FULL dervish deck, the provoke will definitely help protect your Obelysks.
Concerns : None, it looks quite balanced to me.
Thunderstrike Obelysk / Epic Minion / 5 Mana / 0/6
Summon Dervish, This Obelysk summons 2 Dervishes
Purpose : A cool little idea I thought up, seemed odd there was no Obelysk that summoned 2 Dervishes
Concerns : None, it looks quite balanced to me. I did give it a 5 Mana cost for that reason, although that might be too high.
Starblast Obelysk / Legendary Minion / 5 Mana / 0/6
Summon Dervish, All Dervishes have Blast
Purpose : I thought the idea was cool since we only have 2 blast minions (which is pathetically low for a faction keyword) and this would provide some oomph. Just for the record, I came up with this idea far before Oranos posted it.
Concerns : I did give it a 5 Mana cost to keep it balanced out, although this Obelysk might be too powerful.
Sandshield Obelysk / Rare Minion / 4 Mana / 0/6
Summon Dervish, All other friendly Obelysks are immune to dispell effects
Purpose : The big one, this is something a lot of Structure/Dervish Vet players have wanted for a long time, some way to be able to protect Obelysks against the dispell that turns them into pretty piles of useless floating rock.
Concerns : I did give it a 4 Mana cost to keep it balanced out, although this Obelysk might be too powerful. I did keep it as “all OTHER friendly Obelysks” signifying that this one does not get the dispell immunity.
Planebind Obelysk / Legendary Minion / 7 Mana / 0/6
Summon Dervish, All Wind Dervishes are permanent
Purpose : The biggest Obelysk ever, this one has a “mass Dunecaster” kind of effect and can get out of hand incredibly quickly. It serves as a lategame Obelysk that puts massive pressure on you opponent as you generate an army every turn.
Concerns : Might be waaaay too slow to be viable, I’ve totally considered repurposing this into 6 Mana spell for viability’s sake.
Alrighty! That covers all the cards I came up with in Period 4, because the school network was down that day and you can’t do much in CompSci class w/o network. So I spent that period coming up with these. xD
So yeah, I started this post on Sunday morning, and it’s Wednesday afternoon now. Wow. Looking forward to all the feedback!
Love you guys!
- Phayze Starstrider, Captain of the Guard to the House of Starstrider