Wait, I just noticed the Golem’s ability. Yeah, it is too strong, soecially because you will generally be using your BBS anyway. Make the tokens 4/4.
EDIT: but that is all IMO, and I’ve yet to reach S-rank.
Wait, I just noticed the Golem’s ability. Yeah, it is too strong, soecially because you will generally be using your BBS anyway. Make the tokens 4/4.
EDIT: but that is all IMO, and I’ve yet to reach S-rank.
@eternamemoria I gave the Golems such text because I imagined them as those huge sleeping guys that would wake up 2-3 turns after they’re summoned (Keeping the BBS cooldown in mind) and then go back to sleep… But they’re over the top right now as 12/12s (stats that I’ve came up with before deciding on giving them the text). Right now I’m thinking of either changing their Bloodbond text to something like: “can move this turn”, “can attack this turn”, “can move OR attack this turn” or reduce their stats to 6/6… Maybe even both…
In my personal opinion, i find actually interesting the ones that work around the timer, because no submisions have stated anything like that yet, and i like tempo oriented stuff while also putting pressure on your opponent. But how would the card that resets the timer work once the BBS is able to be played everyturn?
I accidentally replied to a submission in the monthly contest thinking it was this topic… I feel dumb now, lol
I almost did that with my card, but decided it would be too confusing, especially if tied to a minion that could be removed between opponent turns.
BTW feedback on my card is welcomed. I am always coming up with hare-brained ideas but this is my first submission.
I personally think that it is a bit overpriced. Maybe there is something that I don’t get, but the ability seems a bit small for 6 mana. For 6 mana, you only get an egg that has the potential of being a 2 drop and +1 attack the turn it is played. At that point in the game, other generals can easily remove eggs and artifacts through damage. Sure, you an run away and start an army of eggs, but then the +1 attack feels a bit awkward.
I think that lowering its cost or making it summon more eggs could make it work. Maybe I’m just missing something major, but I can see this as a 3 cost card.
Plot twist: the expansion is focused on minions with their own activated, Bloodborn-esque abilities. Remember how the cipher text for Keliano refers to a tribe that were “not Bloodborn, yet not bloodless?” This expansion might introduce minions with abilities with the same mechanics as Bloodborn spells.
I’d like feedback on this:
Bloodbound Silencer
Neutral Minion
6 Mana- 5/6
Bloodbond: Put a Blood Siphon in both players hands.
Blood Siphon:
10 Mana Spell
You cannot cast ANY spells (including this) while this is in your hand. If you replace this card deal 4 damage to your General.
I know this fits much better with last month’s theme, but I thought the Idea was cool so I wanted to make it fit.
Basically it’s a card that, upon activation of a BBS will put a card that prevents spells from being played in both players hands. You have to replace the card to play spells again and if you do, you take 4 damage. I also like it’s synergy with Sphynx as if a player has riddle being cast around, they can do this at 9 mana: Cast Riddle -> Summon Blood Silencer -> Use BBS to lock down the opponents replace and their spells. All for taking 4 damage!
Kills Spellhai
Hurts Cassyva
And maims the options of every other deck.
Can blood siphon itself be cast while it is in your hand? If so, the 9 mana combo wouldn’t lock them down, as they’d just cast blood siphon. Other than that, however, I very much like the design of this card, it gives a nice tech against spell-heavy decks and has a similar Loatheb-feel to it, which I loved in HS. I’d probably give it a little buff in stats though, changing it to a 6/6 statline, because it hurts you as well. That seems balanced to me.
No the no casting ability applies to Siphon as well.
Oh, I see. Is the 3 mana just an arbitrary choice, then?
Pretty well must be 15 characters this system
I thought of making it 4 mana at first. Because 5 is a bit much iMO, 6 directly conflicts with Makantor. But unlike the Anyssian horn thing, it does not give a Wraithling but an actually usable unit. It’s quite hard to balnce.
I’ll prolly stick with 4 tho, with good enough mana tile usage you could equip it and yse your BBS in the same turn.
Just want some feedback on my submission~ The idea seems a bit bland, but I think it could still be a good card
Throwing my hat in the discussion ring for my card:
First batch of card reviews incoming. I’ll try to keep this updated, but I’ve got a busy week ahead of me. First impressions are that this first wave of submissions is setting the bar high. Keep it going!
[details=Qeltar]
@qeltar
@deathsadvocate & @whalewhiskers
-Original is there to specify that if your opponent copies your BBS, you’ll get their original BBS and not your own BBS (to prevent it from just being a dead card later, as well as allowing for a reversion and not making the card just a vanilla body after one person has changed BBS)
-Being able to swap back can be useful in a situation wherein, say, your own ‘Teleport a minion/Deal Double damage to minion’ BBS may actually provide more value at that point than the duplicated ‘increase your attack’. Though it’s mostly there to be able to make the card not simply be uncastable if you don’t want to steal their BBS early on.
-Purpose of it being an unengaging minion is mostly to ensure that in situations where it’s not useful, it still provides value, as well as allowing it to be used by all factions, rather than being forced into a spell.
My original thought for this minion was for it to probably be something closer to:
4-5 mana / Stats undetermined as of yet
Opening Gambit: Swap both general’s Bloodborn spells.
But that seemed a bit too disruptive to the opponent. It might work as both an Opening Gambit and Dying wish in conjunction (so it reverts back on death); but interaction in the form of disruption feels a bit too technical and complex compared to a relatively simple design. But I think that may just be the responses to my old MtG designs pushing me to scale back too much.
@oranos
The blades that Sajj wields are Spinecleaver and Thunderclap (just FYI)
As for the name, Mind Shocker seems good. If I had to suggest another one, it’d be Chronopsionist. If that’s too complex (which it probably is) maybe Chronobender or Timelost Psionist. Choose as you please.
@eudaimonia - Thanks. Ugh, I spent 20 minutes rewriting that to even get it to fit in that amount without it being broken English. I’ll try to edit it again, though I doubt it’s going to be a finalist anyway.
Would anyone mind giving their opinion on my submission?
Sunforge Squire
Lyonar Minion
1 Mana, 2/1
Bloodbond: Give this minion +2 health
Zeal: At the end of your turn restore 1 health to your General.
Purpose: Healyonar decks need cards they can play for tempo in the early game, this card also benefits zoo and aggro Argeon lists. It can also be played in the mid-late game with a BBS to get a 2/3 that restores 1 health to your general. I think of this card as Lyonar’s Katara, or Abyssal Crawler.