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Fan Card Design Hub: Discussion (+Card Design Contest Discussion)

My bad, I didn’t do thorough reaserch, Ibsort of assumed that it is how it is written. Well the names arn’t really important, so Ill just claim it’s due to creative freedom.

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What do you think about my entry? (Heatwave) Is it good, bad? What are your thoughts?

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Turn 1 As player 1 you summon the Sarcofag, at end he loses 1 hp, turn 2 he loses another, turn 3 he loses 1 more, however you cant play any Wishes as you get them at the end of turn. Turn 4 you can play them and you have 6 mana to play them all, however you NEED at least 1 dervish allready on board to do so.

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I like your design a lot. However I want to ask a few questions to fully understand the card’s ability. First of all, which wish comes out first? It may sound silly to ask but It is very important to know the proper order in case you might discard any. Is it random or is it consecutively? Secondly, I like the fact that it is a structure since it means you can not buff it to either trade or kill it quickly. Is that intentional or not? Tribes play an important role when it comes to synergies so I was wondering if there was any other reason you chose to leave it as a structure. Also, since it is a structure isn’t deciding its placement a difficult task considering you can not move it and it may block your way? (That being said blocking your opponent is also good). Furthermore, can’t your opponent kill it instantly and make you discard all of the wishes if you have a full hand? Lastly, what happens in late game when you top deck it? Unfortunately, to me the card seems a bit weak. It is either too slow or too fast but his dying wish affect is good. Perhaps you should give it another keyword for example provoke so that it has an instant effect.

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I noticed the potential confusions in the original submission so I added a note there, but forgot to update here. The wishes come in order, from first to third, so if you were to only draw 2, you wouldn’t get Scion’s third wish. If the card died as a resoult of its own effect, you would first get the wishes and then procede to draw as a resoult of ending your turn.

Yes the card is a structure precisly because I didn’t want it to get buffed, though you can still “cheat” the timer by playing Skor or Frostbone Naga. The original design had “can’t move” in it’s text because I forgot structures don’t need that part of the text, so that is intentional as well. If your opponent attacks or otherwise damages the card, he simply speeds up the timer, which he may do precisly because he can make you discard some, if not all of the Wishes. Yes, you could play the card into opponents face to block his movement, but you can also take the safer approach and play it in the back, not to risk a dispell.

If the card would ultimately be a bit too weak, a simple buff would be changing it’s name to Scion’s Obelysk, as then, it could be a target for “Stone to Spears”, which would make it that more interesting. I thought that would be too strong so for now i’ll leave it the way it is. As Obelysk it would also summon a Derwish when “Whispers of the sands” is played.

Overall, regardless of contest, I would really like to see something alike actually be put in the game. Thank you for the response, cheers!

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so, what do you guys think about my submission

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Um a bit too op :sweat_smile: The effect is cool but not Deathwatch as it may reach a point where it would be impossible to trade using minions and generals (can do 2 damage a turn so they need 3 turn to clear it). On the other hand it cost 4 mana which is a big investment however there are slow Abyssian decks that can support this card. Maybe lowering its health and changing the keyword is a good idea. Something along the lines of 4 mana 0/4 or 0/5 and perhaps removing the Deathwatch. Now I have to say that it is weak to removal just like any other card but they are using resources to remove a 0/6 which is pretty good for you. Also does the effect remain after it dies? If so then its way too strong. All in all, a nice concept, a bit overpowered but very interesting. With a few minor changes this could be a crazy good and balanced card.

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do you think an “at the end of your turn” would be a good replacement?

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Hmm yes nice idea. Gives your opponent some time to respond to the threat.

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The card would fit perfectly into my attack reducing deck and would make nightsorrow assain all that more appealing, but yes, it feels a bit op, perhaps some alteration of stats or something would make it less scary. Then again, it cant move, so it might not be that strong overall

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Btw I also need help with my card.

Heatwave

Vetruvian Dervish
4 mana 0/2
Rush. Bond: destroy all friendly dervishes and gain their attack and health.

Is it ok? Should i change something? I’ve posted my reasoning for this card at the Card Design thread but “Feedback is always wanted” :grinning:

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feels OP
if you have windstorm obelysk and smack the general with several dervishes, its basically a cheap noshrak
not to mention the fact you can combo with stars fury at 9 mana.
more mana feels better, but still bad since you can third wish a dervish, fly it wherever, and smack face for double damage while leaving a massive body on the board.
this needs to be atleast a 5-6 mana minion.
it might work as an artifact (like ghost azalea) but thats not part of the contest.
the biggest reason its OP is because of rush
it feels somewhere in between spectral revenant and deepfire devourer for the low low price of 4 mana and all your cheap dervishes

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Yes that is what I was afraid of. Tried to do some testing to see how many dervishes I can play and on average you can have 2,1 Dervishes on board any given time. should I increase Its cost to 5 and lower it into a 0/1? (that was the original design by the way). The problem is that its conditional and doesn’t always work (which is what I want). Yup Zirix bbs is great with this. So… 6 mana 0/2 then? has to compete with Aymara but that’s ok.

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1 more health doesnt make much difference if you can easily give it 4 extra health if not more upon summoning, but 1-2 more mana makes it the late game threat it really is. and at the very least you can combo it with zirix BBS for consistent bond usage

at the worst, its a 5 mana 2/4 with rush, which isnt bad if your depserate. but at best it could be a 12/14 with rush or higher since you could play stars fury with it AND move a dervish near the enemy general before summoning it. its a combo piece finisher for dervish swarm decks like nosh rak.

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I guess I’ll leave my current submission here as well.
Any feedback is welcomed.

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FeelsWeirdMan

either you have a fireblaze obelysk, some wishes, or moving obelysk. honestly a 3 mana obelysk that can move and attack if buffed is already pretty strong without the extra abilities. its even weirder when you stop to realize that if the enemy attacks it when it has an attack buff, it still summons wind dervishes. wind dervishes that disapear at the end of the turn, doing practically nothing but body blocking.

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Just by being a Dervish, having rush AND being able to summon more Dervishes is enough. :sweat_smile: It has too many abilities for 1 card. Erase the last part and lower its health by one and it should be better. Then again why are Dervishes summoning Dervishes? Isnt that what Obelysk do?

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which version do you guys like better

4 mana
0/4
Deathwatch: reduce the attack of all enemy minions by 1

or

4 mana
0/6
Abyssian structure
at the end of your turn reduce the attack of all enemy minions by 1

or even

4 mana
0/6
Abyssian structure
Deathwatch: reduce the attack of a random enemy minion by 1

personally not feeling the last one, but who knows

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The second one

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A card which requires another card in order to do something sounds weird. Then again that can be a great premise for a much stronger effect then it otherwise could have. What if it lost the rush and Summon Derwish part but each time it attacked (or deals damage) it summons a (normal) Obelysk nearby?

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