[details=My entry for current contest:]Tac / Neutral Battle Pet / 2 mana / (0/4)
This minion can’t be attacked.
Design:
a simple, playable Paddo which acts as a battle bet, and therofore can be manipulated by opponent. If I am not wrong, minions with 0 attack can’t attack at all, so this battle pet would just run around chasing enemies without attacking them, and only block their movements. He would be good in Ancestral Divination decks or any other deck which can somehow profit from the number of minions you have in play. He would also be a good target for buffs, because of high health, however you wouldn’t be able to use that buff right away as it is a battle pet, and your opponent would have a chance to manipulate what the buff is used on.[/details]
I am curious to hear your oppinions, would you like to see something like this added to the game?
The effect is cool but not Deathwatch as it may reach a point where it would be impossible to trade using minions and generals (can do 2 damage a turn so they need 3 turn to clear it). On the other hand it cost 4 mana which is a big investment however there are slow Abyssian decks that can support this card. Maybe lowering its health and changing the keyword is a good idea. Something along the lines of 4 mana 0/4 or 0/5 and perhaps removing the Deathwatch. Now I have to say that it is weak to removal just like any other card but they are using resources to remove a 0/6 which is pretty good for you. Also does the effect remain after it dies? If so then its way too strong. All in all, a nice concept, a bit overpowered but very interesting. With a few minor changes this could be a crazy good and balanced card.