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Fan Card Design Hub: Discussion (+Card Design Contest Discussion)

Well, Zirix already runs Falcius, and there aren’t exactly many “Sajj cards”, there is the OTK kit (which you shouldn’t run this artifact with), and the Control Sajj Kit, that includes Ankh, Spinecleaver as a potential wincon, and rarely Zephyr.

In a potential Dervish Sajj deck you could run Prisms instead of (or with) Ankhs and run 2 Cleavers. That isn’t many slots, and you could take out some minion buffs or draw (as this is going to be slower than a Zirix deck). You also won’t need as much healing or provokes as the usual Sajj, because you can use dervishes to trade by proxy without taking damage.

So yeah, I don’t think the decks that ran Prism would have the problem you described.

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A couple ideas have come to mind, though I’m not sure if any of them necessarily qualify. Let me know what you think :slight_smile:

Zeitgeist / Neutral Minion / 4 Mana, [3/4]
Opening Gambit: Destroy an enemy minion from any tribe.

  • Good ol’ hate card to keep tribes in check.

Terraform / Magmar Spell / ??? Mana
Transform ANY minion into a random golem of the same cost.

  • Maybe this should be converted into an Opening Gambit on a neutral minion, or a spell that affects all minions.

??? / Songhai Minion [Arcanyst] / 6 Mana, [6/5]
Opening Gambit: Deal damage to an enemy for each friendly arcanyst minion.

Tome of the Tempest / Songhai Artifact / 4 (?) Mana
Whenever you summon an arcanyst minion, put a Kage Lightning into your action bar.

Phagos / Abyssian Minion [Arcanyst] / 4 Mana, [3/4]
Opening Gambit: Destroy a friendly arcanyst minion. Your next spell costs 0.

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I really like the Tome idea, and how it uses a token taht already exists but is never seem. I think it could afford to be 3 mana however.

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zeitgeist is OP as hell, sure it doesnt work on nomral minions, but this is basically a ranged, neutral entropic decay that leaves a body on the board. instant kill on an aegis barriered 4/9001 owlbeast that also leaves a 3/4 body

terraform feels like alter beast but with golems instead of battle pets. it feels more like a vet card to be honest and there is little reason to use this card when you just give them a viable minion in exchange for a game ending one. it just feels like a worse aspect of the fox.

swarmhai? thats new. but how much damage? 1, 2? is the damage random or can they choose to go all face? 6/5 seems a little high statted for a songhai minion with potential to end the game. it just doesnt seem fully thought through.

tome of the tempest seems kinda strong. free spell based removal that does better than phoenix fires without wasting phoenix fires as removal. not to mention you get a free spell in hand which is always loved in songhai, especially arcanysthai. the name could use a little work though, tempest is lyonars thing

phagos is honestly what arcane devourer should have been and removing the arcanyst tags. it fits only with an arcanysts only deck and even then arcanysts are typically minions that gain value while on the board. the combos you could pull of with this card are insane since you could double phagos into rite obliterate. people would be super salty with this card just like darkfire sacrifice because it doesnt have the “this turn” limiter. all in all, i like this card the most.

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Hello all So i wanted to do a Vanar Minion this time
Something that crosses tribes and I was thinking golems and Vespers.

Quest called tribe
3 mana Vanar Golem
3/3
All Golems are also Vespers/All Vespers are also Golems
At the end of turn a random Vesper and Golem gain +1/1

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Wadday’all think?


I thought of just lowering the attack boost but I think I’ll rework it like this :
Your General gains +1 attack, friendly Golems gain equally split stats equal to your General’s attack

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Okay, so I ended up cutting the neutral minion idea and reducing my possible entries to the other two:

Call of the Hunt / Feral Allure / Unleash [?]
Vanar Spell
7 mana
All minions are now Battlepets. They have no owner.

This card may be a little complicated, as it’d have some weird interactions with stuff like Aymara and Reaper of the Nine Moons (I guess Aymara’s damage would proc on both generals and RNM would pull randomly from either deck and it’s spawn would also become a ownerless Battlepet) but I’m really liking the idea. Do you guys think it’s too problematic? Also which name do you prefer?

Dragon Leash
Songhai Artifact
2 mana
Your general gains +1 attack. Whenever your general attacks, reactivate friendly Battlepets.

I’m not completely sold on the cost and the attack increase as they stand, but this card seems balanced to me. After the proposed changes I can’t think of any weird interactions with other cards, except the Zendo hard counter, although I’m not sure if it would work, considering his present text. I’m also open to name suggestions for this one…

I would really appreciated if you could tell which one you prefer and why, so I can use the input to decide what to go with before someone else posts similar ideas.

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I don’t get the Quest called tribe name, but the card seems interesting to me. With proper setup, this plus Dryad or Huldra could be quite strong. I don’t really like the secondary effect tho.

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I really liked the original idea and don’t think the card’s immense burst potential is too abusable considering the absence of cheap/easy ways for Magmar to swarm the board with golems as of yet. But maybe you could balance it’s cost a little…

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Lower the cost or raise it?

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Raise it. 15char
PS: I would wait for more opinions tho; as my card ideas demonstrate, I’m not exactly an expert…

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Showing my age there with its name… It’s a fun place holder till I think of something.

I didn’t think it’s primary effect was great on its own but I’ll think about it… And I wanted a way to buff ur minions.

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Just want to poke in and note that I’m particularly fond of @oranos’s entry. Changing the tribe and giving a conditional bonus encourages some very interesting/goofy play for things like Glacial Elemental. Also, making Rhyno and Voice more than honorary Vespyrs sounds sweet.

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@coldhands I really like the idea of that Vanar Spell, maybe call it “Primal Reversion” or “Primal Spirit”. Dragon Leash seems pretty balanced, I think you could raise it to 3-Mana and +2 Attack if you wanted, but it seems fine as of now.

What do you guys think of my submission?

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pretty fair card. bloodshard golem(4/3) + 2 x diretide frenzy (give +1 attack & frenzy) + dervish synergy

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Hey everybody! I’m thebravetoaster, one of this month’s jurors. I’ve come up with my feedback for those contestants who requested it. Here goes!

@degenerator - Aeras The Intangible
I think this is a very well-designed card, and the name is gravy. The minion is understatted but comes with a powerful effect to compensate. A powerful tool for Vetruvian to close out games, and is not as weak to dispel as other faction minions.

@dewize - Stormmetal Core
Card text is above the 125-character limit, and splitting stats between attack and health seems too complicated. I like the concept, but needs more refinement.

@mebler92 - Scarabi Bladesinger
Aggressive stat line, but will probably be a prime removal target. Not an answer-or-die threat like Aymara, but gets immediate value. I like the frenzy support, too. Overall this seems like a well-balanced card.

@fusion23310 - Silithar Golem
I like the amount of synergy this card provides. I think the stats are well balanced — some survivability, but not too difficult to remove either.

3 Likes

Cycle preserver
Magmar
4 mana
3/2
rebirth, forcefield
this card cannot be targeted by any spells, all eggs have forcefield

Focii’s apprentice
magmar
1 mana
1/1
dying wish: your general is healed 1 life and his attack is increased by 1. both players draw a card

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I’ve just had another idea which I think I prefer to my entry

Card Design Contest - March/April

But I don’t know whether it’s better and I have no idea how to balance the cost.

So: what would you pay for card text

“Only Golem minions can move”

Obviously the body needs to be small enough that it can be removed by a variety of spells… 3 health? And so 4 attack? For 6 mana?

(Plus, I’m interested in feedback on the Golem Crafter)

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Thank you for your feedback! I’ve taken your thoughts into consideration and I would like to ask you a question. Do you think the card would be better if it had blast or would that make it too overpowered? So far there aren’t many blast minions so perhaps this could be a good addition.

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Too problematic, especially in its current iteration. Assuming there’s no owner, you could play this on a large board and let the enemy minions kill their general.

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