Eternal Gaze
Vetruvian
3-Mana
Artifact
Your General acts like a Structure and has Summon Dervish x2.
What you guys think?
Eternal Gaze
Vetruvian
3-Mana
Artifact
Your General acts like a Structure and has Summon Dervish x2.
What you guys think?
Does it have to have lore? I just saw that most of these golems were either connected to nature or seem to be man made. SO I thought this one would be like a reptilian one. Would it be better if I changed it to having a 4/4 stat line for 4 mana? I thoughta about it giving it rebirth as well but that might make it too hard to kill.
EDIT: Maybe it could be an abomination that was made from people experimenting on silithars. It mentions on kolossus’s lore that people were trying to hunt in that area so maybe some scientists got their hands on silithars and experimented with them and spliced their DNA with somekind of golem and they got this. Just something I came up with.
Could be exploited in a lot of ways. Songhai could move away and build for lethal and try to kill you with a minion with multiple killing edges applied. OTK decks get a lot of time to get the right cards. Control decks could just use it to get to the lategame easier. Seems like it could be exploited alot because as long as you dont take damage you just cant move or attack and if they’re on the other side of the board the win dervishes won’t matter.
It does not need to have lore, but it can’t contradict it either. As far as we understand golems are magically animated beings with free will animated by their core, their tangible soul, which is of unknown origin. The only thing I can imagine a slithar golem to be isva golem made with materials extracted from slithar corpses.
Although since the magmar were said in the lore to use golems (Vaath even invented some types), I think you don’t need an explanation.
I almost made an artifact like that, then thought that it would be easily broken or avoided. Right now, I would look at it as 3 mana: summon 2 wind dervishes on random nearby spaces next turn and lose your next action. If it lasts more than one turn, it is because the enemy decided it was better to leave you immobile and face the dervishes, so I’d say this artifact is underpowered as hell.
And since you still aren’t a Obelysk, you cant have immediate value from Whisper.
Can we talk about this card?
I really really like the concept behind it, but its just so underwhelming in its current state I can’t possibly vote for it as is.
Also, pls some feedback on mine :3
Royal Alchemancer
Lyonar
5 Mana 4/2
Opening Gambit: Reduce the cost of all Golems in your action bar by 2.
This is a very very greedy minion that would suit a high curve Golem deck. You can potentially get 7 mana worth of value (10 - 3 mana of lost stats) and ramp out a Peacekeeper 2 turns earlier, but as a turn 5 play this card can lose you the game with the tempo it sacrifices.
Overall, a card that rewards the Timmy player in all of us who wants to see a trio of Peacekeepers drop in one turn, but horrible if played at the wrong time. Works best in Lyonar because they have no in-faction ramp and few good draw options (although who needs more than 3 trinity oaths).
do you think the card would be too broken if it had the rebirth keyword?
that makes way for ridiculous combos. imagine 5 mana royal alchemancer + free golem metallurgist + 2 mana rolay alchemancer + 1 mana royal alchemancer + free storm metal golem + 1 mana peacekeeper
Howdy bud. Just wanted to ask for some feedback on the card. I thought that making it too cheap would lead it to compete with other good cards (Amarya, Nosh-Rak, etc), but I thought having a total of 4 damage (without buffs) was a bit strong. What coul I do to improve?
First off, I love the concept of this card. However, I think it’s too slow to ever see play, especially because Obelysks are so easy to remove. I think this card would be much better at a lower mana cost (like 4) with an appropriate stat reduction. To keep things fair, the effect should not be an opening gambit.
Halved the cost and removed Opening Gambit. Hopefully it’s a bit better now!
Feedback on my submission please
frost initiate
vanar
2 mana
2/3
vespyr
opening gambit: all minions in your action bar are now vespyrs and gain infiltrate:+1/0
Is it boring? Is it OP? Would it work better as another of the 50 vet cards submitted so far
I think it’s a solid card. Not as flashy as some other submissions, but not every card needs flash. It’s a playable 2-drop for Vanar, which is good, and its OG seems balanced across stages of the game. I like that it enables some interesting combos.
My only concern is that that the combo with Iceblade Dryad might become too powerful on well-statted 4-drops like Sleet Dasher or Sunsteel Defender.
Id like some feedback for my submission.
Faceless Necromancer
Abyssian
Arcanyst
5 Mana 4/5
Opening Gambit: choose an Arcanyst in your hand, give it Dying Wish: Re-summon it on a random shadow creep tile.
not sure if i should reword it, as its only ment to revive once, and lose the dying wish since it not originally apart of the card it targets
Well, as far as I understand resummoned minions lose buffs, but I am unsure how consistent the mechanic is among the cards that use it. It would be wise to add a clarification, but I believe the card text can stay as it is.
Ps: really interesting idea BTW.
The Alchemancer isn’t a Golem itself for just that reason; I didn’t want the mana tradeoff to be “fixed” by any other cards.
From reading yours, I thought of an alternative. As my idea was inspired by yours, and by the similarity of concept, I wanted to offer it to you. I was thinking that of an effect like,
This minion gains the Keywords of friendly Warmasters.
This would naturally provide it with the abilities and effects of other warmasters. I could see numerical adjustments, but just wanted to share this with you due to earlier said reasons.
I’d suggest a 3/3 body for the strength of your effect.
Just made my fan card submission for March/April. Figured you can take a look again for discussion.
I don’t feel that the card really embraces Warmasters as a tribe. What it does is very cool, and it behaves like other Warmasters- but I think the contest is fundamentally about cards that care about the tribe they support. IE, if the card doubled the effect of other Warmasters, or buffed Warmasters, it would be more fitting.
EG:
“Lieutenant of the Aegis"
Neutral WARMASTER 4mana, 4/4
"Other Warmasters you control cannot be the target of spells your opponent’s control”
Just my 2c. Hope it makes sense. That said, much like last month; I might interpret the guideline differently than the judges.
I think you’re right again like last time, but I’ll probably stick with it again (like last time lol). I like my effect enough to stick with it.
Ideas about a name and/or the statline?