That seems far too powerful due it’s standalone power. Morin-Khur requires prior set up and even then costs 5. Spine cleaver only works on minions and costs 5. This generates a board for you while allowing you to trade with anything that doesn’t hit back really hard.
Fan Card Design Hub: Discussion (+Card Design Contest Discussion)
Just would like to point out that we have the Bloodbond keyword (whenever you use your BBS, trigger the following text).
Would appreciate it if you could use it - makes it easier to curate the entries when judging comes around, allowing for earlier starts to the voting phase.
Since it is apparently OK to ask for feedback, I guess I will try to listen to someone before it is too late.
I considered also giving Idle Thought “replace your opponent’s bloodborn spell with Idle Thought”, but I decided not to because then there would be no way of removing Idle Thought from play. Still, I feel Thoughstream is neither strong enough nor zany enough to see play either in competitive or meme decks, and I am unsure if I should lower its cost to 3.
I have a lot of ideas running rampant in my brain and i cant decide which one is best.
therefore i posted them here
and would like some feedback before i submit my design.
Not sure if my entry is properly balanced and would like to hear some opinions
Thx for your time!
@eternamemoria your card seems a little convoluted. your opponent basically has to spend 2 mana AND give you a card to get their BBS back. honestly, i wouldn’t be surprised if this card was a spell, not a minion.
@coldhands that card is extremely powerful. while the OPness is mitigated by the fact it takes damage when its ability activates, it has too much health to quickly remove and the tokens it summons are blatently super strong. if you create even one of those, even it it cant move or attack this turn, it creates a dead zone around it since 1 hit from it could kill basically anything. not to mention if you corner yourself with these it could be impossible to get through. the main card is strong, but fine. the token on the other hand needs to drop a LOT of stats. maybe a 6/2? 4/4? but a token so easy to summon should NOT have over 20 base stats.
The Dreamsand Golems look scary if comboed with Lighbender to “awaken” them. I know it is a very slow combo and golems need a burst of sorts, so I think it would be OK if they were 7/7 or sonething. Maybe Sycophant shouldn’t be a golem itself however, as golems are designed to be as boring as possible when it comes to their text, and I think 5 Health woud make it more balanced.
EDIT: @oranos: I made it a minion in order to make it a neutral, but it is basically a 3/3 with a spell attached, and it is supposed to act as a BBS Sphinx, except better. And technically the opponent only needs to pay 1 mana and give you a card in order to get their spell back, because removing Idle Thought activates the original BBS.
Good to know that I should be careful with making things too convoluted however
@eternamemoria @oranos Thanks a lot for the input! I really wanted to make the tokens slow and scary, so I wouldn’t like them to be too frail… maybe 8/8s? or that would still be too strong? Also, in my mind, Sycophant was never a Golem himself, but I guess the name left it unclear… not sure how to point that out in the card tho…
“Golem”, like “Dervish” and “Vespyr”, is what is often called a tribe. I believe you can write it after the card’s type, so Sycophant would be:
Golem Sycophant / Neutral Minion / Cost / Stats
While its Golems would be:
Dreamsand Golem / Token Minion (Golem) / Cost / Stats
And I think the later’s stats would be scary enough as 7/7. That is almost a Stormmetal Golem, and one Sycophant can make many for less mana if you can afford taking your time and then dispelling the golems or giving then Provoke.
Wait, I just noticed the Golem’s ability. Yeah, it is too strong, soecially because you will generally be using your BBS anyway. Make the tokens 4/4.
EDIT: but that is all IMO, and I’ve yet to reach S-rank.
@eternamemoria I gave the Golems such text because I imagined them as those huge sleeping guys that would wake up 2-3 turns after they’re summoned (Keeping the BBS cooldown in mind) and then go back to sleep… But they’re over the top right now as 12/12s (stats that I’ve came up with before deciding on giving them the text). Right now I’m thinking of either changing their Bloodbond text to something like: “can move this turn”, “can attack this turn”, “can move OR attack this turn” or reduce their stats to 6/6… Maybe even both…
In my personal opinion, i find actually interesting the ones that work around the timer, because no submisions have stated anything like that yet, and i like tempo oriented stuff while also putting pressure on your opponent. But how would the card that resets the timer work once the BBS is able to be played everyturn?
I accidentally replied to a submission in the monthly contest thinking it was this topic… I feel dumb now, lol
I almost did that with my card, but decided it would be too confusing, especially if tied to a minion that could be removed between opponent turns.
BTW feedback on my card is welcomed. I am always coming up with hare-brained ideas but this is my first submission.
I personally think that it is a bit overpriced. Maybe there is something that I don’t get, but the ability seems a bit small for 6 mana. For 6 mana, you only get an egg that has the potential of being a 2 drop and +1 attack the turn it is played. At that point in the game, other generals can easily remove eggs and artifacts through damage. Sure, you an run away and start an army of eggs, but then the +1 attack feels a bit awkward.
I think that lowering its cost or making it summon more eggs could make it work. Maybe I’m just missing something major, but I can see this as a 3 cost card.
Plot twist: the expansion is focused on minions with their own activated, Bloodborn-esque abilities. Remember how the cipher text for Keliano refers to a tribe that were “not Bloodborn, yet not bloodless?” This expansion might introduce minions with abilities with the same mechanics as Bloodborn spells.
I’d like feedback on this:
Bloodbound Silencer
Neutral Minion
6 Mana- 5/6
Bloodbond: Put a Blood Siphon in both players hands.
Blood Siphon:
10 Mana Spell
You cannot cast ANY spells (including this) while this is in your hand. If you replace this card deal 4 damage to your General.
I know this fits much better with last month’s theme, but I thought the Idea was cool so I wanted to make it fit.
Basically it’s a card that, upon activation of a BBS will put a card that prevents spells from being played in both players hands. You have to replace the card to play spells again and if you do, you take 4 damage. I also like it’s synergy with Sphynx as if a player has riddle being cast around, they can do this at 9 mana: Cast Riddle -> Summon Blood Silencer -> Use BBS to lock down the opponents replace and their spells. All for taking 4 damage!
Kills Spellhai
Hurts Cassyva
And maims the options of every other deck.
Can blood siphon itself be cast while it is in your hand? If so, the 9 mana combo wouldn’t lock them down, as they’d just cast blood siphon. Other than that, however, I very much like the design of this card, it gives a nice tech against spell-heavy decks and has a similar Loatheb-feel to it, which I loved in HS. I’d probably give it a little buff in stats though, changing it to a 6/6 statline, because it hurts you as well. That seems balanced to me.
No the no casting ability applies to Siphon as well.