Things that came to mind when attempting to make Golemhai work
If one of the main weaknesses of golems in Songhai is the inability to do much when coming in, i thought “maybe embracing it in a print for them could be it, but cover it up somehow”.
Things that came to mind when attempting to make Golemhai work
This card is a little too good on its own though, 3/5 might be more correct for its effects
And yes, that means she’ll punch Starhorn in the face (and punch herself for punching him) in case of Spikes. Was thinking both of ways to go overdrive on self-damage-mar and giving her a bit more of purpose besides ‘overcosted Rancour with some flashy things’.
What do you guys think about this minion?
I’m considering using this in the contest. Thoughts?
Step by step, this is making less and less sense as the leftovers of it being first a structure and now an artifact are piling up.
Cost ok, but what are creature stats doing there? Also, this anti-synergy to equipment setups feels odd.
looks mad abusable tbh.
I like the idea of paying for power, but this card lets you dine and dash I feel.
Oops, ok I forgot to modify the text, but “piling up”? Alright…
So can you reformulate the question about the stats?
What you think is an antisynergy was added later because I thought that if the General is equipped with Mind Leath it would be a bit too strong taking control with blast of stuff like EMP, Amon or other big minions.
I welcome criticism, just could you be more specific?
EDIT: I reworded it a little and added +1 Attack.
Essentially:
Stats wasn’t so much a question, it was just a note on that the card still had creature traits, making things a bit confusing.
While you’re afraid specifically of Lathe, it still is fairly anti-synergic to the remainder of abyss’ artifact setup, mostly as it is the only space i recall they have of increasing damage dealt directly by generals. This punishes previously setting up Spectral, Grimwar, Azalea and a fairly hard-earned Relic, and the multi-proc could be wondrous with Horn - it only makes a good usage of Releaser and taking Releaser by itself is a questionable choice.
While the concept is neat, i see the healing aspect having relatively little usage as this will likely just be a 3 mana: finish the match a la laser golem.
EMETH
not even once
You’re right, I forgot about sacrifice spells…
Feedback is appreciated:
The simple solution is to switch the faction to Vanar. Which saddens me as an Abyss main. But it would be less abuse-able over there.
No, I’m tossing this idea and making something better.
How does that ruin the two faction deal? Its currently an Abyss minion with a Vanar effect. Swapping the factions does not change that?
I realized that too late. I’ll do that for now but try to think of something better. How about this?
Confusing Aberration
3 Mana
Neutral Minion (3/4)
Infiltrate: Zeal: Deathwatch: Gain Backstab (0) and Blast this turn.
When this backstabs, it gains “Grow: +1/+1.”
I like the concept but, despite Vanar’s mobility potential i feel their displacing power is a little too ‘unreliable’/situational for this to work at this power level - i wouldn’t use it over a Cloaker as is, but making it a 3/3 with Backstab 3 could be more feasible, i think.