aka it is EVERYWHERE. Always near your general for Lyonar purposes, always behind your foes for Songhai playthings, always a Howling Overdrive target even when in your side of the map, etc.
Besides it being a Minion and not conforming to the prompt, I think it might be too punishing. 12 cards are going to be dead in the opponent’s deck, BUT ALSO mandatory 3 damage and no draw on that turn?
Balancing can be adjusted. As for the prompt, I tried to follow it with the token spell that casts itself when it is drawn. I just don’t think that fits the prompt very well.
I now understand your reasoning and I would ask the organizer if I were you, the design is interesting overall but it’d be too bad to be disqualified on a technicality.
I have a similar issue trying to figure out the balance of my own entry.
That’s a great idea. But I guess there is the problem of minions with Dying Wish dying inside the deck. Maybe it can decrease the Attack instead of dealing damage? I guess that would dilute the flavor of literally aborting a minion, but it wouldn’t have coding issues.
Thanks. Un-summoned corpses is kind of the point ultimately, and I figure if this card was to be implemented IRL then the devs would have to handle this case. I assume it would be trivial to make the Dying Wish routine fizzle when the Minion is not on the board.
The on-damage effect could’ve been by itself the card’s main effect like an OG, so i say of shuffling a number of them directly as a spell? Maybe punch in a little extra of choice to not be a “5 mana do nothing” spell.