Duelyst Forums

Fan Card Design Hub: Discussion (+Card Design Contest Discussion)

While out of the contest, the heavy talk on positional gameplay on other threads brought me this shitpost in mind:

Panopticon - Neutral minion

aka it is EVERYWHERE. Always near your general for Lyonar purposes, always behind your foes for Songhai playthings, always a Howling Overdrive target even when in your side of the map, etc.

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Horrible, it’s always open to Avalanche

/s

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Anyone care to give an opinion on this? I’m afraid it doesn’t follow this month’s prompt well enough.

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Besides it being a Minion and not conforming to the prompt, I think it might be too punishing. 12 cards are going to be dead in the opponent’s deck, BUT ALSO mandatory 3 damage and no draw on that turn?

Savage.

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Balancing can be adjusted. As for the prompt, I tried to follow it with the token spell that casts itself when it is drawn. I just don’t think that fits the prompt very well.

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I now understand your reasoning and I would ask the organizer if I were you, the design is interesting overall but it’d be too bad to be disqualified on a technicality.

I have a similar issue trying to figure out the balance of my own entry.

If anyone wants to comment, I’d be happy. :slight_smile:

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That’s a great idea. But I guess there is the problem of minions with Dying Wish dying inside the deck. Maybe it can decrease the Attack instead of dealing damage? I guess that would dilute the flavor of literally aborting a minion, but it wouldn’t have coding issues.

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Thanks. Un-summoned corpses is kind of the point ultimately, and I figure if this card was to be implemented IRL then the devs would have to handle this case. I assume it would be trivial to make the Dying Wish routine fizzle when the Minion is not on the board.

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The on-damage effect could’ve been by itself the card’s main effect like an OG, so i say of shuffling a number of them directly as a spell? Maybe punch in a little extra of choice to not be a “5 mana do nothing” spell.

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I suppose it would be fairly easy to translate the card into a spell, only it wouldn’t be as cool enough. :tired_face:

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Since when is this a requirement?? Oh well, I edited my card into a spell.

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@halcyon98 saved us all.

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You’re welcome. :raised_hands:

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Ikr :smiley: it’s always weird how perception works

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I also blame bandwaggoning into the half trillion of people who didn’t read proper and posted minions as well.

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Yup I was one of those, then I re read the prompt.

I assume minions are allowed if they generate a spell or artifact that fits the promp, but minions that don’t aren’t allowed.

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I didn’t notice this requirement as well, but was lucky with my design :grin:

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minion with 6 health produces 6 spells. That’s up to 15 dmg!

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I know, it’s pretty gross. I’m going to nerf the stats.

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