Duelyst Forums

Fan Card Design Hub: Discussion (+Card Design Contest Discussion)

Thank your for the constructive critizism, i’ve updated the card’s stats to 5/6 and the ability to attack the enemy general. Also added the jaguar’s effect that give it +1/+1 when moved for any reason. hopefully it is not too op, and more fun/impactfull to use

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It reminds me of a spell in the mobile game Auro.
In Duelyst terms it could be:
Rotisserie
3 Mana Spell
Move all units 1 space clockwise around your General and deal 3 damage to them.

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Not trying to attack you, but in duelyst one space never means diagonal. Notes shouldnt change that.

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You’re correct. It was 0200, my time. I wasn’t even thinking. I’ll change it.

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Yeah. Changed the effect so generals only restore 2 hp.

Changed name to Healing Mystic Memorial Hospital

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I really want that Design God title, any constructive criticism is appreciated:

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by far the hardest part of this contest is coming up with names :eyes:

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This is what I will name my son

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Does it affect generals? What happens with generals?

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Absolutely effects generals.

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Wow, I thought it was just minions. This thing is way too strong if it affects generals. I’m hesitant to even suggest 9 mana as it is still really strong dealing 6 out of hand damage to enemy general or minion of choice with no counterattack. On top of that it has extra movement and it is 6 damage that can be modified with cards like Greater Fortitude. I would have a hard time killing it too.

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How dis guys

Anyways I think because @deathsadvocate card is worse when flashed out it is pretty balanced

Biggest problem is actually the ability to displace stuff like generals

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Having 0 attack, costing seven mana, plus doing less damage if its ramped, and potentially effecting your own stuff, will most of the time make it slightly worse then makantor.

I figured it had enough draw backs, and was trying to make it of similar power to makantor, if it needs to be toned down a little I am listening, but I dont want to over do it as even a small nerf to it could make it pretty bad.

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I wouldn’t bother flashing it out, basically just play on curve, remove whatever they have on board with it , they shouldn’t have that many because magmar has lots of removal and you now have a deal 6 damage to anything on the board with a 0/6 body.

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Biggest thing is it has 0 contest for the 7 slot, so it could use a nerf. Lava into makantor into titan would be a super tilting line of play.

The only other curve contest is deci spikes, but thats two cards.

@phoenixtoasches I agree with the idea of playing it on curve.
@deathsadvocate Honestly id take out the extra space movement and give it an extra 1 hp.

But I personally think its relatively balanced, as people wont often line up their stuff in a line of three. Especially if this card existed.

Biggest problem is it would probably survive to use at 4 hp next turn, because single target removal is out of fashion rn, and lavalashers, visionars, and/ or haruspexes will have already soaked it up.

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Shit, then saurian next turn. Why u do dis advocate?

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Deal six damge to the board is not all that good at seven mana though. Armada is still fierce competition and leaves behind a sizeable ranged threat, where as this thing is just going to eat it after its played.

With one less space of movement its going to have a tough time ever hitting more then one thing which will make it pretty bad with its inability to actually attack.

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Its not going to eat it.

After general hit theyd need something else. There will be no minions because this thing will have done its job

Refer to my last post for my edit example.
Honestly id just take out the extra tile movement idea.

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Id be very concerned about giving it another point of health, but if the extra movement is to much I could cut it.

Edit: Another thought is to cut its movement but give it more health but only have it do damage equal to half its health.

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Too complicated. Id just cut its movement.

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