That is a very intetesting proposition. Taking damage from the minion it falls on seems good, too good to be balanced. I belive the way it is now is almost perfectly balanced. If I were to implement collision damage is should be 1 or 2 damage at most and not have anything to do with the minion it falls on. Also I would have to remove the “Your General gains +1 attack” and add “enemies take collision damage” or something like that and then I would have to somehow specify what that means in as little of text as possible. As for when it reaches the board I think it would be best if nothing happened. That means that the corners are the only safe place for a minion or general to hide (can’t be moved any further).
Fan Card Design Hub: Discussion (+Card Design Contest Discussion)
Yes but as I stated in clarification #2 ranged or blast or spells or whatever deals damage without retrieving any does not work. This would not have been possible if the card said “Whenever you attack…”.
Alright, I suppose so.
I also just thought of something else. If it said “whenever you attack…” that would mean it moves before you damage it, correct?
I was having the same idea! I was about to say the card would be cooler if it also knocked back when attacking as well, but then you brought up a very interesting point.
Ask the FAQ thread.
Which keyword should I give this Abyssian Demon? I’m conflicted between Flying and Frenzy. The latter looks potentially overpowered, but I think it’s cooler.
I also think frenzy is cooler than flying however what if it had neither? Instead give it provoke! In this way minions will have to attack into it even if they dont want to.
Provoke was my first and best option, but then I realized 2 other Abyssian Demons already had Provoke.
So? why stop at 2? Hmm this gives me an idea. What if the card text said
Holy hell, that sounds so cool. Would it be overpowered?
This is my attempt for current card design contest. Any thought is appreciated.
Templar Overdrive
Lyonar Epic
6 Mana 4/5
Whenever this attacks or counterattacks, all cards on your action bar cost 1 less.
I honestly felt its under powered.
Yes… it would be (maybe). So you should remove any other keywords.
I love your idea of a Lyonar reduction card and I think it is necessary in certain titan decks. Here are some changes I suggest:
- Make it reduce minions costs only (not spells or artifacts)
- Change the cost from 6 to 5
- Change the stats to 3/5
- Give it celerity
Alright, maybe. I personally love the “single keyword ability + additional effect” consistency of legendary Demons too much, so I’ll have to think about it. Thanks for all your advice!
Maybe it can do different things depending on whether it attacked or counterattacked. It can reduce the cost of friendly cards when attacking, and it can increase the cost of enemy cards when counterattacking. (If that sounds too strong, you can increase the cost or nerf the stats.)
I like your design very much, but I suggest more clear wording:
Counterattacks using the attack value and abilities of the attacker.
Your wording implies for me copying only attack value.
Thanks for the input. The intention for this minion is help reducing the high mana cost of spells and minions in Lyonar, that seen less play. If it helps the acceleration of Titan deck, I think its a bonus
Anyway, this is a final version of the card.
Sunstone Barrister
Lyonar Legendary
6 Mana 3/6
Celerity
Whenever this attacks or counterattacks, all cards on your action bar cost 1 less.
Nevermind this post
Djiendjjejrj
One question: what would happen when a General attacks? What will happen if that General has an artifact equipped?
The unit would attack back with the added attack and ability on top of the base.