Both player’s turn. (reminiscence of spinecleaver)
Fan Card Design Hub: Discussion (+Card Design Contest Discussion)
Scrapper Trapper
Besides the - kinda crappy - name, I like this one. The effect has no immediate impact, but then again, the minion is almost perfectly statted.
Bad Panddo
Do I get it right that Bad Panddo itself returns to your action bar? Because then, this minion is hella strong. Once Banddos are summoned, the opponent can do little to nothing about them, the exception is Abbyssian with all its sacrifices. But I like the concept a lot.
Memelord
10/10 would play this
Just bouncing ideas around here:
Celestial Paladin
7 mana, 7/6
Intensity: gain +1/+1 and cost -1 mana.
Intensifies when replaced
Thanks for the feedback.
Scrapper Trapper - yeah the name is crappy, just put it as name folder for now lol. Yup, its doesn’t offer immediate impact like lightbender and emp; that’s why I lowered its cost to 3 mana, give it Rare rarity and given its ideal 3 stat minion.
Bad Panddo - This minion has some weakness given its great effect.It gives you none board presence (since you get back at the start of your turn) considered given opponent a minion and given its weak stats force you to play defensively to protect it. Nevertheless, this minion enable hand advantage, enemy general’s ping and maybe enable manakite drifter (tribute to Ki Beholder + Battle Panddo + Spinecleaver). Anyway, at least opponent can use Banddo as block bait since it can be attacked. Maybe I should increase its rarity to Legendary.
Memelord - powerful stat, increase decision’s time for thought and BM and 2 mana minion. Whats not to like? XD
Essence channeler is supposed to be the intensify Lord. I considered adding intensify all of your other cards at the start of your turn but that seemed too op. Each time you play it it makes your other cards better, eventually intensifying 3 times without other synergy cards like mirrorrim.
i would suggest clarifying the “choose an enemy minion” bit as an opening gambit or something… unless the enemy is freed from the effect upon the quinces death.
im pretty sure elkowl and grailmaster cant get forcefield
wouldnt that put all the panddos in your own deck? think about it. nearly all panddo cards are about giving your opponent one. which would be given the intensify, then give YOU a panddo in your deck which you would then have to draw and play to put some in your opponents deck.
added opening gambit to the effect thanks for the feedback :>
The random Drakes will be Ice Drake and Whyte Drake, and a third token Drake I will additionally design just to add to the card pool. It’ll probably have a 4/4 stat line and an Infiltrate/Vespyr related effect. Thoughts? Feedback? Should I submit?
My bad Then it can not gain forcefield!
Why does that remind me of astral crusader…
I feel that this may have a little too much RNG involved. It either screws up your opponents plans 90% of the time, or gives them something way too epic. Alternatively you may either get a dead card or some really cool shit. The way I see it there’s no real incentive to play this card. Also is it a faction legend neutral legend or both?
Doom 2.0?
Maybe?
I really like the concept but everything seems way too overstatted. Maybe if the snowflakes were 2/2 or 1/1
Alright, I’ll nerf the stats. How does 1/2 sound?
Idk, do what you want with it.
I really like this card!
Thanks! Should I submit?