Duelyst Forums

Fan Card Design Hub: Discussion (+Card Design Contest Discussion)

Yes of course once the minion is destroyed or dispelled the effect will disappear and everything will revert to normal. Note that any minions whose opening gambit keyword turned into intensify will also revert to their previous state.

Here are some cool combos:
Immense Pressure (I.Pr) + Mirrorim
I.Pr + Any Mech with Mechazor Progress
I.Pr + Bloodtear Alchemist
I.Pr + Zyx
I.Pr + Timekeeper
I.Pr + Calculator (:stuck_out_tongue_winking_eye:)
I.Pr + Keeper of the Vale
I.Pr + Theoblue
I.Pr + Abjucator
and so many more…

Also minions that target enemies for (example Crossbones) can now target multiple enemies.

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Well in this case, the minion seems pretty underwhelming. I mean, you have to play the same card with Opening Gambit aka Intensify at least twice to get any noticable effect while Immense Pressure is alive :thinking:

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If the effect was always active I think It would be too strong. Now you have to plan any combo you have in mind before playing I.Pr. Futhermore, If I.Pr dies you can simly play a second copy and the effect will continue from where you left of. Example:

Immense Pressure + Bloodtear, Bloodtear deals 1 damage,
Immense Pressure dies
Second Immense Pressure is played along side another Bloodtear, Bloodtear deals 2 damage to one or more targets.

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This is my entry (kinda). What do you guys think?

Deep Salvager
Neutral Minion (Common)
2 Mana (1/2)
Intensify: Refresh 1 exhausted mana crystal.

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Broken as hell in a deck with high draw and low curve. Nevertheless, the fact that it is neutral means everyone gets to be broken and by everyone I mean vanar.

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As I recall previous contests allowed the posting of several cards but then a poster had to specify which one is for the contest. Is it OK this time, @attheedge?

I just suppose I’ll post smth more inventive later, but I don’t won’t to lose current card either…

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Thanks for the thought.It just warming up ideas thought i not gonna use it for card design concept…welp, back to drawing board…

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@alplod
I am pretty sure this was never allowed. :thinking: However, until the deadline, you can edit your submission as often as you want and you can also post your other ideas here in the Design Hub.

@cold52 Parasitic Quince
I am not sure if this card is a valid submission, as Intensify appears to be basically an Opening Gambit that ramps up over time. In your case, it doesn’t look like that, or am I misunderstanding something?

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Guess I have mistaken it for some other contest then. Thx for an answer.

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the intensify is that each time its played it increases the amount it takes from enemy minions each turn so the first would steal 1 each turn the second played would steal 2 attack each turn so on and so forth

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It is technically valid. But should be clarified that cannot siphon off more than what attack is…like Munch.

That would be the art contests, you’re thinking of.

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Well cpg seems fine with it :wink:

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That card also refuses to leave.

He wont leave my room.

Send help.

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Intensify support cards that come to my mind:


Soulkeeper
Neutral Arcanyst
1 mana (1/1)

Intensify: Put 1 copy of your BBS into your action bar.


Reflector
Neutral minion
5 mana 5/3
Opening Gambit: Put a Minor Reflection in your action bar.

Minor Reflection.
2 mana neutral spell
Whenever you summon a minion from the action bar this turn, summon a copy of it nearby.


Winter Stillness
1 mana Vanar Spell
Stun your general. Whenever you play a card from your action bar this turn put a copy of it into your action bar. The copy costs 1 mana more until the end of a turn.


Guys, I can’t decide what to post, please help me! I want to see all 3 in the game :slight_smile:

  • Soul Keeper
  • Reflector
  • Winter Stillness
  • Your design is shit, go away and shut up there.

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And I also actually appreciate constructive critisism :slight_smile:

EDIT1. Winter Stillness was too broken with mechs. Changed that.

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Here’s my submission, critique at your leisure pals.

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Hey m8. Your card is immediate infinite value.

Since Intensify activates whenever a minion is summoned for ANY reason, the second plagueling summoned actually summons another 2 -> each of them summons 3, and so on until game crashes.

EDIT. Also each intensify effect must have a number.

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Hm… I was under the assumption that duelyst would not allow multiple triggers from the same instance (hence why other infinites do not work).

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As I perceive it here the problem is that instances are different - cause the minions are different.

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Your minor reflection can also go infinite. It would be better to let it trigger from summoning out of the action bar.

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