I started to work on this little guide for myself so that i could build decks a little better and decided it would probably be made into decent new player guide if I put some effort into it.I thought some feedback would be good to make it into something useful.Any help,feedback, corrections or suggestions would be appreciated
Magmar
Strengths
- Beefy Large end game minions (ala Silthar Elder, Juggernaut, Grand Master Kraigon)
- Good Rush minions
- Great Selection of Aoe Spells
- Great Big ender combos (Decimus+ Spikes, Drogon+ Cryptographer, etc.)
- Good Ramp
- Good Healing
Weakness
- Lack of movement boosting abilities for minions and generals
- Lack of card draw (Vaath)
- Mostly a slow build up minions, most threats take a turn or two to get scary
Staple minions: Warbeast, Lavaslasher, Young Silthar, Decimus(Neutral, Starhorn)
Staple Spells: Flash Reincarnation Natural Selection, Earth sphere, Thumping Wave, Plasma Storm ,Tectonic Spikes(Starhorn)
Faction Key Rebirth, Grow, Primal Flourish
General Key Rush. Forcefield, Self-Damage, Golem
HS Comparison Druid(Ramp) mixed Warrior with small hint of Warlock
Magic Comparison Green
Vanar
Strengths
- Great Cheap Single Target Removal probably the best in the game
- Great Ramp
- Is suppose the be the positional board control faction with Avalanche, Glacial Fissure, Infiltrate minions
- Use to have bad Aoe Removal but know it has Frostburn, Enfeeble, Blinding Snowstorm
- Use to have card management issues but is now fairly good with Circlus and Blue Conjurer
- Solid Mobility Spells
- Consistent damage pressure via Faie bbs
Weakness
- Low burst(?)
- Poor Straight up card draw
- Lack of Healing
- Not very useful in faction minions
Staple minions: Circulus, Owl beast(neutral) Blue Conjurer (neutral) Trinity Wing( (Neutral)
Staple Spells: Chromatic Cold, Mana death grip, Frostburn
Factions Keys Infiltrate, Vespyers, Stuns, Sentinels ,Walls
General Key Dying Wish, Arcanyst,Flying
HS comparison: Hybrid of Hunter and small hint of Freeze Mage(?)
Magic Comparison
Vetruvian
Strengths
- Board Presence via Oblelysk
- Great buffs and Support Spells
- Surprising Burst Damage
- Supposed to be “the Artifact Faction”
Weakness
- Poor Aoe
- Decent to Poor early game
- The board presence can be kind of fake via Obelysk
- Poor Range removal
Staple minions: Pax ,Falicus ,Dream shaper, Fireblaze Obelysk, Amara Healer, Sandswirl reader
Staple Spells: Blood of Air, Superior Mirage, Rasha Curse, First Wish
HS Comparisons Shaman (Totems) with Priest (Minion Control)
Faction Key Obelysk, Dervish, Blast
General Key Dying Wish, Flying, Golem
Songhai
Strengths
- Burst Damage
- Mobility (probably the best in the game)
- Good Single target removal
- Good Early game minions
Weakness-
- Poor Healing
- Decent Aoe Removal
Staple minions: Grandmaster Zendo, Eternity Painter, Flamewreath (Kaelos)
Staple Spells: Juxtaposition, Inner Focus, Phoenix Fire, Mist Dragon, Killing Edge, Onyx Bear Seal
Faction Key Backstab, Sentinel, Spell Boost
General Key Ranged, Arcanyst, Rush, Flying
HS Comparison Rogue(Miracle) Mage(Burn)
Magic Comparison
Abyssinian
Strengths-
- Queens of Late Games-Arguably the best late game win conditions
- Good Healing
- Decent Ramp
Weakness
- Poor Early Game minions with solid bodies
- Lack of in faction dispel
- Mostly inefficient cost removal
Staple minions: Spectral Revenant, Phantasm, Ooz, Desolator,
Staple Spells: Punish, Sphere of Darkness, Deathfire Cresendo, Grasp of Agony, Daemonic Lure,
Faction Key Creep, Wraithling, Deathwatch, Minion Sacrifice for bonuses, Sentinels
General Key Dying Wish, Arcanyst
HS Comparison: Warlock(Zoo) with a hint of Handlock
Magic Comparison
Lyonar
Strengths-
- Probably best early game minions in the game
- Good Healing
- Good Bulky Provokes and Sturdy minions
- Very Versatile faction can do a little of everything
Weakness-
- Poor Large Minion Removal
- Very dependent of minions on the board to be effective
- Decent out of hand damage
Staple minions: Azurite Lion, Windblade adept, Silver guard Knight, Iron Cliff Guardian, Scintilla Sunforge Lancer(Ziran), Sunriser(Ziran) Sunrise Cleric(Ziran)
Staple Spells: Holy Immolation, Trinity Oath, Sun bloom, Tempest ,Divine Bond
Faction Keys Zeal
General Key Forcefield, Celerity, Provoke, Golem
HS Comparison: Paladin with hint of Priest
Magic Comparison