I decided to make multiple posts about my ideas:
Easy/Hard mode for bosses:
I don’t have any problems to beat the bosses with my pretty big collection.
This comes from me talking to a couple of new players saying that they:
- start the game;
- solve the puzzles;
- “oh look there’s this cool AI opponent right in the home page, because it’s an AI it will be possible for a new player like me to beat it”;
- new player gets crushed by the boss;
As far as I know bosses are tested to be easy enough to be beaten by one of the base decks eventually (in pratice some bosses are easier then others). My guess is that a new player doesn’t have the patience to try to beat the boss multiple times with different decks.
That’s why I think it’s important to have a stupidly easy mode for new players to beat.
From a tecnhical point of view I don’t really know if this is easy to realize. If I have to make an feasible solution making the second phase of “2-phase bosses” only avaiable in hard mode might be a possibility.
As far as prizes go I understand that it can be tricky to decide.
For example the easy mode should still have a core set orb as a reward, while the hard mode might have a common key/last expansion orb/gaunlet ticket as a reward.
Let me know what you think