Duelyst and Chill - Non Meta/Memes
Have you considered using Crystalline Reinforcement? The game rarely ever gets the chance to stack buffs enough but with a deck entirely dedicated to buffing teams it’s quite an amazing surprise card!
I have. I’m not quite sure what I’d expect of it from this deck as the buffs are very broad spectrum aside from Cryonic I’ll give it a try.
So if you happen to have a Cryonic out, you can absolutely ruin people cause most of the time you atleast have one +1/1 which gives them a whopping +14/14 Unfortunately the most I seem to get without is +6/6 because the highest combo is typically a Mirkblood and either your BBS x2 or a Lady Locke and your BBS. It’s not bad but it prevents me from summoning something like x3 Naerids on a Mirkblood for three 3/3’s or some slightly bigger walls. If I managed to also squeeze a Wailing Overdrive in there Crystalline would be a huge boon but semi goes against the intentions of this deck as I can’t monopolize on Mirkblood or Lady Locke. But I’ll have a go at it
Thanks.
Summary
What’s up my dudes. Got another Abhorrent Unbirth deck. Guess you could say that its just a variation of my original one, Sorcery & Homunculi. This one rewards patience and carefully planned movements.
From the get go, you want to try prioritizing getting a Saberspine. Further down the line you start to aim to get an Observer, around T4. Inbetween all that, you just work on keeping the field clear through trades as you have the tools to keep a consistent, albeit low body, swarm going. If you have a Bloodtide still up, kudos you got the easiest Deathwatch build up ever. If not, I’d recommend waiting till you can atleast benefit from three Deathwatch buffs before you summon Observer. If you do and have a Saberspine in your hand, that’s 9 attack easy. Not even including the other minions in your hand. To be honest, you could probably switch out Abhorrent Unbirth for Corporeal Cadence. But the result is more or less the same as you can attack with Saberspine and still use Abhorrent to summon another Rush minion. You could also consider dropping Abhorrent for Spectral Revenant. Either way, you have a good bit of minions in your hand with absurd buffs. This is especially nice if you managed to grab a few Xerroloth minion procs. The 2 mana 10/10 Fiends make the easiest Abhorrent fodder and a pain to deal with even if you don’t have it. Thanks for reading guys. Attached some screenshots. The pulls you get are absurd. The deck has its weaknesses, but you have decent sustain regardless of draws.
So I discovered some FUNctionality. Apparently if you have a sentinel in your hand that gets buffs from Observer, it retains those buffs even after it transforms. Really fun to watch a 3/2 transform into a 13/12 on an unaware opponent. This is probably old news but possible to use to your advantage.
Summary
What’s up my dudes. New deck, this one feels like a fresh breeze during a winter solstice carrying a rock to drop on your opponents. A focus on immediate turnover and results gives you a chance to constantly keep the flow of battle in your favor.
Bloodtear actually carries a fair bit of weight, making some easy combos with Fortitude and Gazer while granting immediate benefits to Araki. Kujata/Flash is there for your monster mana minions which actually have relatively devastating effects T5, especially if you manage to keep them for more than one turn. Depending on playstyle, you could switch out Paragon for Elucidator which is a double combo for Araki and Synja plus the 5 Damage Rush. It is pretty situational but even if you only have one on the field, its a pretty scary combo. My only regret with this deck is that Reliquarian doesn’t proc Araki before you transform him. You’re still probably better off saving Reliquarian for a Magmar minion anyways. Enjoy, guys.
Dramatic Entrance somehow beating a successfully completed Lyonar Trial:
https://play.duelyst.com/replay?replayId=-LmkwnPirxNTNuIYnq6t
Summary
What’s up my dudes. Got another Lyonar deck here. This one with a focus on, well, focus. Making minions your opponent doesn’t want to attack or prioritize their focus.
Sunbound Pavise I feel is a tad underrated but here it can really shine. Provoke on a minion with forcefield or a minion like Thunderhorn really throws a wrench in a few game plans. While forced to focus on them, you’re knocking in a few hits on the general, typically staying just a few health ahead. Lodestar is also a real fun wildcard as you typically want your opponent coming to you anyways. This deck obliterates swarm and ranged decks and is great at burning opponent removal. You could find yourself moving around a few things based on playstyle. Aegis Barrier and Prism Barrier can both help rather well. Thanks guys.
Does Ziran’s BBS get used? Would another general be better?
I’m guessing it is hard to get damaged minions with 1 health and forcefield minions.
Here and there. If you wanted more damage Argeon wouldn’t be bad. Unfortunately Brome interferes a bit by giving them an option to not attack your minions under Pavise’s effects. But I like playing safe and when you have to Tempest twice with BBS and spell or they manage to get through forcefield, the BBS is a lifesaver. With Zir’an I suppose I’d swap Sun Wisp for something higher health. Or even Seer with Sunsteel.
Summary
What’s up my dudes. Been a while. Got a new Magmar deck here with a focus on growing minions large and quick. Forcing removal or trades in your favor.
A basic grow deck that lets you capitalize on them massive AoE pokes of 1 damage. You either benefit from the grow or get a few decent damage procs or both. Honestly isn’t much to say. You grow and grow. Try to grab good ol’ Orop as soon as you can along with Moloki. Biomimetic is great remove bait while setting up your main combo. Quillbeast is optional. Just their to work with your one mana cantrips. Really wanted to try to get Hemeostatic to work into here but really the only way to make it work is with Amplification. You could get some bigger minions in there like Kolossus or Grimrock but then you’re really straining your early game. Maybe add a Reincarnation in there some where. Thanks guys!
Summary
Oh shit whaddup it be me my dudes. I’m here to provide the memes but sadly work is murdering me as we speak. So here’s an updated version of one of my first original memes.
Super proud of it because the meme is stronger here than most decks out there. It requires dedication to the meme as a way of life. Meaning, it’s basically a one and done. If you lose steam after mid-game, it’s GG. But working the combo lets you steam roll through basically anything. The two main focuses of this deck are Rizen and Venomtoth. I’ve managed to somewhat patch the old one and done nature of this deck by throwing in that bad boi Venom. You still want to aim for Rizen as soon as you possibly can. As you can see I have some major ramp cards(Kujata/Celebrant/Flash). This is because you win games by playing faster than the opponent can react. Unfortunately this can ultimately lead to your downfall as well. I throw the option out there to switch Chirpuka with Tectonic Spikes. Up to ya’ll. Anyways, thanks as always. Hope you enjoy!
Summary
What’s up my dudes? I really regret not getting to post this necromatic spooky joy of a deck on Halloween. Hope ya’ll had a good one.
This deck has a focus of lightly painting the field in your thorns while consistently summoning minions that never lose their value, only increase. Juggernaut is nice but Bonecrusher should be your focus. You can easily get a 20/3 by your 6th turn if you manage to draw him by your 2nd. Meanwhile you have loads of stall and some backend finishers like Azalea and Corporeal. Its relatively flexible but can lack firepower occasionally. Enjoy!
Consuming Rebirth combos never get old A minor complaint, but you should never use Pluck if you don’t have at least one of the Alcuins. I’d suggest adding Ooz or Crawler (or actually both) since you have no t1 plays.
That would mess with The Releaser though.
Sphere is always a more costly alternative if you burn your hand too quickly.
I have thought a lot about how to push more Shadow Creep, but sadly the only way to that is through minions which as @humancalc noted, messes with the RNG of Releaser quite a bit. I desperately wanted to add Ooz tbh as it is the best of the three(with releaser in mind).
Inkhorn(purely as replace fodder) and Sphere were top of the list to counteract that T1 deficit. Spectral Blade was also a consideration as healing helps cover some distance.
@humancalc Sphere was pretty up there for the T1 mana bleed but I found unless you go second on T1,you can’t use it. Unfortunately the same goes for Inkhorn… I figured atleast there’s nothing to lose with Pluck. You don’t lose much by dropping pluck either though. Will test some more though. I haven’t had terrible luck keeping my hand up but perhaps the extra draw will be better than the 2-3 Creep you get from Pluck.
Ofc, forgot about Releaser I guess Pluck is ok then (although indeed not great). I use Spectral Blade in most my Abyss Keeper decks, it’s a pretty nice p1t1 play (which you currently have none since I wouldn’t really count Pluck when you can cast it with any spare mana).
Just threw Spectral in there and it does make a difference if you get it. I took out the Inkhorns. Probs gonna remove a Rebirth for the 3rd.