Duelyst Forums

Duelyst and Chill - Non Meta/Memes

Thanks. Low they may be, but I think I only have three other games who beat that play time.

3 Likes

Yeah I love the stealing. The gambling on what you’re gonna grab adds a lot of spice.

2 Likes

rebuke

3 Likes

You’re talking Warhammer ritual suicide level craziness right there.

2 Likes

sarcophagus

Summary

Whazza my dudes. Got here a different take on the Dervish swarm decks but with more corpses. Less about swarming the field and more about creating a sustainable swarm. Rewards trades to your side with a big part of this deck, Corpse Combustion.

Opening turn you want to prioritize Sarlac, Arid Unmaking, and Duskweaver. Throughout the game you should horde minions and wait for one big trade you can combo with Corpse Combustion. Leading up to that burn as many Scion’s as you can to create removal bait on useless minions like Sarlac or Iron Dervishes so you can save your Dying Wish minions for combo. Corpse Combustion is probably best played with Khanuum-ka. Especially once you get some Exhuming sands going.

If you really want to you can swap out some cards for Cataclysmic Fault, but I feel like that kinda dulls down the nature of the deck. Can’t deny the results though. Consider other cards such as Rae and Jaxi. Jaxi great bait with Scion’s. If you want more draw and don’t mind RNG, Z0R may be your best bet. Feel like the other cards are too high cost to be worth. So I would swap out existing cards worth the same cost. This Abyssian/Vetruvian love child will tickle the heart of any mummy curse enthusiasts. TAGLINE!

6 Likes

spark

Summary

What’s up my dudes. Got a new deck here with all the makings of an Abyssian swarm deck and a small twist. A tornado of buffs and debuffs gives you momentum early game.

While this is a swarm deck, it is made to synergize with Scarzig. Darkfire for early play, Lure for target selection, Inkhorn for extra damage, Siren for a lowcost debuff. Void Steal and Horrific Visage for added control. Mirkblood is a recommended summon before Scarzig if you can. Xerroloth brought in to punish spells and make up for the lack of powerful minions in your deck. Placement of your minions is the most important part of this deck. Knowing how to body block, maximize Void Steal, and combo Mirkblood with the Opening Gambit minions. Grandmaster is finisher provided the game is still going, which is rare. The deck is pretty straightforward.

Try to get Feather Knight up as soon as possible. If you lose it, oh well, you got two more in your deck that you don’t have to transform anymore. Typically the opponent is forced to burn removal on Scarzig leaving you chance to swarm with Bloodtide or Xerroloth and vice-versa. This deck is quirky but Chakram and Scarzig is absolutely murderous.

https://play.duelyst.com/replay?replayId=-LdA4jpXy3cbFOnnWhU2
https://play.duelyst.com/replay?replayId=-LdA4mIa5giGNA_iNdgV

5 Likes

zephyr

Summary

What’s up my dudes. Got here my bread and butter deck and after slowly tweaking it over the last few months I feel I have almost perfected the formula… Minion buffs and spell nullifiers make this deck a Songhai nightmare and the capability to go head to head with some of the toughest minions out there. Careful of dispels though. It’s good at constantly chugging along at its own pace and responding to most anything with atleast some grace.

I originally based this around Sol Piercer. Trying to make the most annoying ranged minion ever but looking at all the Zeal benefits really sparked the rest.Between the buffs and Spell Immune statuses, you make early game play against you somewhat challenging. Brome is easily the best general for this deck because Marching Orders grants you a magically immune 3/4 Crestfallen plus whatever’s behind you. The only (mobveable)minion in your deck that doesn’t have Zeal is Sunstone. He is great removal or removal bait. Plus he’s probably the best minion in your deck to use Prism Barrier on. The rest is self explanatory. Create minions buffed to hell that are free of being targeted by spells. Nothing too special about it but it gets the job done.

If you like having to maximize your effectiveness by positioning yourself correctly and working the board like its chess, this deck will help sate that thirst. Great casual play and doesn’t take long to get used too. And yes, War Judicator with Aegis is amazing, but I found it easier to play with just Aegis and Marching Orders. Thanks guys.

4 Likes

I like your decks’ names :slight_smile:

Are you only posting here or also on Duelspot? :wink:

5 Likes

Bruh, enough with the duelspot. I’m pretty sure almost everyone here knows about its existence. If they cared enough to put it on there, they would’ve.

1 Like

Feel free to ignore me.

3 Likes

2019-04-30-174651_731x503_scrot

10 Likes

Thanks! But just here mostly. I’ll probably eventually add all of them at once at some point though. :slight_smile:

2 Likes

anti

Summary

What’s up my dudes. All those dispels on your minions got you down? Tired of people constantly playing minions with crazy convoluted effects that you don’t wanna read? Do you just wanna smack the crap out of your opponents without having to think? Boy have I got the deck for you.

Antimage is a deck that prioritizes heavy hitting minions that don’t need their effects or are one and done. Granting a head start early game, you more often than not burn all of your opponents removal before they even know what they can really do with it without really losing any of your own. The deck is incredibly straightforward so all I’ll really detail are the combos I typically enjoy.

Start with Biomimetic Hulk if you draw it. Ez bait. If you don’t draw Primal, try to atleast grab an Ephemeral.

Then you typically get out a Sellsoul or Terradon. Try to position yourself to trade minions so around turn 5 you can play a Capricious and combo with any of your dispels. Try to dispel your Sellsouls along the way.

Saurian Finality is your finisher. But I’m personally a fan of getting a hit off with Capricious then playing Reliquarian for an ez 11 attack general(provided you’re not already buffed to hell) and ending the game.

If you’re not too worried about draw, get some Flash Reincarnations in there. They make the dispel combos really easy. As always, thanks for the views guys. Lemme know what you think.

3 Likes

I love Finality decks. It forces opponents to cancel their late-game plans while doing nothing bad for you as you don’t have a late-game to worry about in the first place. A funny variation of this deck I personally think would work is replacing a Terradon and a Sellsoul for 2 Mandrakes. Also, this deck heavily relies on suppressing the enemy enough to force a board with 3 enemies or less, and I see a huge problem with that. Most Finality decks have a combination of not less than 4 total cards of Plasma Storm, Mankantor Jesus or Homeostatic Rebuke, and for good reason: Hyperswarm. I would replace Bellow with Diretide Frenzy if you want to go all in on aggro, for just at least some sort of AOE. But otherwise, a good pilot that knows positioning should be able to punish most late-game decks including Trials and Fault-Khas. It is sad to say that you cannot no-brain this deck to victory most times as any boardstate with 3+ enemies will most definitely cause a tempo lockdown where the enemy will forever be ahead.

3 Likes

Yeah I’ve found myself running into that issue. Most wins came from a strong arm two hitter with Capricious/Reliquarian. Started seeing the surprise factor was what was forcing those wins. I’m definitely leaning towards Makantor because Homeostatic would rip apart just about everything on my side of the field. And Diretide is a fantastic recommendation. I honestly am ashamed of not thinking about that. I was so concerned about not having Selection/Plasma that I figured the stun would be decent enough to turn things. Thank you so much for your fresh look at it.

1 Like

This has been absolutely stomping. Its just as cathartic as punching your problems away. The epitome of “If you haven’t fixed the problem, you haven’t used enough violence.”

https://play.duelyst.com/replay?replayId=-LeOaKTQ7sLToSaKvRtL

4 Likes

I see beauty in here. I like how Rebuke saved his ass for only 1 turn, just for you to pump up even more big bois the next.

-1 Reliquarian for +1 Plasma Storm??? Or even Nat-Sel for more early removal. -1 TecSpikes too, unless you wanna add +3 Decimus. Hell, that’s cheesy, but it always works as a 2-card 9-damage at 7 mana. Replacing Mandrake for a more reliable body works too if you aim to end the game before it even reaches 4 manacost. A good body will be Ragebinder. We rarely use it for the healing; most aggro decks use it for just the board value. Bond with Lavaslasher is a bonus point for more survivability I guess. Or Drogon? Its impact is pretty strong especially after Finality. But that may drag the deck towards 1 turn later.

2 Likes

This is what has happened almost every game. If I didn’t have a Biomimetic up, I had a Capricious. Then played Reliquarian for 13-15 attack general. Don’t forget about the buff from the relic that gives your minions x/x equal to your general’s attack bonus. So even if it doesn’t kill, you atleast have a 13/13 Reliquarian(if you used it on Biomimetic).

I’ve also found that your Diretide recommendation is an absolute tempo changer on these minions because of their early game attack. So I’d be tempted to take a third Diretide instead of Plasma. Simply because of how early you can play it. The only time you really see minions above 4 health that early is if they’ve been buffed(Cryonic/Fortitude/ect) which doesn’t really matter thanks to all the dispels. So I honestly might drop the Terradon for another Phalanxar… I’m really torn tho because there are so many 1 damage spells out there. So Ragebinder is looking /really/ appealing. BUT so is Komodo Hunter. Even more damage than Sellsoul and all you have to deal with is two 1/3’s which are inconsequential especially if you have a Diretide/Plasma. Komodo also essentially fulfills the role of both Terradon and Phalanxar by bringing damage with big body block.

Natural Selection in this deck is basically a guaranteed removal on their side. So that’s nice. Decimus would also be a nice late game combo if you haven’t drawn Reliquarian or Finality. Cause I always save Tec as my the last card. So maybe because of how heavy Komodo is you can trade out Mandrake for Decimus?

2 Likes

When Komodo Hunter was introduced everybody called the card OP and said it is an amazing card. Even Hsuku said “what do I care about 2 1/3s if I get a 5/6 for 3 mana!”.

Then reality happened and people realized that its drawback is worse than anticipated. If you play Komodo Hunter on curve you’ll give your opponent minions to take tiles (especially as P2 on T1) and that’s something you can / will come to regret. Therefore almost nobody plays this card (except for a very specific plan e.g. Scarzig, Infest), because it is too inconsistent.

So if you play Komodo Hunter you need to have a plan on how to deal with its drawback. Just saying :slight_smile:

6 Likes

I do. Diretide/Plasma Storm. I just specifically needed a solid T2-3 body. But as @lilmango recommended and I agreed, anyone not willing to take the risk should absolutely go for Ragebinder :slight_smile:

2 Likes