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Destroy/Revive deck

I was messing around with random cards and came up with this fun deck, and also to see how much spirit I can spend.

The main focus is using those with re-summon to proc shadowdancer, plus force Desolator’s passive as often as possible. To get the cards needed, I added Mogwai and Vellumscry to help.

Gate to the Undervalue, Abhorrent Unbirth were just random throw ins, but I think they work. Let me know what you think, and if there are better options…I’m still fairly new.

*Reworked edition

Looks like a deck with too many things. No offence but looks like it has quite a lot of problems.

Too many win condition cards. Cards mainly used to end the game.
You have Variax, Doom and Gate. These win after surviving a few more turns.They don’t do much the turn played. So you are going have too many dead cards at turns.
They also usually need support to be more effective. Some examples
Gate: Timekeeper (Darkfire Sacrifice)
Variax: Darkfire Sacrifice.
Doom: Mana reduction with Abjudicator.
In short don’t try to do everything and focus on fewer things.

Without any big Dying Wish minions I would remove Unseven and use Darkfire Sacrifice instead. Much quicker and reliable.

You have too much card draw. Having card advantage is nice. However wasting too much mana on weak minions (Mogwai, Nekomata) or no minion at all (Vellumscry) isn’t going to help.
Then when card draw cards draw card draw cards your hand gets messed :sunglasses:.
You don’t want to mill cards because you drawed too much cards. You don’t want a completely full hand or Desolator will get discarded when it returns to your hand.
Fit some Spheres of Darkness. Ping damage and replaces itself thinning your deck.

Look at the mana cost of your cards. Look at that cost graph, the curve of the deck.
The higher the cost the less card draw you need and vice versa.
You probably want more lower cost cards.
General rule of advice is have nine X 2 mana minions or cards that you can play first turn as player one. Currently you have Gor and Lurking Fear. I suggest +3 X Healing Mystic.

The big problem is you have ZERO REMOVAL! How do you survive? :roll_eyes:
Examples include hard removal like Ritual Banishing, Punish and soft removals like Lure.

Good luck with your deckbuilding :grinning:.

3 Likes

Unseven and Desolator aren’t working well together…

As @humancalc I agree on the fact that you have too much going on in this deck, lots of endgame options and hardly any way to survive that late.

There’re five (sic!) different ideas in your deck:

Grimwar+Shadowdancer (Swarm)
Lurking Fear (Dying wish)
Gate (Gate)
Sarlac+Nether Summoning+ShadowDancer (Resummon)
Variax itself

Since you’re trying to fit lots of endgame options in a deck, you’re not able to fit some removal or sustain (healing) there.

If the main idea you’re promoting is resummon, you may be interested in this topic, there are several approaches (dying wish and swarm ones):

Also as an Abyssian Player you may be interested in (a bit outdated but still viable in lower ranks) @deathsadvocate 's thread:

In general, you need more support and consistency for each idea you have here (but they may overlap, so you may leave more than one).

For example, if you use nether summoning you may want to use bigger minions yourself to resummon them. Good examples are SpecRev, Klaxon or Vorpal Reaver. The latter two also sinergize well with Unseven, but you may want to get rid of Variax to include them.

If you want to go Doom route you’ll need lots of healing to survive until it triggers, and some spell ramp (abjudicator and/or manaforger) to trigger it faster.

If you’re going gate, it’s good to have timekeeper to speed up its building. Then you may want more build minions like Rescue-RX (which is also sustain), Void Talon and even maybe an Architect for draw(I didn’t test the last one, so I don’t know if he’s any good)

Making your swarmy approach more viable requires a complete rework of the deck, so I won’t say much about it.

Hope it helps.

1 Like

Error 404: keeper of the value not found.

don’t you dare do doom halfway

YOU GOTTA DO DOOM AS 2 COPIES
MANY ABJUDICATORS

do it right

6 Likes

Thanks for the advice. This is what happens when I build decks late at night.

Here is the rework of the deck, with added sustain and removal

Now there is more 2 mana minions for 1st round, removal options with Punish and Ritual Blessing, sustain is still Desolator and Shadowdancer for now.

I could substitute Aethermaster with Healing Mystic for more sustain, plus I was trying to find a fit for Void Pulse, without overloading the deck with spells.

Round 2 of critique…go!

you can’t have a doom deck without doom smh

1 Like

yep, which is why I nixed the doom. :wink:

4 Likes

you’re a disgrace

3 Likes

It’s more centralised now, but there is srill some work to do.

I’ll let myself critisize without suggestions in order not to bind your creative process to fit my own view.

Still. 1-ofs should go. It’s just a general rule. You may have expensive wincons and cheaper tech options as a 1-ofs, but not the core cards of the deck.

Flameblood is for aggro. Get rid of it. You don’t want it here. It should just go away.

Punish is hard to use in Maehv. Try demonic lure and\or some dispel instead.

At this point I’d like to ask - how are you going to win? How does your game with this deck look like in theory? What result are you aiming for?

1 Like

The main focus is to use Desolator’s passive and dying wish continuously. The goal is to lower their health, while healing my own. Most everything else was added to reduce enemy general’s health, like Shadowdancer, Flameblood and Spectral Revenant. Or to help find Desolator, like Sphere of Darkness, Aethermaster, Nekomata and Vellumscry.

Gor and Sarlac are there to add as distraction and sacrifices for spells (Darkfire Sacrifice, Ritual Banishing, Vellumscry).

@alplod to your point, here is why I added these cards. Nothing is fixed, but just wanted to share my thoughts.
-Flameblood was for more direct dmg to their general, and at the cost of 2 is not bad. Yes he is for aggro, but that works since I want time to get Desolators out.
-Punish can work with this deck, because I have a fair amount of kamikaze minions to add dmg. I can use sarlac to do 1 dmg to some oversized minion and then poof, its gone.
-I see value in adding demonic lure, to help my general stay out of harms way, but I need to remove stuff first.

As for the 1-offs, I am open to other options, I just added them for posterity.
-I do like Spectral Revenant since it deals direct dmg to their general.
-I tried to stay away from more Dying Wish minions to help Nekomata find Desolator easier. If I were to add more, I would add more Nekomata and re-add Unseven.
-I thought about adding Consuming Rebirth, but I haven’t tested wether it works on minions like Sarlac.

Now the only main issue that I see is dispel minions/spells. Ephemerial Shroud is most likely to show up, but an Ironclad or EMP could make things very bad. Any thoughts on combatting that?Consuming Rebirth is the only solution that comes to mind

Consuming Rebirth works for all Dying Wish.
Exception being Reaper of the Nine Moons (space gets occupied by dying wish minion).

So extra Gor/Sarlacs on field and cards in hand from Nekomata/Desolator.

If you are looking at Consuming Rebirth you should look at Blood Echoes as well. Echoes is generally better than Consuming Rebirth.
Really fun to get multiple Sarlacs :grinning:.
Echoes does work with Reaper. Do note Echoes doesn’t trigger Shadowdancer since it ‘kills’ Shadowdancer as well simultaneously.

Resummoned minions are of course in original undispelled states.

Long live the eternal Sarlacs.

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I find Rebirth actually generally better than Echoes (unless you’re heavily relying on Reapers), but yeah with the Gor/Sarlac gameplan Echoes is definitely the way to go.

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Nether summoning. Reminds me of the one time I faced a rebirth deck centered around spec rev. It was terrible, I had to kill at least 2 (might’ve been 3) of them, but they just abused nether summoning and keeper of the value to keep summoning them.

God that was crazy

2 Likes

So here is my final build…for now. I am happy with the look of it, especially with Blood Echoes. I can’t believe I forgot about that card, thanks @humancalc @miguelosz!

Sadly, I don’t have the spirit to build this deck atm, so if anyone plays this deck or something close to it I would love to hear how it goes.

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