Duelyst Forums

Cards I think deserve a nerf

Well, tell this to all crazy Faie’s who uses these conrol cards to SMorc me in the face more faster. Even consealing shroud with all it’s conrol text is just another card to damage you so you cant fight back. Should be "takes no damage while opponent’s next turn’ and cost around 5 mana.

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It can be dispelled and makes up for their lack of in faction healing. Faice is a fairly low tier deck, and Vanar is the least offensive aggro faction. But again if you hit luminous/deathgrip/flawless that will reduce their killing power and speed without hitting their identity. Some people hate control, some people hate aggro, I am the latter. But just because someone doesn’t like it doesn’t mean it shouldent exist. They are designed to be the control faction.

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Mantra and 8 gates aren’t toxic,As long as they are properly cost they won’t be an issue. If we ever get an Emperor Thaurassian like card which reduces the cost of cards ,They then would be an issue.

It bares noting that Vanar began as more a tempo faction than control and its silly early tempo removal cards is what makes vanar silly at times.I don’t mind that Vanar is control faction now but control faction tend to have more expensive removal tools .Take away some of that early game removal for healing so it is more control faction imo

Chromatic Cold was Magmar Mana Burn so no it wasn’t here since the beginning.The faction has Aspect of the Ravager and Shimzar, Frigid Corna and Hailstone Prison( and ice shatter gauntlet) .You can literally delete Chromatic Cold from the game and Vanar would barely bat an eye.That’s how stupid Vanar early removal package is at one point they weren’t playing aspect of Shimzar.They aren’t really using aspect of ravager right now. Vet would have killed for aspect of shimzar or hailstone prison before blood of air.

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Shroud can be dispelled? Cool

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We have abjucator who, at 3 mana, is stronger then the Emperor, which is big for manta but not even needed for gates. Add that to rokadopetra, P-fire, and lantern fox, and that’s before we even talk about other spell synergies. Clearly you have never had the misfortune of loosing a tournament at 23 health, vs a completely surrounded Reva with an empty board that will die the next turn, thanks to eightgates and the cards I mentioned.

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Bad decks can still win games, shock and awe. What you’re describing is losing to a 5/6 card combo that needed to survive while doing nothing for as many a turn before it god drew you…let me introduce you to Mech, the better amd more consistent combo deck.

The only thing toxic about mantra is the playstyle it fosters, but to even suggest the deck is good or dare I say competitive is a absurdity.

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Mech has plenty of counterplay and I take no real issue to it. Yea I am talking about a little bit of an extreme example of gates, but its actually pretty common place since they don’t usually have to kill you from that much health and can widdle you down to below 20 health fairly easily where its really easy for them to combo lethal at that point. Its not a bad deck at all, there is a reason why its one of the tier 1.5 decks. Even god draws aside its incredibly toxic and there is basically no counterplay. And they don’t do nothing before that, the rest of their deck is packed with control and draw power, its pretty consistent.

Never did I say either were over powered, and I am mostly complaining about gates as that one is a legitimately good and toxic deck. While yea it took 5 cards, the deck is packed with redundancy making this pretty easy.

Mantra is not as good, but its still toxic.

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Its very unlikely that we will see a change.
They said that they dont want to tell us how to play by nerfing cards…yet tell us how to play by making overpowered autoinclude cards like luminous discharge?

Its kinda sad from them that it always takes them months(if they deceide to fix something) to fix the obviously broken stuff…i may sound toxic but its true…just look at the duration of the vanarcanyst meta

Its pretty frustrating to know that whenever something is broken,we have to deal with it for months IN CASE it even gets fixed

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ok, i keep seeing all this hate for desolator, and I don’t see the problem. I own no desolators and my only experience is playing against them. but whenever I’ve encountered one it was really easy to deal with. Using up you ENTIRE TURN to deal 4 damage and heal for 4 seems really weak, and if it’s played before that the other player can just use shroud/thumping/cc/BoA/eggmorph/EMP/Etc to counter it.

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Desolator is a good accelerator, you can cast it on T4, DFS it, and get ready to cast a SpecRev on T5 while still having your Desolator in hand to recast or replace.

On T6, you can continue to build your board, for instance recast Desolator if nothing fancy (even BBS to kill it again if playing Cass because I prefer to have it in my hand to avoid dispell) while your opponent has to deal with SpecRev and on T7 usually … here comes a SpecRev again :slight_smile:

Note : I call Tx a turn where you have x mana available, not traditional game turns.

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the issue with desolator is not when it is played on curve, as that is usually a game losing play, but when you can kite with it in the late game to avoid lethal and set up for one with spec rev.

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I have 2 cards on my list:

Thunderhorn: I liked Battle pets. Not overpowered, difficult to play, because your enemy could choose their target. So you had to think ahead to use them effectively.
Now they are Do Not Use! Ever!

BS Gamber: I too lost a game to him bypassing provoke. That imo is worse than the sentinels and they have weird interactions. He hit for 16 dmg, even though one counterattack of the provoking shieldmaster would have killed him. I have won plenty of games with him as well, but I really don’t see any skill in winning with a card, that randomly attacks for 2 or 20.

Also since there was the topic of not nerfing cards for gauntlet.
Entropic glaze was devastating in gauntlet , much more than in ladder, because you could get more than 3 of it. In ladder it was lavaslasher level and that one is still around.

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Well pax is at least usable… In aggro vet… No jokes the card is busted as it just puts you so far ahead when played turn 1. But other than pax battle pets are weak.

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I’m not so sure as to which was actually more overpowered,gaze or slasher, but gaze frustrated me more than slasher. And trust me, I get pissed every single time someone plays slasher. 2 mana 4 damage lose no card was just too much, I don’t think that card was nerfed specifically for gauntlet. While I don’t play gauntlet that much and I don’t know how bad gaze was there, I’ve experienced it on ladder, and it was ridiculous. So while sure slasher is still around, no one thinks it should be, it’s very obviously overpowered. So while I think gambler should be nerfed due to messing with gauntlet so much, I doubt the devs would do that since they’ve never considered gauntlet when balancing and making cards. (Other than the gauntlet exclusive cards.)

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If they nerf Bloodsworn Gambler (and they should), it should be so that he still has his RNG effect, but the text should add “three attacks max”. Think I’ve seen a similar card in Yu-Gi-Oh, but I can’t remember it.

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There are many cards that attack multiple times they either hit everything or just 2 tho.

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Literally just look up “Joey wheeler cards yugioh” and you will find almost every RNG card in the game

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Ghost seraphim: text change into “the first spell you cast each turn costs 1”
(in my point of view)

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bye bye Desolator!! Bye bye dumb dumb out of hand damages!! bye bye!

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