I was thinking about the Aggro / Control / Combo triangle the other day, and I realised that thereâs a different line between the decks I enjoy playing and the ones I donât.
Whether theyâre Aggro or Control or Combo, there are some decks that have a fixed game plan, and try to execute on it. Someone plays a provoke minion? Remove it and then carry on with the plan. Hit them in the face at every opportunity, or remove every minion and heal and grind them down, itâs the same.
"A hard technique meets force with force, either with a linear, head-on force-blocking technique, or by diagonally cutting the strike with oneâs force. "
The ones that I like are more⊠yielding. They have synergy, not combos. You donât have to save your combo card because you canât win without it, but if you can manage to play A+B or A+B+C you get more of the sum of the parts. Perhaps you donât destroy that provoke, you just work around it or move it. Perhaps you spend the game moving about the board so they canât actually hit you. Perhaps you buff an enemy minion so that you can destroy your own Aymara Healer that wouldnât otherwise be able to reach the enemy general so you get the heal you need to survive, or to increase the splash damage that Earth Syster Taygete deals. Perhaps you steal their minions, or you play into a position where they have enough damage on the board for lethal, but because youâve healed their minions above 2 health, they canât hit you with both of them, because one blocks the other. I saw a screenshot the other day of someone whoâd managed to wall themselves into a corner surrounded by 3 enemy obelysks, so the enemy couldnât hit them any more.
âThe goal of the soft technique is deflecting the attackerâs force to his or her disadvantage, with the defender exerting minimal force. With a soft technique, the defender uses the attackerâs force and momentum against him or her, by leading the attack in a direction to where the defender will be advantageously positioned and the attacker off balanceâ